《密教模拟器 (Cultist Simulator)》

《密教模拟器 (Cultist Simulator)》

Mariner
121 条留言
[FR] Genroa  [作者] 6 月 26 日 上午 9:24 
Update 1.0.13: small fix to follow a rework of the custom main menu visuals syntax in the Roost Machine.
inago 5 月 19 日 上午 12:29 
Hey just wanted to ask how is the progress on the next sea?
vitez_vaddiszno 2 月 10 日 下午 8:58 
I haven't played this mod yet, but I really hope there is a special interaction or function with the Hebe Stanton from the base game. It's just asking to be made.
[FR] Genroa  [作者] 2024 年 12 月 15 日 上午 2:00 
At this point, I can confirm the incoming update will require a new save, so I would advise you to wait. :)
Dr. Gaster 2024 年 12 月 14 日 下午 7:25 
Should I wait for the next big update to play this mod? I don't want to play through the north sea only to have to play though it again next in a month or two to get to the new content.
Newbonomicon 2024 年 11 月 11 日 下午 2:56 
Well, considering the absurd amount of content that's already available already, it's no surprise that it's a lot of work! I love what's around so far, and I'll definitely be coming back to it when it updates.
[FR] Genroa  [作者] 2024 年 11 月 11 日 上午 1:22 
You are correct, we are working hard on the next big chunk of content, but right now this ends at transforming either of the two Temptations into Dedications. Both paths are mutually exclusive, the first sea allows you to explore both for a while, but once you turn one into Dedication, the other is removed, and this becomes definitive. Consider these two paths to be two possible stories to follow, for two successive playthroughs.
Newbonomicon 2024 年 11 月 10 日 下午 10:47 
I managed to figure out the mystery that unlocks the path to Ys easily enough, but I have no clue what the necessary pieces for the Mending your Character puzzle could be.

