The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Monochrome Void
28 条留言
weraptor 2024 年 12 月 4 日 上午 3:41 
breaks in rep+
2.5 Bobux 2024 年 9 月 7 日 上午 11:10 
This is a very good mod, but it makes delirium significantly harder because explosive bullets are the same color as normal bullets. Is there a way to just decrease the saturation and not outright removing all color?
mystery_man 2023 年 10 月 6 日 上午 7:06 
works only when I leave and return to the run
Null_255 2023 年 9 月 19 日 下午 6:41 
this mod is the best mod for make Void more unique:dip:
25kubalok 2022 年 10 月 28 日 上午 4:20 
@giovannicoassolo thank you very much for help bud!
Loris_Coassolo 2022 年 10 月 25 日 下午 12:40 
@25kubalok If you have the improved backdrops and visuals mod installed, you should deactivate the random void backdrops function using mod config menu. At least it worked for me
25kubalok 2022 年 10 月 21 日 上午 1:10 
I love it but it sadly only works at the beginning of the stage for me. Later the effects dissapears :c Is this caused by Fiend Folio or something?
StarlightFox 2022 年 9 月 17 日 上午 12:44 
This is ridiculously cool, but causes a lot of lag. Maybe add an option to tone it down slightly for lower end machines?
Illusion 2022 年 8 月 2 日 下午 1:24 
I love the idea, and I quite like the harshly grey style, but I think this is crashing my game during Delirium fights
Stormartillery 2022 年 6 月 25 日 下午 9:32 
I think the grayscale effect is a bit too strong, also maybe the effect could be more or less powerful depending on which chapter the room you're in is from?
SDDrew 2022 年 5 月 3 日 下午 9:00 
A bit too dark imo
wynonabuckle 2022 年 4 月 2 日 上午 5:55 
Thanks!
OpenSauce  [作者] 2022 年 4 月 2 日 上午 5:54 
This mod should be compatible with basically any mod. This is pretty much just a shader, it doesn't actually change any sprites or graphics :Labrys1:
wynonabuckle 2022 年 4 月 2 日 上午 5:39 
Is this compatible with Backgrounds and Visuals mod?
OpenSauce  [作者] 2022 年 3 月 27 日 下午 1:02 
@S1REN unfortunately not as they both come from the same API function
SWE4T & P1XELS 2022 年 3 月 27 日 上午 3:30 
Is there any way to get rid of the greyscale but keep the duplicate Isaacs?
quaxivus 2022 年 3 月 26 日 下午 5:56 
can you make the visuals less strong
super m 2022 年 3 月 25 日 下午 7:27 
great mod
aqepo 2022 年 3 月 25 日 上午 11:55 
but sure adding more vibes to the ascent is cool
aqepo 2022 年 3 月 25 日 上午 11:54 
oh my "yes" wasn't refering to the previous comment, just my general reaction to this mod
OpenSauce  [作者] 2022 年 3 月 25 日 上午 11:39 
Alright I'll get around to it at some point
aqepo 2022 年 3 月 25 日 上午 8:22 
yes
Autumnis 2022 年 3 月 23 日 上午 2:07 
It'd be nice if you made a mod that applied this same effect, but to the ascent.
silent cat 2022 年 3 月 22 日 上午 2:22 
So cool. Can't wait to play:resmile:
OpenSauce  [作者] 2022 年 3 月 21 日 下午 3:36 
@fedew It actually does replicated your previous movements. It's pretty impressive that they coded that in for something that in the vanilla game is barely used at all, and when it is used it's you blink and you miss it
fedew 2022 年 3 月 21 日 下午 3:13 
looks really good! out of curiosity, is the hallucination Isaac's movement hardcoded or does it replicate your previous movements?
SprSnpr_ 2022 年 3 月 21 日 上午 10:16 
this is so cool! not to mention, the "isaac hallucination" thing is one of the most unique ideas ive seen for the void. job well done :104::praisesun:
Gato el weon 2022 年 3 月 21 日 上午 8:52 
this makes void even harder!