Project Zomboid

Project Zomboid

North Peak
58 条留言
MishaXG 2024 年 5 月 27 日 上午 9:45 
Cells in description would be great:

25x16 / 26x16 / 27x16 / 28x16 / 29x16 / 30x16 / 25x17 / 26x17 / 27x17 / 28x17 / 29x17 / 30x17 / 25x18 / 26x18 / 27x18 / 28x18 / 29x18 / 30x18 / 25x19 / 26x19 / 27x19 / 28x19 / 29x19 / 30x19 / 25x20 / 26x20 / 27x20 / 28x20 / 29x20 / 30x20 / 25x21 / 26x21 / 27x21 / 28x21 / 29x21 / 30x21 / 25x22 / 26x22 / 27x22 / 28x22 / 29x22 / 30x22 / 25x23 / 26x23 / 27x23 / 28x23 / 29x23 / 30x23 / 25x24 / 26x24 / 27x24 / 28x24 / 29x24 / 30x24
Reingar 2024 年 2 月 6 日 上午 8:39 
и сломались береговые тайлы
Reingar 2024 年 2 月 6 日 上午 8:38 
зоны собирательства не работают((( почините пожалуйста
Andreus 2023 年 12 月 15 日 上午 8:24 
What about spawn zombies?
TurgidJuiceTree 2023 年 11 月 15 日 上午 1:57 
Are there any plans to make it compatible with Rabbit Hash? It's only a sliver of the lake at the bottom right?
V 2023 年 10 月 23 日 下午 6:49 
@tilarium There's an even easier way. Subscribe to the mod, go to the workshop folder for Project Zomboid (108600), locate the mod's folder (2779961581) and then look inside the "Maps" subfolder, there'll be map files with the cells affected by the mod.

Speaking of which, this mod uses cells 25x16 to 30x24 (48 cells). Conflicts with Dirkerdam, Coryordon, Laconia, Laconia Expansion, Greenport and Rabbit Hash - possibly more, but those are the ones I know for sure.
tilarium 2023 年 6 月 26 日 上午 2:17 
Yes. And you can too. Go to the project zomboid website. Click the link to take you to the game map. When on the map, click the bottom option on the left, Map coordinates. What that does is display the coordinates that are under the pointer, the second of which is the cell. Now, compare the picture of where it shows the changes with the game map, moving your pointer over the areas will give you the cell.

Takes all of 5 or 10 minutes out of your day and you get a sense of accomplishment, having done it all by your self!
FeeNiX 2023 年 6 月 25 日 下午 6:37 
Anyone figure out the cells on this yet?
Versus 2023 年 6 月 21 日 上午 2:02 
Really sucks that this is collides with Dirkerdam
Fuedrakia 2023 年 6 月 11 日 上午 2:28 
This will most likely conflict with Riverwood as well as any mod that adds things across the river from like Laconia and other such mods.
Du3ky 2023 年 6 月 6 日 下午 10:02 
hey i dont know if this has been answered already or if its on our end but does this work in a dedicated server for mp? just making sure
lSaang 2023 年 2 月 23 日 上午 3:03 
This map needs foraging asap
SRX33 2023 年 2 月 1 日 下午 3:37 
Hey, dont know if you still work on this mod. I really like your work, sadly I the beach tiles seem to be glitched in my playthrough, don't know why that happend. Could be the thing Clebenstein said about not integrating tile packs.
LargestIronEverConcieved 2022 年 11 月 1 日 上午 2:39 
Can you update the description and list your map cells used because this mod is interfering with other mods in the area
MobileSuitCleb 2022 年 10 月 23 日 上午 11:26 
@Ximan-Poo sorry it took long to reply, you can actually just delete the tileset files from this modpack and you wont run into any issues, just bare in mind if the author updates the mod but decides not to fix this issue then the issue will become apparent all over again
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 2022 年 9 月 16 日 上午 4:56 
I really want to use this one.. Clebenstein, does that mean that loading this map will break all maps that use that tileset no matter what? Can I edit the mod myself so it doesnt have the tileset?
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 2022 年 9 月 16 日 上午 4:55 
Mitarique did you try changing map priority order
YouGotSmused 2022 年 8 月 7 日 下午 4:08 
the stairs to the lighthouse are blocked by an invisible wall
Mitarique 2022 年 8 月 2 日 上午 9:33 
Mod conflicts with Trelai_4x4 Riverside Expansion map ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2800337234 ). The port interferes a little, it turns out that it blocks a small part of the city. Please, could you coordinate this with the Trelai author?
MobileSuitCleb 2022 年 6 月 25 日 上午 10:59 
hi this is a great map and all, but you need to set dependencies for other mod authors tile packs rather than just include them in your own mod. as a result these outdated tile packs are over writing the up to date versions of those tile packs when loaded, resulting in errors on other mod authors maps and inevitably leading to many headaches for them.
in order to set the dependencies to those tile packs, copy and paste this line into your mod text file

