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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3241186367
Also I think it's a bug in the base slingshot, not this mod. Same thing happened with the normal vault resource exchange before I installed this mod.
At the destination I can see the green balloon descend and an animation like dust being kicked up from a landing on the grass, but there is no cargo there. I had moved the landing zone tile far out to the grass because the first time it did this and got this result, I thought the balloon just landed "on the roof." Earlier on this playthrough it worked once on my first attempt- I sent an item between these sites. At least the "sent items" are still at the new vault so I can try over and over to send them and I've lost nothing.
@༒乂ռɨɢɦȶֆɦǟɖɛ乂༒: Did you choose the right option?
@Leux-tl: Post a log, please.
have the same issue as DirtyBob, load stuff in the slingshot -> press lunch -> no menue, and i also never get stuff in return
>loads all of the glitterworld medicine, plasteel, steel, and packaged food to launch to your vault
>loses it all due to funny bug
https://gist.github.com/5f8a0fd1443dfb241b226a598ef3a794
Exception ticking VFEA_SupplyCrateIncoming697156: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenGrid.InBounds (Verse.IntVec3 c, Verse.Map map) [0x00000] in <8c412d4a16f94d4cb337e846f2dee469>:0
at RimWorld.Skyfaller+<>c__DisplayClass46_0.<HitRoof>b__2 (Verse.IntVec3 c) [0x0000c] in <8c412d4a16f94d4cb337e846f2dee469>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.RoofCollapserImmediate.DropRoofInCells (System.Collections.Generic.IEnumerable`1[T] cells, Verse.Map map, System.Collections.Generic.List`1[T] outCrushedThings) [0x00027] in <8c412d4a16f94d4cb337e846f2dee469>:0
at RimWorld.Skyfaller.HitRoof () [0x000dd] in <8c412d4a16f94d4cb337e846f2dee469>:0
at (wrapper dynamic-method)
1. You are apparently supposed to launch stuff to other vaults, and I have two unexplored on the map, which aren't selectable. Are explored vaults re-enterable and can receive stuff only after you explore them first?
2. Some folk in the comments mention they launch stuff back home - are you allowed to launch stuff to base normally (because it doesn't let me launch stuff there as well), or is it only allowed with isolationist meme?
3. It says I will get a gift of the same value in return, but I don't seem to be receiving anything. Except, I noticed that some of my pawns have acquired some random superpowers. Are these supposed to be the gifts? There are no notifications for receiving them.
The kicker: They all came back just fine. Only some moods to deal with. I don't know what wild mod interaction that was, but I thought it was interesting enough to share.
{
System.MissingFieldException: Field 'VFEAncients.VFEA_DefOf.VFEA_SlingshotDropOffSpot' not found.
at CT.TravelingSupplies.Tick () [0x00031] in <f255dc6e3e774f48ab5ffb90493d25d4>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch5(Verse.TickManager)
}
@KingSihv: Ah. Sorry, but it doesn't do that.
@KingSihv: I'm not sure what you mean? Do you want to send stuff to an unvisited vault?