安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






if you don't take a knife at the last level, the runner will kill you
Other than that, it's a challenging level which required many retries. But still pretty solid and I enjoyed it.
That being said, the enemy amount is a bit excessive for the map size we're given, especially with idle gunner enemies. If you wanted to make the most of this concept, I recommend increasing your room sizes but not to the point where you are sniping from afar. I also noticed that some of the furniture was blocking my shots such as the filing cabinets which could have been fixed by larger room sizes.
If you wish to make better use of this playstyle in the future, be sure to increase the playing field while at the same time make better use of enemy placements in regards to off-screens.
I don't want to play past the second floor, this level just simply isn't fun in any possible way, this is somehow worse than your Reddit level, and I really didn't like that level.
There is nothing less fun than having actions immediately start a floor, and it funneling you into doing a very specific action.
The level looks ugly, there's too much going on, and too many base-game furniture objects. Nothing fits, everything conflicts with a different object, there are like five different types of chair in this ♥♥♥♥♥♥♥ level, and nothing about this level works.
You've shown little to no improvement over your last level.