tModLoader

tModLoader

Subworld Library
412 条留言
Joey 11 月 15 日 上午 8:47 
wait i havent checked with this but it works with multiplayer now?
John Snail  [作者] 11 月 15 日 上午 4:47 
The backgrounds and NPC spawns are hardcoded but you can override them.
VictorGD 11 月 15 日 上午 4:21 
The subworlds I make still have space and the oceans. I analyzed the code of subworlds from existing mods and found no mention of them even though they're often 100% one biome. The "hideUnderworld" option is easy to find but I see nothing that removes space. What am I doing wrong? Is this a problem with the library?
blindstreak 11 月 13 日 下午 6:08 
To Skyring and one having a problem downloading this from tmodloaders mod menu a fixes for it
unsubscribe and resubscribe to the mod here
Skyrigs 11 月 11 日 上午 7:17 
this mod doesnt want to download, it just tells me that it cant download and thats it
John Snail  [作者] 11 月 4 日 上午 5:55 
Sounds like a mod conflict, send a log and I'll try to forward it to the right people!
ImitationGold 11 月 3 日 上午 11:14 
I'm hoping to get some help as i'm unable to use the subworlds in the stars above in multiplayer. me and my buddy have about 40 mods including calamity infernum, stars above, advanced world generation (slightly larger world) BUT the subworlds work just fine in singleplayer.

the error im getting when joining or after attempting to go into a subworld is: "System.NullReferenceException: Object reference not set to an instance of an object." right before the recipes load. Meanwhile, my game is stuck on a loading screen "backing up Player File". after which ill get booted to the main world after about 2 minutes.

