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																									报告翻译问题
							
						
											




But want to add that if you have questions, feel free to ask here or start a discussion ( supports more than 1000 characters ) here in workshop. When I can I try to answer all, but not always timely or might not have the answer ya hope for. But in any case feel free to ask. but considering how ya have already "consumed" the code I'm not sure ya need my help :)
It can be extended so that the visible elements are configurable from the Wallpaper properties but I was lazy to set them correctly in the UI so I haven't done it.
However, `hasAudio` was already set during the `update()` call, this causes the code to always switch to fake audio.
I fixed it by doing this:
```
[...]this.fpsCounter.audioTime = timeDiff;
// Check if incoming data has actual audio BEFORE processing
var hasRealAudio = this.hasAudioInData(data);
```
And then changing this check:
```
// no audio detected, and we want to animate when there is no audio
if( !hasRealAudio && this.animateWhenSilent == 1 )
{
fakeData = this.updateFakeAudioFrame();
```
1. Have something playing, or have nothing playing
2. Set Animate When Silent" to "Hide Visuals"
3. Note that Visuals are hidden whether something was playing, nothing was playing, and that they don't reappear.
I bet it's just a silly conditional, or a place where a state check was forgotten.
One thing I did notice is that, if "Animate When Silent" is set to "Hide Visuals", it'll hide the Visuals whether it's silent or not.
If you're no longer updating this wallpaper, would you mind if I did and posted it myself (Giving credit where it's due, obviously)?
- Fixed a bug that would not allow the wallpaper to start properly if Audio Recording was disabled
- Fixed a bug where Arcs would slowly end up on the same depth and not spread out equally
- Beat detection/Bouncing of elements is disabled now when the wallpaper is animating without any audio.
A link to the discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2777242023/3386156547853830554/
I have to go into the settings and click any config button to reinitialize and get back its intended status.
I will try some configs on my own :)
You can also find links in the description above these comments that link to the presets I used for the screenshots.
If you need some help tweaking it to your liking you could also start a discussion ( tab at the top of this page ) where you can share your settings. You can copy them from the wallpaper settings ( at the bottom below the browse presets button, click Share JSON ), past that whole text into your post and let me know what tweaks you would like and I can see if I can tweak it to your liking. Or feel free to start a discussion to ask how to do specific things.
is there a link to a list with all presets? I am working may way up and down in the settings... but nothing is satisfying me :D
You can't really change the orientation and I have to admit that I forgot to consider vertical monitors but the wallpaper should adjust to some extent to any resolution, also vertical. The graphic sizes are calculated based on vertical height of the rendered area so you would have to change the radius ( not z position ) of most elements to fit better. I think only the tunnel and quad planes can not be resized.
If you could share the image ( via imgur, steam or some other site ) I could see what I can do with the settings to make it fit more with the background image you have in mind.
- Fixed: Framerate was locked to 30fps of less
- Fixed: Z position settings of Arcs visualization was incorrect...... !!! Important !!! If you have adjusted these values you must raise them by 100 to keep your old settings
- Adjusted: calculation for the Starfield visualization to give better results
- Added: Starfield visualization now has distribution options
- Added: Beam Halo visualization now has different texture options
- Added: Auto EQ now has a strength option