Slay the Spire

Slay the Spire

意图状态机
64 条留言
Caibai 9 月 13 日 上午 12:35 
bring me back CS101 lol
Chaofan  [作者] 2 月 4 日 上午 7:56 
@Leno
Also, intent graph doesn't work for monsters from mods unless the author adds support.
Chaofan  [作者] 2 月 4 日 上午 7:43 
@Leno
I tried your mod list, but unluckily it just crashes while starting the game.
I created a thread for this topic. We can move discussion there: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2783861904/594014141938682274/
LenoPlanet 2 月 4 日 上午 3:08 
@Chaofan
I‘ve been using the mods downfall, minty spire, hugyourelics, reliquary, risk of relics, together spire, packmaster, colored powertips and i think that’s about it
Chaofan  [作者] 2 月 3 日 下午 5:56 
@LenoPlanet
What other mods are you using?
LenoPlanet 2 月 3 日 下午 1:37 
this mod won't work anymore.
ian.w 2024 年 7 月 31 日 下午 11:16 
@chaofan dude that's so cool of you! thanks so much
Chaofan  [作者] 2024 年 7 月 30 日 上午 4:38 
@lan.w @lakhnish_monster
Added a hotkey to toggle visibility of intent graph.
ian.w 2024 年 7 月 23 日 下午 8:25 
I'd love to install this if it works like the last commenter asked
lakhnish_monster 2024 年 6 月 3 日 上午 3:10 
Is it possible to have the intent graph hidden unless the player specifically wants it to show up via a mod config? For example, like holding down the Control key hovering over an enemy? I don't always need the intent graph for simple mobs, but the mod overall is incredibly useful!
Garry Golden Shower 2024 年 5 月 27 日 上午 11:03 
i didnt know there was a play with mods launch option actually so bm
Chaofan  [作者] 2024 年 5 月 26 日 下午 12:20 
@Garry Golden Shower
It worked fine on my computer with your mod list. You need to hover the monster to view the graph.
Garry Golden Shower 2024 年 5 月 26 日 上午 2:02 
all the mods i am using are
Intent Graph
BaseMod
ModTheSpire
Achievement Enabler
Chaofan  [作者] 2024 年 5 月 25 日 下午 9:09 
@Mac Daddy Mackin @Garry Golden Shower
What other mods you are using?
Mac Daddy Mackin 2024 年 5 月 25 日 下午 7:43 
not working for me anymore too
Garry Golden Shower 2024 年 5 月 23 日 上午 5:58 
doesnt work for me for some reason
69 2024 年 4 月 25 日 下午 3:21 
Would be cool to have an option to only show it on a click or a certain key press. Because it overlaps with the also very good Bestiary mod.
滑稽な達人 2024 年 2 月 12 日 上午 12:38 
I must express my sincere gratitude for the ingenious mod you have crafted for the game Slay the Spire entitled “IntentGraph,” which has proven to be an invaluable addition to my gaming experience. The mod’s capability to display the intentions of monsters as a state machine and reveal their next actions has greatly enhanced my strategic approach to the game.
However, I must admit that I am somewhat disheartened by the fact that the majority of monsters in other mods do not have their intentions displayed through IntentGraph. It is a shame that there is no way to predict their actions, as it would greatly enhance the depth and excitement of the game.
Despite this minor flaw, IntentGraph remains a nearly perfect mod that has greatly enriched my gameplay. The ability to anticipate and counter the moves of my adversaries adds a layer of strategic depth that is truly invaluable.
JamesTripleQ 2024 年 1 月 29 日 上午 8:59 
oh yeah definitely, I was just saying that it won't allow for proper downfall support but honestly I don't even think it's possible
Chaofan  [作者] 2024 年 1 月 29 日 上午 8:50 
@JamesTripleQ
Jaw worm has a different intent pattern when in act 3. It doesn't always start with attack. So it's still worth doing this.
JamesTripleQ 2024 年 1 月 29 日 上午 6:34 
turns out that charbosses have weird intents anyway so it's not really applicable to them
Chaofan  [作者] 2024 年 1 月 28 日 下午 8:44 
@JamesTripleQ
You are right. I can add some condition check like act in the future.
