边缘世界 RimWorld

边缘世界 RimWorld

155 个评价
I Cant Fix That
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
344.075 KB
2022 年 3 月 18 日 下午 12:56
10 月 1 日 上午 2:10
12 项改动说明 ( 查看 )

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I Cant Fix That

在 Mlie 的 2 个合集中
My Current ModList
263 件物品
Developed by me
111 件物品
描述


This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
Basically anything that has not been researched can be used but not repaired.
Always found it strange that my colony of tribals could scavenge a solar panel or a sniper rifle and keep it in working order.

Its compatible with the following mods:

If I've missed any repair-mod, please leave a comment below and I'll try to add support for it.

There is also a setting to block repair based on colony tech-level.

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: repair restriction
47 条留言
Mlie  [作者] 10 月 1 日 上午 9:08 
@ZzZombo Nah
ZzZombo 10 月 1 日 上午 9:06 
Sorry, but what's with the typo in the name of the mod? Please, fix that.
Ascythian 10 月 1 日 上午 6:22 
@Mlie Im just going to quote from someone who commented in the Repairing Priority comments.

- After installing this the I Cant Fix Mod no longer works, buildings get repaired regardless.
Mlie  [作者] 10 月 1 日 上午 2:11 
@BTAxis Thanks, updated now
BTAxis 10 月 1 日 上午 1:36 
Hi. I noticed some sub-optimal in-game text belonging to this mod, so I've adjusted my local copy. My text XML now looks like this:

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<ICFT.NoKnowledge.reason>Colony doesn't have enough knowledge</ICFT.NoKnowledge.reason>
<ICFT.CurrentModVersion>Installed mod-version: {0}</ICFT.CurrentModVersion>
<ICFT.AlsoBlockTechlevel>Also block based on colony's tech level</ICFT.AlsoBlockTechlevel>
<ICFT.AlsoBlockTechlevelLevel>Block if item's tech level is more than {0} levels over colony</ICFT.AlsoBlockTechlevelLevel>
<ICFT.TechLevelExplanation>Current colony tech level: {0}
Max repairable tech level: {1}</ICFT.TechLevelExplanation>
</LanguageData>

I believe this makes for more comfortable reading.
Mlie  [作者] 9 月 26 日 下午 2:18 
@Ascythian What issues are there?
Ascythian 9 月 26 日 下午 2:08 
Will this be made compatible with Repairing Priority?
Porknelius 9 月 17 日 下午 7:46 
goes well with this and Ignorance Is Bliss
Porknelius 9 月 17 日 下午 7:45 
@Brett Arcane Technology
Brett 9 月 9 日 下午 11:07 
Does anyone know a mod where usage of unresearched items is forbidden? I swear, I stumbled across it but I can't seem to find it anymore...

On the thumbnail was a tribal pawn who looked into the barrel of a rifle... :tta_smile_very_happy:

Thanks for the help