Am I correct in my understanding that the mod doesn't go any further than that? You get your rank 2 Dedication for either reaching the end of the Ys dungeon or mending your Character (however you do that), and that's the end of the current content? Or am I just confused and not finding the next step?
Wrothmonk 2024 年 10 月 15 日 上午 11:30 
I think you need to have the systems for removing location-specific events be a bit more aggressive. I've had I think it was 'Foul Vapors' or something stick around after leaving Amsterdan's Sewers and had it spit out a clue mid-travel. I've also now been seemingly plagued with the event 'The Risen Puppet Approaches' even after leaving Eddenger Forest, which is proving very troublesome to overcome.
[FR] Genroa  [作者] 2024 年 7 月 22 日 上午 8:17 
Update 1.0.12:
- fixing a crash related to completing Adgistis quest ("the doll quest"), that happened if you had Codex enabled. Thank you to everyone who reported it, I think it is finally squashed.
[FR] Genroa  [作者] 2024 年 7 月 9 日 下午 12:38 
@AndiHiks : sorry, nope. Only English is supported for now (it's already a really big amount of work)
AndiHiks 2024 年 7 月 9 日 上午 3:56 
is there support for the Russian language?
Stim The One 2024 年 4 月 14 日 下午 6:11 
Quite the project. I remember trying it out a good while earlier and getting killed in my first sea voyage. Right now it certainly has options and a greater scene, but the scene still feels a bit lacking with just the north sea. I assume that in time we will see others. But certainly an original addition and I do love total conversion mods like this.
[FR] Genroa  [作者] 2024 年 2 月 16 日 上午 3:21 
Hello, here's a valid discord link, never expiring this time: https://discord.gg/3XYFpHS53h
The Obelisk 2024 年 2 月 14 日 上午 9:58 
can we get another discord link posted? The old link has expired.
Krogulec 2024 年 2 月 13 日 上午 10:06 
Hi, I just wanted to leave a comment and say that you're doing a great work here. Thank you!
[FR] Genroa  [作者] 2024 年 1 月 16 日 上午 4:58 
Update 1.0.11:
- updating some syntaxes following a recent The Roost Machine update
[FR] Genroa  [作者] 2023 年 9 月 11 日 上午 11:55 
Hello. Either:
- upload it and give it in a new discussion on this page
- contact us on the cultsim discord server
Le BIG SHOT 2023 年 9 月 11 日 上午 11:04 
I've followed the instructions to a T (gateofhorn with GHIBRI, install and enable Roost Machine, restart, install and enable Codex, restart, install and enable Marineer) and the game crashes as soon as I enable Marineer and won't boot back up until it's uninstalled.
I have no other mods installed.
Is there somewhere I could send a crash report to help you guys figure out the issue?
[FR] Genroa  [作者] 2023 年 8 月 22 日 上午 5:32 
- be on gateofhorn, not the main branch of the game
- subscribe to The Roost Machine, Codex, Mariner
- start the game, enable The Roost Machine. Restart. (a crash may happen, not an issue)
- enable Codex. Restart (just in case)
- enable Mariner. Restart (just in case)
The Mariner legacy should be in the "sixth history" menu.
araT 2023 年 8 月 22 日 上午 4:26 
I can't for the life of me figure out how to install this mod without the game crashing. I tried installing them all at once, which turned out not to work, something i would have already realised if i had bothered to read the description properly. So i tried installing the dependencies all at once, restarting, then installing the mod. It crashed again. I tried installing each mod individually, restarting in between each one, in this order: Ghirbi -> Roost Machine -> Codex. Then restarting, then installing mariner. It still crashed. How do i do this?
[FR] Genroa  [作者] 2023 年 7 月 24 日 上午 4:15 
@bridgeofblues the game only contains the first sea as of today. We're working on the next major release, adding a new sea and its new content and systems.
[FR] Genroa  [作者] 2023 年 7 月 24 日 上午 4:15 
Labyrinth's End is fine, but a bug in the hidden stash task of this layer can softlock the entire level... We tracked down the issue and will release a patch for that soon. If you leave and reload your save, some weird card might have appeared (pink question mark, no name). Using the debug panel (CTRL+`), you can get rid of them, which unlocks the game again, in the meantime.
LazarusGlaz 2023 年 7 月 23 日 下午 4:39 
Labyrinth's End just not working. "I cannot do this task, as some other task focuses my attention..."
bridgeofblues 2023 年 6 月 27 日 下午 11:00 
Question is the game complete, or are we missing different oceans/seas?
[FR] Genroa  [作者] 2023 年 6 月 15 日 上午 5:09 
Update 1.0.9:
- some events weren't happening in the right ports. Fixed.
- several smaller exploits and potential travel crash (ghost docking) have been fixed
- in the event where ghost docking still happens, workarounds have been implemented to not softlock your game. Previously, the game thought you were still at sea and several systems weren't working properly anymore (e.g. Tide wasn't spawning any season anymore)
[FR] Genroa  [作者] 2023 年 5 月 28 日 下午 1:45 
Update 1.0.8:
- reworked the first two layers of Amsterdam's Sewers vault entirely
- new feature: the Codex. Track your progress in this new UI, helping you remember the important points of each narrative thread
- fixes to port events behaviour, making them happen again after a while, as intended
- fixes to several hints not appearing
- in the Edangger Forest, the botanical insight is now properly taken into account
- AchieveIntegrations isn't required anymore. Codex is now heavily recommended. It won't crash your game but Mariner is built with it in mind.

This is the last release for a while. Until the next major content drop, Mariner will only receive hotfixes.

For a (way) more detailed article about the changes, read the release article on our kofi page [ko-fi.com]
SubTerra 2023 年 5 月 18 日 下午 8:35 
I really like this mod but the sewer section just sucked the joy out of it. Especially Having to start over if you leave.
[FR] Genroa  [作者] 2023 年 5 月 16 日 上午 12:39 
This is a bug we know about and that will get patched by the upcoming release later this week.
WinterMonarch 2023 年 5 月 15 日 下午 11:20 
the rescue mission has a bug letting you get essentially infinite funds. you can repeat the "set off for home" card endlessly and keep getting funds fro the rescued sailors.
Lizard 2023 年 5 月 2 日 上午 1:52 
The rescue mission seems to have a bug where the last "set off for home" part repeats, never letting you leave the location
[FR] Genroa  [作者] 2023 年 4 月 30 日 上午 2:23 
Update 1.0.7:
- fixed breaking changes related to the latest Roost update
[FR] Genroa  [作者] 2023 年 4 月 16 日 下午 1:22 
Update 1.0.6:
- markets now work properly
- instrument shops now work properly
- improvements to instruments
- a bunch of spelling improvements
- several adventure tasks that could be abused are now fixed
- the last buggy sea event was fixed
- version 1.0.5 didn't happen