JamesTripleQ 2024 年 1 月 28 日 上午 3:09 
This is really cool however it might be impossible to make custom intent graphs for charbosses from downfall since they change behaviour based on the act but in the files they are still the same monster
Chaofan  [作者] 2024 年 1 月 18 日 上午 10:47 
@liconiconi 取决于mod有没有支持
liconiconi 2024 年 1 月 18 日 上午 8:33 
对mod生效吗
浮世清欢 2023 年 9 月 2 日 上午 7:16 
圆顶还是不能看意图啊
色胆包天 2023 年 5 月 11 日 上午 10:52 
@Chaofan 谢谢,调整mod顺序以后正常了
Chaofan  [作者] 2023 年 5 月 8 日 上午 12:17 
@色胆包天 在mod列表里把basemod拖动到intent graph的上面试试?
色胆包天 2023 年 5 月 7 日 下午 6:08 
@Chaofan
除了你这个,就只有ModTheSpire和BaseMod.
但是我第一次是只装了你的Mod,发现跑不了,后面看说明才知道需要ModTheSpire和BaseMod,所以我的mod安装顺序是1. IntentGraph, 2. ModTheSpire. 3. BaseMod
Chaofan  [作者] 2023 年 5 月 7 日 上午 5:21 
@色胆包天 你还启用了什么其他mod?
色胆包天 2023 年 5 月 6 日 下午 9:22 
为什么我用不了这个mod,一加载就报错,已经装了ModTheSpire和BaseMod, 报错信息是
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2844)
at basemod.BaseMod.subscribe(BaseMod.java:2864)
at io.chaofan.sts.intentgraph.IntentGraphMod.initialize(IntentGraphMod.java:73)
... 8 more
kyoma 2023 年 2 月 24 日 下午 11:31 
holy s**t finite automaton
构思特异 2022 年 12 月 31 日 下午 7:58 
圆顶救星
Chaofan  [作者] 2022 年 11 月 14 日 上午 12:47 
@lia ♡
Launch the game. In main menu, click "Mods" -> "Intent graph" -> "Config". You'll see the options there.
Some mods (like VUP_Shion) added intent graph of their monsters. The reason I hide it by default is to avoid spoiler.
hi 2022 年 11 月 13 日 下午 10:05 
btw i strongly disagree with hiding enemy intents, anyone installing mods for the game has probably beaten every enemy many many times already and hiding it doesn't rlly add anything
hi 2022 年 11 月 13 日 下午 9:57 
@Chaofan how do i do that? i don't see any options in ModTheSpire or the folder
Chaofan  [作者] 2022 年 9 月 14 日 下午 7:37 
@Fromage_chaud
Yes. The unlock state is not synchronized on steam cloud. You can check an option in the mod config to unlock all graphs.
Fromage_chaud 2022 年 9 月 14 日 下午 2:00 
Thanks for the great mod ! Though I wonder why I sometimes see no graph (just a single ??? node) on enemies that I have fought plenty of times. Maybe this is related to the fact that I play on multiple machines ?
silver lining 2022 年 8 月 12 日 下午 8:09 
很有用, 尤其是能保留手牌的情况下!
Silvermaker 2022 年 7 月 23 日 上午 2:30 
nice
print("Hello world") 2022 年 6 月 8 日 下午 7:27 
我就觉得很好啊。 我这种六十小时萌新,记不住,不然还得重复的SL,有这个可以减少不少SL的时间。
Sven 2022 年 5 月 18 日 下午 8:08 
不错哦
Chaofan  [作者] 2022 年 5 月 18 日 上午 2:14 
没有不同
lnicdsxu 2022 年 5 月 18 日 上午 1:22 
这个mod功能好像官方原本就有,这个有什么不同吗
不洗鸟 2022 年 5 月 15 日 下午 5:45 
nb
Chaofan  [作者] 2022 年 4 月 21 日 下午 8:39 
@itsamamaluigi Nope, you can always view the graph. The graph doesn't show what exactly does the monster do this turn. So I think it's fine to keep it even player has Runic Dome.
itsamamaluigi 2022 年 4 月 21 日 下午 1:53 
Will the graph be hidden if you have Runic Dome?
Chaofan  [作者] 2022 年 4 月 20 日 下午 8:29 
@TheDabFellows It's not hard to make a relic. But since experienced player already know how monsters act, the relic won't be useful for them. That's why I prefer always showing the intent graph.
TheDabFellows 2022 年 4 月 20 日 下午 8:15 
is there any chance you could make a version of this thats an in game relic? idk how hard that would be to do.
jzzzzz 2022 年 4 月 20 日 上午 7:11 
神仙!