I can send the whole log if necessary, i'd appreciate if there's anything i can do to make this work on the server, thanks.
John Snail  [作者] 10 月 30 日 上午 3:05 
oops
JamesTripleQ 10 月 29 日 上午 10:32 
heads up that using the "Current" mod call doesn't just return null when in the main world but also causes an error log
rdking2013 10 月 25 日 上午 6:44 
I dont know nor care what this mod dose but it lets my play stars above so im happy
SnappingAunt425 9 月 27 日 上午 2:44 
iv used both infernum and WOTG in the same world before and it worked perfectly fine so i dont know what wrong now. also the game dosnt crash when trying to load them, it just wont let me enter the portal.
John Snail  [作者] 9 月 23 日 上午 9:54 
Sounds like a mod compatibility issue.
SnappingAunt425 9 月 22 日 上午 11:43 
is anyone ells having an issue were the subworld wont even work period? i tride going into a portal for infernum and wrath of the gods and nither of them worked.
John Snail  [作者] 8 月 29 日 下午 1:50 
What mods are you using?
Tetanus 8 月 29 日 下午 1:48 
Heya, so, every time I enter or exit a subworld, it resets the player map for the main world, and I have to re-clear the fog of war. Is there any way to prevent this?
Doodle128 8 月 10 日 下午 5:55 
I don't think I've seen a single mod that uses this that supports multiplayer
Arvenstar 6 月 9 日 下午 4:20 
Hello, big fan of the work youre doing here! I came to report another instance of the same problem some people were having not too long ago, my boss checklist progress seems to have been partially reverted after leaving the Lost Colosseum and I seem to not have received the relic drop from defeating the bereft vassal. Seems like sometime around Jan somebody also using infernum and/or wrath of the gods and reported the same issue
JustAGamerPerson 6 月 3 日 下午 10:16 
I have no idea how you even made this work in Terraria, but ♥♥♥♥♥♥♥♥♥♥♥, you did.
Thank you John Snail. I shall refrain from combining you with Anti-John Snail.
TwelveYO 6 月 1 日 下午 11:58 
Is it possible to maintain the progress of the mainworld Boss Checklist in the Subworld?
John Snail  [作者] 5 月 8 日 上午 2:37 
Working on a patch that may fix the occasional Multiplayer connection issues, need to make sure things are working the way they should though.
John Snail  [作者] 4 月 26 日 下午 3:58 
This mod doesn't cache anything, but Steam Workshop is notoriously weird when it comes to managing subscribed mod updates and such.
Roth 4 月 26 日 上午 6:15 
my friend got stuck at "Receiving Tile Data: Complete" loading screen even when he restarted the game multiple times hes still stuck there every time he joins the world
(seems like we were having the same problem)
Silvestris 4 月 21 日 下午 8:58 
specifically the stars above
John Snail  [作者] 4 月 20 日 上午 7:47 
Aside from the deadlock issue I'm looking into, that depends on the mods you're running.
Silvestris 4 月 19 日 下午 8:51 
why does multiplayer not work </3
gadgetdragon00 4 月 11 日 上午 11:22 
what mods use this mod because just searching dimension doesn't have anything interesting show up
John Snail  [作者] 4 月 7 日 上午 5:41 
From what I've heard, Wrath of the Gods and Infernum have a strange interaction together that massively slows down the game. I believe both mods are aware of the issue.
Klasyer 4 月 7 日 上午 4:57 
Why is it that when I turn on the "SubWorld" mod, I experience drawdowns from 90-100 fps to 30-40 fps? Moreover, drawdowns occur only with this mod, but I can't turn it off because the Calamity Rage of the Gods and Infernum mods only work with it.
How can this be fixed?
JamesTripleQ 4 月 4 日 上午 7:57 
I found that this error still seemed to be around 1/2 weeks ago and afaik there haven't been any updates yet
John Snail  [作者] 4 月 3 日 下午 4:04 
Yeah if I heard correctly Infernum didn't set up its data transferring properly, and I thought they put out a patch?
JamesTripleQ 4 月 3 日 上午 6:59 
not sure this is a subworld bug but yes, progress made in the lost colosseum is separate from the main world, for example if you beat the vassal and go back to the main world than run a check on the variable that tracks its defeat then that variable will say that you never fought it
AutumnRain 4 月 2 日 下午 10:00 
Possible bug: After enabling Infernum Mode and Wrath of the Gods, entering a sub-world (Desert Arena) causes the game progress to regress, manifested by the disappearance of markers in the boss checklist, the reduction in the number of Thorin bookshelves, etc. Hopefully it will be fixed soon.
JamesTripleQ 3 月 28 日 上午 9:47 
ah nice, best of luck
John Snail  [作者] 3 月 28 日 上午 9:23 
Known bug that'll be fixed in the next update, sorry about that!
JamesTripleQ 3 月 28 日 上午 6:35 
actually it seems that using "Current" as a whole gives that error
JamesTripleQ 3 月 28 日 上午 6:25 
heya, so I'm using the "Current" ModCall and checking if it's null to see if I'm in the main world or not but it seems give "Object reference not set to an instance of an object".
FiiLex 3 月 16 日 下午 12:19 
gg
Mini Zombie Hunter 2 月 28 日 上午 6:42 
how does the work in the code i'm try to make the afer sky islands?
Cotton 2 月 20 日 下午 7:15 
I'm having issues with activating the terminus with this mod active; I've disabled cloud saves as the error message describes, but the terminus is still entirely unusable (playing with the nameless deity mods)
Willow 2 月 14 日 上午 2:15 
i wonder if its possible to load a subworld if you touch the world border to make an "infinite" terraria world
Mason 2 月 14 日 上午 12:34 
It always says server has hung for more than 10 seconds after adding recipes
Mason 2 月 14 日 上午 12:05 
How do I fix my game not being able to load into a subworld as a host? I started my server through the starttmodloaderserver bat
fix3d 2 月 4 日 上午 10:08 
alright, thanks!
John Snail  [作者] 2 月 4 日 上午 9:12 
Oh I forgot you commented here before, sorry! It looks like that Cult of Azathoth mod is the culprit but it seems abandoned.
fix3d 2 月 4 日 上午 8:18 
Thanks, I have added an issue.
John Snail  [作者] 2 月 3 日 上午 11:44 
Mention the issue here in case it's been discussed before, otherwise GitHub is preferred!
fix3d 2 月 3 日 上午 10:21 
Do you have a discord server to communicate on or should I create a github issue instead?
DMolRod 2 月 1 日 下午 2:55 
When entering a subworld, all the bosses from Calamity appear as if they were never defeated. The thing is, it does affect progression—for example, the Community accessory gets weakened since the progression resets to zero. I don't know what could be causing this.
Lord Foog The 2st 1 月 28 日 上午 6:46 
Right, that makes a lot of sense actually, thanks a bunch!
John Snail  [作者] 1 月 28 日 上午 3:08 
Oh, the subworlds are probably temporary and don't save, which is intentional.