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Nahlásit problém s překladem






- After installing this the I Cant Fix Mod no longer works, buildings get repaired regardless.
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<ICFT.NoKnowledge.reason>Colony doesn't have enough knowledge</ICFT.NoKnowledge.reason>
<ICFT.CurrentModVersion>Installed mod-version: {0}</ICFT.CurrentModVersion>
<ICFT.AlsoBlockTechlevel>Also block based on colony's tech level</ICFT.AlsoBlockTechlevel>
<ICFT.AlsoBlockTechlevelLevel>Block if item's tech level is more than {0} levels over colony</ICFT.AlsoBlockTechlevelLevel>
<ICFT.TechLevelExplanation>Current colony tech level: {0}
Max repairable tech level: {1}</ICFT.TechLevelExplanation>
</LanguageData>
I believe this makes for more comfortable reading.
On the thumbnail was a tribal pawn who looked into the barrel of a rifle...
Thanks for the help
https://gist.github.com/HugsLibRecordKeeper/5753a7e30c5a92e9932c395d1e1c0735
If the mod considers that I'm at the industrial level, I can repair everything at that technology level, but not at the space level?
Just a thought.
What if known technologies contribute to knowledge on the unknown ones, allowing you to partially repair through basic reverse engineering?
It's me!
@GVLT This might be the cause of your issue as well
this is amazing :)