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Once I can find a decent documentation for all the changes that have recently been introduced I will also add new features but until then I just focus on keeping the mod compatible 'as is'
Paper and Book should now work properly.
SuperFood should work as well. When used Hunger and Thirst are set to zero, Health and Happiness goes up. I get both Health and Happiness Tiers up to 300%
Herbalist and Marquee can be built via the normal Build Menu once the Tech is researched.
I'll leave you to go through the list of what the Wishing Well can make and remove those former-version things and fix the "paper" :) Seems Wishing Well paper is different to paper in the game now - maybe an ID change. Superfood seems useless now too.
The latest update 0.9.10 should now support all new buildings.
Please let me know if there are any other problems.
For me the wishing well menu now ends up on the left rather then the right hand side on the bottom toolbar. But the tech and latrine work fine.
Note: I didn't do anything with the other language files, in actual fact I removed all other language files (in case these caused issues). So if you don't want english, this may not work for you. Also this isn't fully tested but I haven't had problems yet. Keep a copy of the old files if you have problems (or re-subscribe the mod).
For the UIButton.xml, the text at the bottom starts from "<!--Level 1 button: NEW MOD Button". So copy all this to the end. Make sure the new file starts with <ArrayOfUIButtonConfig> and ends with </ArrayOfUIButtonConfig>.
In the process of playing, I found the following problems: public toilets can not find the existence of buildings after opening technology;
Hospitals and clinics can be used after construction, but they are not shown in the health system, and there are some conflicts with churches;
There are still a large number of old formula products in the cargo brought by merchant ships.
So.. the Tech tree Livability thing needs fixing.
I also expirienced on occasion some weird behaviour with saved games when changing something in the Mod files - try if it works with a new game - if this turns out to work ok try again with your savegame - that usually does the trick for me ;-)
Version 0.9.9 of WishingWell should fix the housing problems - please let me know if there are still issues.
It doesn´t show in the list of mods on the picture of the savefile and in the MOD menu i have to activate it again before i load or the game crashes.
your big house seems to be the old version before they introduced the buff list, the inhabitants count as homeless
the buff they added ( for Garden Villa)
<HomeProvideHealthValue>150</HomeProvideHealthValue>
gives housing buff 15 in the game.
They also changed the heating stuff. My settlers in the modded houses did die next winter after the update.
All new items can now be generated in Wishing Well and can also be properly stored in the Giant Warehouse.
The Resources Menu issues have been resolved as well.
For now I keep the deprecated items in the Mod and will remove them at a later time.
however it doesn't work on alpha version, with it, i can't have latrine to build, no latrine icon. I test a new game without this mod, latrine shows...