安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






They change clothes in hard rain
your campaign mission scripts are great and i'm really enjoying this campaign based content. it's immersive as hell. stay awesome.
So unfortunately, if you are subscribed to jiggly suit nick, it will replace all instances of CSM's nick.
Roleplay is definetely whats at mind here.
Then wait for the final piece of this little project, as coach takes a step backwards as a leader and more of a parenting figure to the group. Whilst everyone is slowly becoming an efficent zombie killer, an unespected new leader figure emerges.
Coach always felt like an unbreakable figure, it's why i've always believed him taking the leadership of the group, other than for him being wise and caring. I thought a lot about what i could change about him, maybe even some ripped clothes but in the end i took the decision of not doing so. I think story wise it would only make sense for him to give up that leadership and i believe there is a character with a lot of room for improvement, personality wise.
>rochelle losing her jewelry symbolizes she was a pretty sassy girl before outbreak, as the time passed she became more like a zombie killer
>ellis losing his hat means he's losing what he used to love, like jimmy gibbs jr. and midnight riders.
>nick losing his jacket means his behaviour towards people toned down. he broke the distance between himself and other survivors, lost his "i don't care" attitude with the jacket and became more sympathetic with rolled up blue shirt.
Make sure it's from the "update" folder as those files are the most updated.
Inside the pak you will find a folder called "mission", thats them : )
I've seen some other modders do it as well, but i've always felt more could be done with it. In any vpk of your choosing, if you want that specific mod to only appear to a certain campaign, all you have to do is to find the mission file and insert it in the vpk.
Doing so will tell the engine to load those models only for that specific campaign