Stellaris

Stellaris

Advanced start
22 条留言
afitlhile2 2024 年 12 月 14 日 下午 8:35 
Hello, I'm creating a personal mod for myself; and inspired off your work, I was wondering what event.1 does for on-actions. does it work from events. Also assuming you used functions for events to put into 00_id_civics.txt and 00_id_origins too from events?
h.j.haller 2023 年 11 月 22 日 上午 1:28 
update to the latest version thnx
Ralendil  [作者] 2023 年 9 月 21 日 下午 4:27 
Updated
Only one minor change that was causing crash for people not using New Origins mod.
RumilAst1001 2023 年 9 月 15 日 下午 6:04 
Update please?
Ralendil  [作者] 2023 年 5 月 13 日 上午 2:39 
it is already updated....
Is there a problem ?
RumilAst1001 2023 年 5 月 13 日 上午 1:02 
update?
Ralendil  [作者] 2023 年 3 月 18 日 下午 11:26 
Done
Added the new origins to the advanced start possibility (they could not in vanilla)
h.j.haller 2023 年 3 月 18 日 上午 12:04 
update to the latest version thnx
[StDb] Christian 2022 年 10 月 4 日 上午 5:42 
Hell yeah. great Work Man.
Ralendil  [作者] 2022 年 10 月 3 日 下午 4:06 
fixed
[StDb] Christian 2022 年 10 月 3 日 下午 3:35 
Hey,
1= No
2= Toxic Knights and Necrophage
3= Continental
Ralendil  [作者] 2022 年 10 月 3 日 上午 11:22 
I will ask it differently:
1.) did you use my mod Reworked Terraformation -> YES / NO
2.) with what origin the bug occurs ? ocean paradise by example, life seed, or anything but just precise the origin you selected
3.) Final question: what was the main planet class you have choosen when starting the game

This is the points I need to see where it bugs... unfortunately, you did not answer these points...

I suspect one part of my script... but I cannot be sure if you don’t give me this infos. And, tbh, I don’t want to waste several hours to try to figure where and why there is a bug.
[StDb] Christian 2022 年 10 月 2 日 下午 4:44 
my Solution for now is, i downloadet a Mod that instant Terraformed :D
[StDb] Christian 2022 年 10 月 2 日 下午 4:35 
for Example one of the Colonies is a Barren World.
[StDb] Christian 2022 年 10 月 2 日 下午 4:24 
Hello, i test it also with only your Mod and at different Origins.
Ralendil  [作者] 2022 年 10 月 2 日 下午 3:00 
@[StDb] Christian what is your starting origin ?
What mod do you use ? I mean do you use my mod with more planets ?
[StDb] Christian 2022 年 10 月 1 日 下午 3:03 
I have a problem!. each new game generates a non-colonizable planet as a new Colonie
Tauren[E.T.C.] 2022 年 9 月 22 日 上午 1:19 
Hello guys. This mod working for 3.5 version. :)
hello_world 2022 年 4 月 17 日 上午 5:54 
no problem!
Ralendil  [作者] 2022 年 4 月 16 日 下午 8:43 
Corrected. Thanks for the report.
hello_world 2022 年 4 月 16 日 下午 4:52 
uhhh. for some reason the UNE, at least, gets the void dwellers version of an advanced start despite having prosperous unification as its origin? i got it first with other mods, and then i tried testing it with no other mods, and this still happened, so i can confirm that happens for the UNE at least
Tauren[E.T.C.] 2022 年 3 月 27 日 上午 9:42 
Thx bro! This is a simple but great start buff mod. :)