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报告翻译问题






Also, intent graph doesn't work for monsters from mods unless the author adds support.
I tried your mod list, but unluckily it just crashes while starting the game.
I created a thread for this topic. We can move discussion there: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2783861904/594014141938682274/
I‘ve been using the mods downfall, minty spire, hugyourelics, reliquary, risk of relics, together spire, packmaster, colored powertips and i think that’s about it
What other mods are you using?
Added a hotkey to toggle visibility of intent graph.
It worked fine on my computer with your mod list. You need to hover the monster to view the graph.
Intent Graph
BaseMod
ModTheSpire
Achievement Enabler
What other mods you are using?
However, I must admit that I am somewhat disheartened by the fact that the majority of monsters in other mods do not have their intentions displayed through IntentGraph. It is a shame that there is no way to predict their actions, as it would greatly enhance the depth and excitement of the game.
Despite this minor flaw, IntentGraph remains a nearly perfect mod that has greatly enriched my gameplay. The ability to anticipate and counter the moves of my adversaries adds a layer of strategic depth that is truly invaluable.
Jaw worm has a different intent pattern when in act 3. It doesn't always start with attack. So it's still worth doing this.
You are right. I can add some condition check like act in the future.
除了你这个,就只有ModTheSpire和BaseMod.
但是我第一次是只装了你的Mod,发现跑不了,后面看说明才知道需要ModTheSpire和BaseMod,所以我的mod安装顺序是1. IntentGraph, 2. ModTheSpire. 3. BaseMod
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2844)
at basemod.BaseMod.subscribe(BaseMod.java:2864)
at io.chaofan.sts.intentgraph.IntentGraphMod.initialize(IntentGraphMod.java:73)
... 8 more
Launch the game. In main menu, click "Mods" -> "Intent graph" -> "Config". You'll see the options there.
Some mods (like VUP_Shion) added intent graph of their monsters. The reason I hide it by default is to avoid spoiler.
Yes. The unlock state is not synchronized on steam cloud. You can check an option in the mod config to unlock all graphs.