安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I finally have some time so soon(TM) this mod will be transformed into proper add-on of Fear the Sun, thus will be very little dependent on me (till author doesn't mess with hours function, Fear the Moon should work).
And regarding any setting which allows only certain % of zombies to seek shelter during night - I will see. wst priority is to make proper add-on.
1) add sandbox options to adjust hours + relations btwn them
2) add "night mode" (basically switch to change a bunch of > signs into < and vice versa in the code ;) )
Fear the Rain - I think it's very possible to make add-on to Fear the Sun to be triggerred by not hour of the day but atmospheric conditions like rain (oh my... Fear the Fog + Toxic Fog? :D )
@aquelarrefox - glad to hear that you like this mod :) So please redirect 99% of this to author of Fear the Sun as my work is only small addition ;)
Most probably will transform this mods code to just properly act as addon to Fear The Sun (not just copy of whole mod with literally 4 variables changed). Just noticed that Fear the Sun got updated so maybe will find time in next few weeks.
With that said B42 version is entirely dependent on Fear The Sun
but i have an issue in places like musseum mod and other super big buildings they keep into. Is posible add a setting to have a chance to skip the night behivour (like 75% of chance to go in or 25% to get vanilla behivour)?
Plus in current state, calling this mod "rewrite" is quite huge overstatement, it is just copy + small change in the code (different hibernation times).