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回報翻譯問題






I use this instead, with increased HP of all units by 20%, works really well imo.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2808241825
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2629312123
It might be possible, but I lost the map files, and I don't want to start from scratch again.
Some components might work for other campaigns, others might not.
There are no bonuses playing on easy/normal/hard/very hard with this mod.
When playing as Rome I usally do this:
Quickly prepare for assaulting Ardiaei and Epirus with combined naval+army forces.
Loot Epirus and subjugate Ardiaei around turn 8-12.
Improve my economy untill around turn 60.
Build up armies until turn 80.
Besiege syracuse or attack gauls in cisalpine gaul.
The mod is meant to be hard.
New update should make the start easier.
https://ibb.co/8LfpLYWX
There is no way to get it any earlier is there?
It could properly work well enough as a 12 tpy mod, but to be honest I'm not too interested in that.
I don't know how to change the campaign times to 12 tpy, but I suspect it shouldn't be too hard to do for the 229 bc campaign by itself, or vanilla for that matter.
The reason I commented though is because I think this could become the most epic mod short of DEI if you made a 12tpy version. You already have slowed things down, you would just need to go a little further. There is an ultimate 12tpy mod that changed everything but its a few years behind.
I have a mod that slows down experience gain and movement range, they would just need to be adjusted. If this is something you would be open too great, if you want help friend me and Id be happy to get something done.
In the other hand, I do not like DEI, mainly because greek factions are not fun for me.
As standalone mod would be insta download.
Great news, as your mod looks really good. Thanks for the answer!
This mod only touch certain units such as garrison, ranged and some Roman. Also the tables are "added" instead of overwritten which helps overall compatibility.
I use this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3349117467
This is tier 2 Roma for comparison: https://imgur.com/a/wuOu54I
I'm using a few other mods. The only one to affect buildings is this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3413160739
You have to wait a turn for them to start to "fill" up.
https://imgur.com/a/rome-garrison-i523DqE
Try doing a campaign with just DEI part 3+2+1 and no other submods, it will be the best chance of success.
I suspect that many players experiencing replenishment issues may be using other submods that interfere with this mod. If you want this mod to work as intended, make sure to load it last. Even then, conflicts can arise if other submods modify the same tables that this mod changes.
The most important factors affecting replenishment are actually the traits of your general/admiral and the army/navy traditions. With significant investments toward replenishment, you should be able to replenish troops quickly, even under neutral seasonal or PO conditions.