边缘世界 RimWorld

边缘世界 RimWorld

Lizardman (Continued)
55 条留言
DerpyCharizard 9 月 24 日 下午 11:08 
Do I... really need to use JecsTools for this?
Qlamer53 8 月 23 日 上午 8:37 
can someone tell me why anytime i use this mod it only spawns like 3 factions.
dfifd 8 月 20 日 上午 3:29 
I was comissioned to make an expansion for this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531828132
Zal is free to use any of the textures or XML that are included in the mod to update this original one.
Sophie the Opossum 6 月 20 日 下午 2:05 
This mod doesn't seem to have humanoid alien races set as a dependency in the XML
Ezail 5 月 22 日 下午 10:14 
I know next to nothing about modding haha
Zaljerem  [作者] 4 月 17 日 下午 1:56 
Absolutely. I will try to update most everything. Sadly, things did get left behind from 1.4 - 1.5, and probably will for the next update as well. Nothing is stopping anyone from stepping up and updating anything I might have to leave behind; in fact, I encourage it! Don't even ask, just make sure to reference the original author.
Ezail 4 月 17 日 上午 11:34 
are there any plans to update the mod? If not, that's cool, I'm just asking
Zaljerem  [作者] 2024 年 12 月 26 日 上午 8:24 
Make a local copy and start editing it?
TheColdTurtle 2024 年 12 月 26 日 上午 8:14 
Owlchemist deleted his mod, what now
SwampKing 2024 年 7 月 19 日 上午 7:27 
is anyone else getting the issue where their heads are being swapped back to human heads?
Saturn9 2024 年 7 月 2 日 上午 7:54 
BOKBOKBOK!
Draxial 2024 年 6 月 14 日 上午 5:41 
Wow, that was fast, thank you!
Zaljerem  [作者] 2024 年 6 月 13 日 下午 8:10 
Thanks for the report! I just pushed a fix.
Draxial 2024 年 6 月 13 日 下午 5:14 
Hello! Thank you for the update! I just wanted to report that when debugging my rimworld installation, I've been getting this warning:
"FactionDef LizardmanTribe must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Lizardman (Continued)."
Enemy Post 2024 年 6 月 12 日 下午 12:31 
No problem, appreciate the update!
Zaljerem  [作者] 2024 年 6 月 10 日 下午 5:08 
Updated to 1.5. Sorry for the delay!
ThePhantomIntheTypewriter 2024 年 6 月 10 日 上午 9:40 
Is this soon to be updated for 1.5? Or is already updated and I'm not seeing it?
Enemy Post 2024 年 4 月 27 日 下午 5:47 
Thanks!
Zaljerem  [作者] 2024 年 4 月 27 日 下午 5:44 
Yes, this will be updated to 1.5 shortly.
Enemy Post 2024 年 4 月 14 日 下午 9:24 
I would also like to please request a 1.5 update. These guys look perfect for a Biomes Prehistoric run.
Kizzycocoa 2024 年 4 月 13 日 下午 3:59 
Will you be updating this for 1.5?
Rakonat 2023 年 11 月 16 日 上午 9:15 
Anyone know how to edit what the Lizards can wear? Trying to combine this with Edo Theme Expansion to make some weeb samurai lizards but can't seem to figure out how to make other clothing compatible/wearable by the lizards.
beach_basketcase 2023 年 8 月 8 日 下午 11:09 
Godnamit now I gotta start as Lizardmen and sacrifice the whole human race to The Old Ones.
Sweaty Leech 2023 年 6 月 29 日 下午 7:13 
oh god its giving me warhammer fantasy flashbacks
Zaljerem  [作者] 2022 年 11 月 8 日 下午 5:18 
I just pushed an update that should resolve the graphical issues, allow babies and children in Biotech, etc. Humanoid Alien Races is still fixing Biotech compatibility and various issues; if you really want to use this mod I recommend running Humanoid Alien Races - Dev for now, it has more of the newer fixes, but it's really meant for modders and testing. I refer to you my notice above about stability and functionality.

As far as remaking the mod in Biotech, it's not as simple as saying "just use the base game race tools" ... in certain ways HAR is more fully-featured, and there would be textures needed, and I'm not much of an artist. I will consider it - I would make it a separate mod if I do. I'm pretty sure the Vanilla Expanded team just released a reptilian-style race for Biotech, perhaps that would be up your alley.
Dr. Quackers M.D. 2022 年 10 月 24 日 下午 12:43 
Can you add them as a preset race like the vanilla ones. Cause graphical issues when you have races outside of the base games system. Gene mods try to appear on them, invisible parts, all manner of issues. Just use the base game race tools from the biotech DLC....
Zaljerem  [作者] 2022 年 9 月 13 日 下午 1:31 
Yes, probably. Perhaps I'll get around to it shortly.
Martel 2022 年 8 月 29 日 下午 8:54 
Needs a lite version methinks
Pretty Silly CatGirl 2022 年 6 月 15 日 下午 6:48 
Thank you for bringing them back!
DezZzO 2022 年 6 月 6 日 上午 11:44 
Weird bug when playing with Techadvancing: learning lizard art is required to progress past medieval, yet my colony is not a lizard one, so I can't progress (had to trick pawns to research it via research mods that let you queue research). Not sure if that's Techadvancing's mistake or Lizardmans
Fediani4 2022 年 5 月 18 日 下午 11:37 
Is there a description of stat values? I cant find original ones other than Owlchemist's rebalanced ones.
ThePhantomIntheTypewriter 2022 年 4 月 7 日 下午 4:10 
Yeah I can confirm; EnhancedOrgansRedux seems to have mild issues with this mod. Sometimes it works, and sometimes it doesn't, but I'll keep you posted for any more mods.
ThePhantomIntheTypewriter 2022 年 4 月 5 日 下午 4:38 
I'd say this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2424381146&searchtext=Evolved

Unless I botched the link. Linking things on Steam's tricky.
Zaljerem  [作者] 2022 年 4 月 5 日 下午 1:52 
Probably needs to made so. I don't use that mod, so I'm not sure what is involved; I will look into it as soon as possible. Can you link me the mod in question?
ThePhantomIntheTypewriter 2022 年 4 月 5 日 上午 10:55 
Another quick question; is this improved version of the Lizardmen compatible with Enhanced Organs? Or does it need to be made so?
Zaljerem  [作者] 2022 年 3 月 21 日 下午 3:18 
Since you've asked, quite possibly! I'll take a look at it.
Astrobia 2022 年 3 月 21 日 下午 2:18 
Any chance of Owlchemist's lite version of this mod getting supported?
Zaljerem  [作者] 2022 年 3 月 21 日 上午 7:38 
Thank you for the report! It's actually turned up a common issue in some older race mods that I'll need to check for and fix to avoid this kind of thing. Please let me know if you see anything else.
ThePhantomIntheTypewriter 2022 年 3 月 21 日 上午 7:21 
Oh hey, thanks! I'll be sure to notify you for any other mods Lizardmen could use support with. Thanks for handling this in such a tmely manner.
Zaljerem  [作者] 2022 年 3 月 21 日 上午 5:50 
Updated: Now supports VFE: Ancients powers tab.
Zaljerem  [作者] 2022 年 3 月 21 日 上午 5:19 
VFE Ancients right? I don't think I've ever used it with Lizardmen, but I'll take a look when I get a chance.
ThePhantomIntheTypewriter 2022 年 3 月 20 日 下午 9:02 
Minor request, but is it possible to make this compatible with the Ancients Faction Mod? It "is" currently, but Lizardmen don't get a tab for their powers and whatnot, thus making it tricky to remember what they can and can't do. If it's not too much trouble, that is.
Fluff 2022 年 3 月 14 日 上午 7:22 
Awesome!
Zaljerem  [作者] 2022 年 3 月 14 日 上午 6:58 
As you will. If you like their look you might want to check out Owlchemist's version linked above, his has different stats.
Alexisrex 2022 年 3 月 13 日 下午 8:36 
They look great but stat wise I'll never give these worthless liggers a chance
ThePhantomIntheTypewriter 2022 年 3 月 13 日 下午 7:40 
Will do, thanks
Zaljerem  [作者] 2022 年 3 月 13 日 下午 7:16 
Excellent. Let me know if you see any further issues.
ThePhantomIntheTypewriter 2022 年 3 月 13 日 下午 7:06 
I got the issue fixed. All good now.
Zaljerem  [作者] 2022 年 3 月 13 日 下午 4:53 
I believe best practice is to load race mods near the bottom? Not that I personally always follow that.
ThePhantomIntheTypewriter 2022 年 3 月 13 日 下午 4:39 
I could try changing my load order. How low in the list should this one be? Close to the bottom? Cause if the heads and tails aren't showing, it has to be mod conflict indeed, which means a customizer might be the catalyst.