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I wonder if editing some existing (or modded) art would suffice. I will ask some people that make rimworld art for mods about that.
@VulpineVandal would be easy, except for making the sprite. I'm no artist.
@Kuricuk 1.6 can do that now.
Sorry for not responding earlier, I put Rimworld down with Anomaly and am now picking it back up.
basically a hat like the tinfoil one that causes regular deafness instead of psy deafness.
Because Highmates are thirsty and will bond to basically the first person that hits on them. I would like to make that completely impossible until i can make sure they can bond to one of my base bound workaholics LOL.
@Doomchibi - I have no idea how to make apparel block an attack type. If anyone knows, let me know, and I will add it.
I did notice that it hides pawn's hair though, but that might be because I'm using a face animation mod.
For anyone else running into this issue try creating a local copy of the mod and adding <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> below <wornGraphicPath> int he apparel_headwear xml.
@76561198992794723 It limits eating to 50%
@DisKorruptd You will not be able to convert anyone, or have any lovers form, etc. (unless moral guide powers work with 0 speech...did not try that. really doubt leader speech does). Also will dampen trading prices a lot if the trader is unable to speak.