require=tkTiles_01,DylansTiles,Diederiks Tile Palooza

and set requirements on the mod page as well, best of luck
R4ZH0R 2022 年 6 月 13 日 上午 9:43 
Can you please tell us which cells does the map takes?
UKG  [作者] 2022 年 6 月 13 日 上午 7:23 
@ ώ Ǻ҉ ρ Ǻ҉ k S
only road on the beach In the corner
UKG  [作者] 2022 年 6 月 1 日 下午 11:29 
@Doctor Decay
in private messages
wfawn999 2022 年 5 月 25 日 下午 3:21 
This map mod looks very interesting. I try to keep my mods low so I don't have AquaStar. I'm thinking about trying to build a bridge (using floor tiles) from the mainland and then from island to island. This will be a good project, especially for those who report getting bored after a period of time.
Puddings 2022 年 5 月 5 日 下午 12:06 
Can you make this compatible with Riverwood? Like just add your harbor next to the top edge of the town?
Mastersgt 2022 年 5 月 2 日 下午 11:27 
For anyone who may have trouble getting to the island there a couple mods out there that add in helicopters (which are pretty rare) which is what ive been using with the boats not working.
Some of those are: better helicopters, and another mod for a Black Hawk.
UKG  [作者] 2022 年 4 月 25 日 上午 8:22 
Unfortunately, apart from water transport, there is no way to get there, only bridges build
In update residential island changes, kentucky port changes
R4ZH0R 2022 年 4 月 25 日 上午 8:13 
Yatch Club not working anymore seems like. A 25kb update from oficial Zomboid broke the mod, saw other ppl complaining that once you enter the boat only the seat window appears and nothing happens.

Confirmed this issue in my server.

How will we reach North Peak?

Also, can you tell us what the update changes?
UKG  [作者] 2022 年 4 月 24 日 上午 9:40 
Yep full wokr
AuD 2022 年 4 月 23 日 下午 12:49 
hi, it's compatible with Kingsmouth in KY map please? ty ;)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2434339338
p6kocka 2022 年 4 月 16 日 下午 11:43 
Hello. Thanks for the mod. Doesn't it interfere with some of the older modded maps pls?
UKG  [作者] 2022 年 4 月 8 日 下午 8:28 
thx man!
im update forgaging zones
★ Willow ★ 2022 年 4 月 8 日 下午 7:23 
:spiffo: It's a great map, but it appears foraging doesn't work on the islands.
GhostAbs0lution 2022 年 4 月 1 日 上午 8:35 
@50Log.BasedJames Thanks for the response! I know typically you should start a new save when uploading a map but my wife and i have restarted twice in one week and was hoping this would go in seamlessly. Any tries with that?
tinitea. 2022 年 3 月 31 日 上午 5:24 
@ghostabsolution, it's totally working, the PNG error is a small thing that doesn't crash the game.

