边缘世界 RimWorld

边缘世界 RimWorld

Remote Detonator
61 条留言
원기옥 5 月 13 日 上午 2:01 
1.5 plz man
Sif 4 月 13 日 上午 9:14 
FINALLY! I can do realistic Combat Engineer shit in Rimworld! >:D
Zaljerem 2 月 15 日 下午 4:43 
Hello, this is a great mod that deserves to live on ... I'd like to respectfully request permission to continue this mod, and possibly RimSeasoning as well. All credit to you, of course. You made some great mods and it's a shame they won't move forward to new versions. It's absolutely your right to license them as you see fit; I appreciate your consideration.
♥ SAGING ♥ 2024 年 12 月 19 日 上午 5:27 
Still no update huhu
Unstable Energy 2024 年 10 月 7 日 下午 1:08 
1.5
喵酱official 2024 年 8 月 1 日 下午 9:22 
please 1.5!
mithocondria 2024 年 7 月 23 日 下午 12:01 
make 1.5 please
Kwaan 2024 年 7 月 1 日 下午 7:52 
1.5 please
Cedaro 2024 年 6 月 9 日 上午 4:14 
doesn't work in 1.5
野兽先辈 2024 年 5 月 12 日 上午 2:13 
1.5 please
Gliyan 2024 年 4 月 18 日 上午 12:00 
Need 1.5
bbanj0512 2024 年 4 月 13 日 上午 12:43 
Is it work well now?
♥ SAGING ♥ 2024 年 4 月 12 日 上午 7:23 
1.5 update pls
SAUCE__GODD 2023 年 7 月 23 日 下午 6:47 
Honestly, I just want ieds that detonate instantly
chill 2023 年 4 月 10 日 下午 7:26 
NICE, thank you!!
[Recon]The Famous Zombie Hunter 2023 年 2 月 23 日 下午 8:00 
Sounds like plenty of you asking for gas mines and other things are also just looking for a 1.4 update of "Remote Tech" mod. This looks like a good simplified version of the same concept though.
Tal'Raziid 2023 年 2 月 5 日 上午 9:35 
Could you make a patch for Gas Traps and Shells mod?
Serica 2023 年 2 月 2 日 上午 5:51 
ied toxic please
Torres 2023 年 1 月 27 日 上午 10:52 
Please make a sleeping gas or stun shock for my prisoners, they try to escape a damn lot.
Pablo Discobar 2022 年 12 月 23 日 下午 6:29 
You're awesome, your work is awesome. A must-have!
Paradox Knight 2022 年 12 月 15 日 上午 11:40 
dumb question but gotta ask ... ce compatible?
olo 2022 年 10 月 23 日 上午 5:45 
tick-tick-tick.....Booom !
Ren 2022 年 10 月 5 日 下午 5:39 
Haven't had issue @<=Mei9k=> Vulpes inculta
<=Mei9k=> Vulpes Inculta 2022 年 9 月 28 日 上午 2:06 
any info about CE compatibility? anyone tried?
JACK 2022 年 9 月 22 日 下午 3:20 
this looks very cool! thanks for making it :)
Rents_Due 2022 年 9 月 9 日 下午 10:37 
is there a way to adjust the detonation time. the lag makes it hard to time
tikubonn  [作者] 2022 年 8 月 2 日 上午 1:48 
oh, insects! ok, now I understand XD
Teridax 2022 年 8 月 2 日 上午 1:09 
By bugs I meant insects during an infestation.
tikubonn  [作者] 2022 年 8 月 1 日 下午 6:13 
@Teridax
Thanks for information.
Who destroyed your detonators? it may be enemy?
I could reproduce that bug on mechnoid raid, so I added <ai_neverTrashThis>true</ai_neverTrashThis> into RD_RemoteDetonatorBase.
Teridax 2022 年 7 月 31 日 上午 5:38 
Bugs destroyed my detonators, but didn't touch the traps.
Don't think it's intended.

