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Am I correct in my understanding that the mod doesn't go any further than that? You get your rank 2 Dedication for either reaching the end of the Ys dungeon or mending your Character (however you do that), and that's the end of the current content? Or am I just confused and not finding the next step?
- fixing a crash related to completing Adgistis quest ("the doll quest"), that happened if you had Codex enabled. Thank you to everyone who reported it, I think it is finally squashed.
- updating some syntaxes following a recent The Roost Machine update
- upload it and give it in a new discussion on this page
- contact us on the cultsim discord server
I have no other mods installed.
Is there somewhere I could send a crash report to help you guys figure out the issue?
- subscribe to The Roost Machine, Codex, Mariner
- start the game, enable The Roost Machine. Restart. (a crash may happen, not an issue)
- enable Codex. Restart (just in case)
- enable Mariner. Restart (just in case)
The Mariner legacy should be in the "sixth history" menu.
- some events weren't happening in the right ports. Fixed.
- several smaller exploits and potential travel crash (ghost docking) have been fixed
- in the event where ghost docking still happens, workarounds have been implemented to not softlock your game. Previously, the game thought you were still at sea and several systems weren't working properly anymore (e.g. Tide wasn't spawning any season anymore)
- reworked the first two layers of Amsterdam's Sewers vault entirely
- new feature: the Codex. Track your progress in this new UI, helping you remember the important points of each narrative thread
- fixes to port events behaviour, making them happen again after a while, as intended
- fixes to several hints not appearing
- in the Edangger Forest, the botanical insight is now properly taken into account
- AchieveIntegrations isn't required anymore. Codex is now heavily recommended. It won't crash your game but Mariner is built with it in mind.
This is the last release for a while. Until the next major content drop, Mariner will only receive hotfixes.
For a (way) more detailed article about the changes, read the release article on our kofi page [ko-fi.com]
- fixed breaking changes related to the latest Roost update
- markets now work properly
- instrument shops now work properly
- improvements to instruments
- a bunch of spelling improvements
- several adventure tasks that could be abused are now fixed
- the last buggy sea event was fixed
- version 1.0.5 didn't happen
As always, check that your version is now 1.0.6. If not, restarting your Steam client usually helps. If a bug happens on an older version of Mariner, we cannot investigate it.
My personal grudge is that it feels somewhat grindy (may yet succeed have failed me so many times) that it seems as low as 10% success rate at times. This slows the game alot.
End conditions, it would be nice if there was a notice saying that it's game over and not be a "you failed this check, you die" sort of thing. This happened on a rescue mission where I hit some rocks but the ship was full health yet I still died.
I have so far managed to upgrade songs twice which makes me think that this is as high as it can get. If I am right, then it makes the game very hard at the begining as the most you can provide is 2-4 at the beginning. 2-4 fails alot and 5-6 still fails a lot of times and if a failure is "sudden death" it sucks.
Thank you any ways, it's a wonderful mod, and the aspect of music, song and stories blands so well here.
- several exploits in vaults leading ot abuses have been patched
- more sea events have been fixed, which should now have finally fixed the sailing entirely.
Before commenting to mention a bug, make sure to check the version of Mariner you're running on, as Steam can take a while before it notices an update, and we do not provide support for older versions (because more recent ones often provide the fix you need)
I'm in Eddanger Forest. I was woefully unprepared. My entire crew has been killed by Risen Puppets. But the Risen Puppet verb just keeps cycling between "The Risen Puppet Approaches" "It Plunges" and "It Grabs One." I have nothing to put in any of the slots. I cannot leave. I can do nothing.
I have opened a "typos" discussion if you don't mind to try and help with missed spellings.
I Switched to the beta branch (Mr. Chelnoque has added an explanation on his Roost Machine Mod) and now it works well.