It's to do with a non-valid workshop image or something. The map will load in game and on your map
GhostAbs0lution 2022 年 3 月 30 日 上午 9:00 
So this mod is currently not working?
UKG  [作者] 2022 年 3 月 28 日 下午 1:53 
yes, next update fix it
Flandre Scarlet 2022 年 3 月 28 日 上午 9:59 
ERROR: General , 1648486711154> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.io.IOException: Not a valid PNG file at FutureTask.report. Message: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2779961581\mods\NorthPeak\media\maps\NortthPeak/thumb.png
jlaibril 2022 年 3 月 20 日 下午 2:28 
Огромное спасибо за карту, давно мечтал о чем нибудь подобном с применением модов на водный транспорт. Сильно жду обновлений, не забрасывай её!
exit1423 2022 年 3 月 19 日 下午 8:05 
ERROR: General , 1647745366033> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.io.IOException: Not a valid PNG file at FutureTask.report. Message: D:\Steam\steamapps\workshop\content\108600\2779961581\mods\NorthPeak\media\maps\NortthPeak/thumb.png

I'm getting this log I don't know why
UKG  [作者] 2022 年 3 月 18 日 下午 1:20 
In the future, I will make a huge map of the sea from Louisville
And take into account the edges of the map
thx )
Hanney 2022 年 3 月 18 日 下午 12:23 
Awesome map, It's very clear that alot of heart and thought went into this. I always thought some clustered islands in this style would be a great addition to give the yachts mod a bit more reason to use.

One thing I would suggest though is to add some kind of wall around the north/east edge of the map, as accidentally sailing into the end of edge of the world with a boat will cause them to get stuck and then lost.

I tried placing down walls/objects but the boat has no collision with them but it seems to not ignore land masses.

Image to illustrate a little better: https://i.imgur.com/yVSAYLf.jpg
tinitea. 2022 年 3 月 18 日 上午 5:54 
Awesome!

"how to implement it" - I looked at AuthenticZ files and I *think* it has something to do with Zombie zones.

If you use that mod, you can look at the zones and the zone definitions files.
It seems like the authors Peach and Chickson has set an area of the map as a zone and defined specific zombies w/ specific spawn rates within that zone.

I can write the exact path and filename if you need.
UKG  [作者] 2022 年 3 月 18 日 上午 5:16 
I know about the ships, I will fix it soon, about the zombie captains, I don’t know how to implement it, in the future I wanted to make a huge body of water
tinitea. 2022 年 3 月 18 日 上午 2:59 
I had some troubles getting it to load with a huge modlist but I fixed it and it works great!

If anyone is interested it, here's how it looks with Kingsmouth + more: https://imgur.com/a/yVuImdW


There might be a problem with your workshop PNG thumbnail; console error:
https://pastebin.com/0GU8u7N3

Some suggestions for the on-going updates & development:
- The abandoned boats don't have anything in the shipping containers
- The boats need ladders that extend up the sides or it seems like the only to get onto them is by building a bridge and sledging your way in (though you might need the Ladders!? mod then)
- Maybe a small pre-built bridge at least for the boat @ the Kentucky port?
- I liked the Zombie in the captain's room with the key for the ship that opens up the shipping containers too but he needed a captain's uniform and a more crew members & zambis :Thedead:

:d2lonedruid: Best to you!
Zlobenia 2022 年 3 月 17 日 上午 9:31 
Sick
Thelonestander 2022 年 3 月 17 日 上午 7:32 
Downloaded the map, if its as good as I want it to be ill be streaming with this map. Cant wait to see what the updates for this map are.
Brogus 2022 年 3 月 17 日 上午 12:27 
this would feel a whole lot better if it were placed north east off the coast of Louisville
MoBisMP 2022 年 3 月 16 日 下午 5:47 
Can we add this in dedicated server mid save? or does it have to be added on fresh started server?