I tried a quick patch adding <ai_neverTrashThis>true</ai_neverTrashThis>
to /ThingDef[@Name = "RD_RemoteDetonatorBase"]/building

Looks like it works.
Doesntexist 2022 年 6 月 12 日 下午 11:16 
"RAMEREZ!"
JP3885 2022 年 5 月 4 日 下午 7:51 
Great mod, desyncs in MP though.
Jackal 2022 年 4 月 26 日 下午 7:56 
Thanks for your hard work
Stony Rock 2022 年 4 月 9 日 下午 4:05 
Good work. Finally someone did a proper mod for normal IDEs and kept it light and simple.
quinn 2022 年 3 月 28 日 上午 3:42 
nice work!
tikubonn  [作者] 2022 年 3 月 21 日 上午 6:01 
@qux
Thanks for translations.
I added your translations to my MOD.
qux 2022 年 3 月 19 日 上午 7:45 
reverend 2022 年 3 月 17 日 上午 8:14 
bepsi
Victor 2022 年 3 月 17 日 上午 7:22 
Yeah maybe you are right, as it gets so chaotic when they step into my killbox that it's very easy to a bullet or an explosion to pop the IEDs, and removing that would be kind of dumb. As for antigrain ones, I think it would be even realistic for it to only go off with the detonator, as real life nuclear bombs are very precise mechanisms, but doing so would make a lot of situations in which it goes "to waste"
tikubonn  [作者] 2022 年 3 月 17 日 上午 6:26 
@Ms KarMagick
You are welcome.

@Victor
@Slime bolada
The enemies attack my IED with high priority? I could not understand its reports perfectly, because I'm not good at speak English. I received many its reports, but I could not reproduce its bug, because I need more detail information (more detail case, more picture, more video clips).

Look this video clips captured by me.
https://i.imgur.com/IFvha7F.mp4

But, just in case, I changed IED definition to almost all inherit properties from vanilla's IED. After this update, if cause same bug, maybe its bug caused by MOD conflict. If caused its bug by MOD conflict, I cannot help you.
Ms KarMagick 2022 年 3 月 17 日 上午 4:20 
This looks fun! Thank you for taking the time to translate this for us! <3

ありがとう!
Victor 2022 年 3 月 16 日 下午 4:43 
Shouldn't raiders ignore the traps since they are "hidden"? Many times the fastest enemies run face first into explosive traps and die alone, wasting my chance to explode a big group.
Soterasiel 2022 年 3 月 16 日 上午 4:36 
Y'all whining about the QnA when his english ain't perfect. It ain't even rude, it's just blunt. Cry somewhere else lmao.
SYNYSTERLY 2022 年 3 月 15 日 下午 3:42 
I find The Mod Really nice, altough 1 problem, raiders always shot my ieds early and the explosion may not trigger the others, could you add some wiring to connect all the bomb?
Smiley Face Killer 2022 年 3 月 15 日 上午 6:51 
@Thundercraft
I agree with you that the antigrain shouldn't be shootable. I mean its a nuke... it's gotta be tougher than most other IED's and probably well set up to not go off by a bullet.
But we can't really force the author to change it lol, I'll look at it and see if I can figure out how to make it not shootable, IF I figure it out I'll comment here, I'm completely new to this though so don't expect a miracle.
egg 2022 年 3 月 15 日 上午 5:13 
get over the ''rudeness'' of the QA, fellas. if this works, this is a great mod. and i get the feeling that english is second language for this dev, and they've done their best and it's probably hard work to try and answer questions in english... but i dunno - i'm gonna test it with CE and rimwar and all these other bloody mods all at once - so far, i can see the detonator switch in the ability options of my dudes - i have yet to actually test the wiring up of explosives or setting them off tho. looking forward to ASAP!
Paolini 2022 年 3 月 15 日 上午 2:08 
Rude Q/A
tikubonn  [作者] 2022 年 3 月 15 日 上午 1:04 
@Thundercraft
I'll never change my IED to non explosive by bullet impact, because it based on the vanilla IED. If you want to change the IED to non explosive by bullet impact, I recommend to try edit XML file yourself. Probably, delete startWickOnDamageTaken item in IEDs.xml give you satisfy.
Thundercraft 2022 年 3 月 14 日 下午 8:21 
@Renegade
Even assuming that nobody is stupid enough to place the IED Antigrain Warhead close enough to something near their own base that they don't mind getting destroyed, I STILL don't like the idea of it going off prematurely. The whole point of this mod - the main reason people are interested in it - is due to how it allows players to detonate explosive devices with a remote instead of relying on the enemy stepping on it or similar.

Actually, I don't mind how the other IEDs in this mod can be set off by a bullet. But Antigrain Warheads are very rare and very valuable. Also, a player might have some of their own forces nearby when a stray bullet accidentally sets it off too early. I mean, come on! Isn't it pretty obvious why this isn't a good idea? :lunar2020sweatrat: