Tabletop Simulator

Tabletop Simulator

Fireball Island: The Curse of Vul-Kar
27 条留言
roaed  [作者] 4 月 18 日 下午 9:04 
I did experiment with an actual 3D scanner, the mesh model came out perfect, much better then the photo scanning but the texture was really messed up. I'm sure if I played with it a lot it would eventually come out well, but it doesn't seem worth it. Might add the trees, seems fine to scan, even if not perfect. Jewel is just unscannable.
ShadowNeko 4 月 18 日 下午 7:52 
@roaed you live! <3
roaed  [作者] 4 月 18 日 下午 5:41 
@shadowneko
I am actually have a professional 3D scanner now and might give that a go
ShadowNeko 4 月 18 日 下午 12:12 
Hope someone could take this over and perfect it, preferably with the expansions
yamgmus 4 月 13 日 上午 9:37 
nice game:steamhappy:
ShadowNeko 2024 年 12 月 1 日 上午 3:17 
This ever getting updated?
roaed  [作者] 2024 年 7 月 8 日 上午 7:20 
Hi Nonamo, I tried to recreate your bug was unable to. I looked through the code and couldn't find anything that would effect the decks present in the game.
Lulu 2024 年 7 月 8 日 上午 12:00 
Was playing this tonight, and we had a bug come up where if the draw pile is picked up and moved for any reason, the discard pile will constantly suck the entire Deck draw pile to it and flips it; regardless of whether you put the draw pile back (including with the snapping)
When this happens, it doesn't shuffle the discard and place it back onto the Deck pile either.

Trying to shuffle the deck and put it back just ends up with the draw pile sucking cards out of the players hand/pointer
XmasReaper 2022 年 11 月 23 日 下午 6:47 
Anyone know how to use the controls on it? first time using this program.
JesternarioTTV 2022 年 11 月 22 日 下午 10:51 
Definitely needs some polishing, but looks interesting for sure.
ShadowNeko 2022 年 10 月 28 日 上午 4:35 
You alive? :P
Lil Swamp Hag 2022 年 3 月 24 日 上午 7:27 
Newer doesn't in any way mean better. My family and I tried this version a few times and still prefer the older version. It'll be interesting to see how your version turns out over time.
roaed  [作者] 2022 年 3 月 22 日 下午 6:41 
@Mynx-In-Match Yes, the older version :)
Lil Swamp Hag 2022 年 3 月 22 日 下午 5:37 
Carambola already has this on tts. Love that mod!
roaed  [作者] 2022 年 3 月 20 日 下午 8:37 
@ShadowKoneko
I don't have these expansions (they are wayyyy too expensive lol.)
ShadowNeko 2022 年 3 月 20 日 下午 8:32 
Any chance you could add the treasure trove? it only adds cards.
ShadowNeko 2022 年 3 月 20 日 下午 4:18 
I was just thinking the bridge bug is not a big deal, irl they sometimes dont get knocked over either .
roaed  [作者] 2022 年 3 月 20 日 下午 2:58 
I fixed some of the more obvious stuff, though I could not recreate the bug where the bridges sometimes do not interact.
ShadowNeko 2022 年 3 月 20 日 上午 12:50 
Noticed that sometimes the bridges just dont want to react.
ShadowNeko 2022 年 3 月 20 日 上午 12:20 
May I suggest more increments for the tree's to turn as well.
ShadowNeko 2022 年 3 月 20 日 上午 12:07 
Also in my games Ive played the embers got knocked down fairly often by the fireballs. Maybe a 2/3rd chance when a fireball passing if that can be scripted it, that ember falls in opposite direction. Any chance you have the bonus cards from the campaign?
ShadowNeko 2022 年 3 月 20 日 上午 12:05 
Noticed you are missing 2 tokens on the 3 token platform on the north east section (if landing pad is considered south)
roaed  [作者] 2022 年 3 月 19 日 下午 2:21 
Additionally its a topology issue, the 3D scanning wasn't 100% accurate so I had to add a surface to where the embers go so they'll stay put but still go the direction they need to go when flicked.
roaed  [作者] 2022 年 3 月 19 日 下午 2:20 
@ShadowKoneko In the real game its actually quite rare that they knock them over with the exception to the two directly in front of Vul-Kar, I think I can add sort of a bubble to them to knock them over, though it'll probably look really weird - its a physics limitation.
ShadowNeko 2022 年 3 月 19 日 下午 2:18 
Any way to get vulkar fireballs to knock the embers as well?
roaed  [作者] 2022 年 3 月 19 日 下午 2:02 
@ShadowKoneko - The physics of the balls are the same with slight modifications. In the original fireball the figures move to a predefined space, so it was a lot easier to just let them get hit. In this version, the figures go where they land. In the original game they generally land at the bottom of the island. Unfortunately this is practically impossible to replicate in TTS, so instead I just have them launch up in the air (which is hilarious anyways.)

I will probably adjust the launch so they are more likely to aim towards certain points (aka the bottom of the island.)
ShadowNeko 2022 年 3 月 19 日 上午 2:24 
Might I suggest getting some assistance oh physics from Carambola of original fireball island mod?