Team Fortress 2

Team Fortress 2

Angelic Aureole & Colorful Corona (Unusual Effects)
29 条留言
Jeb_ 2024 年 9 月 7 日 下午 3:18 
nice
Real Reality (Real) 2024 年 4 月 29 日 下午 7:15 
haha medic gay lol
Venny 2023 年 5 月 16 日 下午 6:49 
Fantastic unusual effect!
ShadowMan44 2023 年 4 月 21 日 下午 8:34 
Overall just the plain yellow halo looks great! It would look better if it didn't rain down the sparks like I mentioned before.
ShadowMan44 2022 年 10 月 24 日 上午 12:09 
I still like it, but I think that the sparkling dust that drips down the ring might be too many particles.
bubble 2022 年 3 月 31 日 下午 2:16 
Finally ill get a cheaters lament
Ice Breakers | Ice Cubes 2022 年 3 月 30 日 下午 4:35 
The God Tier cheater's lament :steamthumbsup::Cashmoney::Cashmoney:
Rakton 2022 年 3 月 30 日 上午 11:25 
who need they halussy ate
The Penis Haunter 2022 年 3 月 30 日 上午 8:53 
Gaylo
ORANGE  [作者] 2022 年 3 月 30 日 上午 8:02 
Thank you all, I'm glad that you enjoy it! :)
kritt 2022 年 3 月 30 日 上午 6:30 
this is cool. I was workin on a similar effect like this on the start of this month nice work
Popoy101 2022 年 3 月 30 日 上午 12:53 
Nice job. Hope this gets in!
Chuck Tucson` 2022 年 3 月 29 日 下午 10:48 
this is awesome. would love to see it in white also
shinon 2022 年 3 月 29 日 下午 8:34 
hmmm yeah sounds like an issue that would happen sadly, well glad you find a way around it
ORANGE  [作者] 2022 年 3 月 29 日 下午 8:28 
@shinon - Yeah, that was what I used during my first attempt. To achieve the diameter that I wanted the halo to be, I wasn't able to get enough sprites to spawn and fill the space all the way around it without it having gaps and looking as though it was spinning at a super fast velocity. I really did want it to work that way, but ultimately I had to change it in favor of this new version since it worked better for my vision of what I wanted.
shinon 2022 年 3 月 29 日 下午 8:12 
did you try using a rope renderer?
ORANGE  [作者] 2022 年 3 月 29 日 下午 7:27 
@greg time - Thanks! :)
ORANGE  [作者] 2022 年 3 月 29 日 下午 7:26 
@sinon - If you're asking why it's not rotating in a circle, it's because of the way I have the effect set up with it being stationary above the head and looking frozen in place. In order to give the effect of looking more three dimensional and not just like a bunch of moving objects following a path, I have the effect divided into 4 corners as 4 separate parts so there's enough particles to fill the space and look natural while maintaining the same diameter all the way around. I initially had them set up as particles that could rotate around following a path, but I couldn’t get the same three dimensional effect that I wanted without the particles splitting up too much along the path, which made it look thin or more flat. Either that, or I just don't know a better way to be honest lol. I figured having the colors spaced out and complimentary to each other would be the next best thing, and something I knew how to achieve hahaha
greg time 2022 年 3 月 29 日 下午 7:07 
good stuff.
shinon 2022 年 3 月 29 日 下午 6:55 
oh wait I never asked why isnt the chroma one not moving around ?
Broccoli Dood 2022 年 3 月 29 日 下午 6:50 
Hot damn, another good effect from you
ORANGE  [作者] 2022 年 3 月 29 日 下午 6:43 
@twotonmoon - Thanks, I'm glad you think so! :)
TwoTonMoon 2022 年 3 月 29 日 下午 6:31 
super pretty!
shinon 2022 年 3 月 29 日 下午 6:08 
Will use this info for my future projects, thank you
ORANGE  [作者] 2022 年 3 月 29 日 下午 4:07 
@shinon - Yeah, there's tons of different lighting effects depending on the maps and I find it really helps when working with colors or testing the alpha channels under different circumstances. I recently discovered from working on this that cp_process_final is great for testing because I find that it has a broad spectrum to work with :D
shinon 2022 年 3 月 29 日 下午 3:55 
This is understandable, never thought about testing my unusuals in different maps, always thought the lighting was the same, just darker or brighter.
ORANGE  [作者] 2022 年 3 月 29 日 下午 3:25 
@shinon - Thanks for the feedback! I started with a brighter value early on in the effect's development and after several playtests on multiple different maps with different lighting levels, I ultimately decided it was too glaringly bright, and this current version looked better in most settings. It does end up looking brighter depending on the map and map's lighting; I know most of the examples are shot in a darker environment and doesn't show that effectively though lol.
shinon 2022 年 3 月 29 日 下午 2:31 
Gold is a tiny bit 2 "deep" maybe try a tint bit brighter?
ShadowMan44 2022 年 3 月 29 日 下午 2:30 
The Colorful Corona looks like the google chrome logo tbh

the other one is fine though.