As always, check that your version is now 1.0.6. If not, restarting your Steam client usually helps. If a bug happens on an older version of Mariner, we cannot investigate it.
Metushelah 2023 年 4 月 13 日 上午 9:54 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
[FR] Genroa  [作者] 2023 年 4 月 13 日 上午 7:38 
The damages are a separate aspect added to the ship, not a modification of the durability amount.
Name Lips 2023 年 4 月 13 日 上午 7:36 
I died on Rescue Mission too, I think the issue was that there are several events in Rescue Mission that damage the ship, but I don't remember the ships hull points actually showing the damage. So it said I had 3 hull points and in reality after 2 failures I only had 1 left, and sank on the next attempt.
[FR] Genroa  [作者] 2023 年 4 月 13 日 上午 6:47 
Hello @Metushelah, assuming your ship wasn't damaged already, you shouldn't have sunk in a single failure. This is more probably a bug. Also, if you diversify your assets (tools, instruments, crew, songs), a lot of challenges can be tackled using a diverse set of cards. You're right that you cannot rely solely on songs.
Metushelah 2023 年 4 月 13 日 上午 6:09 
So far I am really enjoying the mod and it seems alot more than 10 hours of content !

My personal grudge is that it feels somewhat grindy (may yet succeed have failed me so many times) that it seems as low as 10% success rate at times. This slows the game alot.

End conditions, it would be nice if there was a notice saying that it's game over and not be a "you failed this check, you die" sort of thing. This happened on a rescue mission where I hit some rocks but the ship was full health yet I still died.

I have so far managed to upgrade songs twice which makes me think that this is as high as it can get. If I am right, then it makes the game very hard at the begining as the most you can provide is 2-4 at the beginning. 2-4 fails alot and 5-6 still fails a lot of times and if a failure is "sudden death" it sucks.

Thank you any ways, it's a wonderful mod, and the aspect of music, song and stories blands so well here.
zigzag 2023 年 4 月 11 日 上午 6:30 
@Genroa ah that is exactly it! I have a ? card and two "Crisis" cards on the board. Ok hopefully with your latest patch itll come together. BTW Great mod and responsiveness!
[FR] Genroa  [作者] 2023 年 4 月 11 日 上午 2:42 
Hotfix 1.0.4:
- several exploits in vaults leading ot abuses have been patched
- more sea events have been fixed, which should now have finally fixed the sailing entirely.

Before commenting to mention a bug, make sure to check the version of Mariner you're running on, as Steam can take a while before it notices an update, and we do not provide support for older versions (because more recent ones often provide the fix you need)
[FR] Genroa  [作者] 2023 年 4 月 11 日 上午 2:40 
@zigzag the discord community I'm talking about is https://discord.gg/bdhYBvCZ , but you can just open a discussion here in the Discussions tab of this page. Cargo should be converted on arrival anywhere automatically, passengers too when you get where they want to be. So I am guessing sailing broke because of a sea event (and you now have event opportunities and other weird cards on the board). If that's not the case, please contact us!
zigzag 2023 年 4 月 11 日 上午 2:34 
Whats discord link? Current thing is - how do I unload cargo and passenger once I arrive at Amsterdam? Love the mod tho!
[FR] Genroa  [作者] 2023 年 4 月 10 日 上午 10:53 
@Name Lips The best place would either be on the discord of the community (channel #modding), or via a new subject on this page :) ("Discussion" tab at the top of the page).
Name Lips 2023 年 4 月 10 日 上午 8:17 
Where is the best place to report issues?
I'm in Eddanger Forest. I was woefully unprepared. My entire crew has been killed by Risen Puppets. But the Risen Puppet verb just keeps cycling between "The Risen Puppet Approaches" "It Plunges" and "It Grabs One." I have nothing to put in any of the slots. I cannot leave. I can do nothing.
Metushelah 2023 年 4 月 10 日 上午 4:11 
@[FR] Genroa It does indeed, but until now I didn't know how to switch branches, that was the missing information for me ( and your March demo worked so I thought "everything was alright").

I have opened a "typos" discussion if you don't mind to try and help with missed spellings.
[FR] Genroa  [作者] 2023 年 4 月 10 日 上午 3:44 
@Metushelah this page (Mariner) also mentions it at the very top of it. :)
Metushelah 2023 年 4 月 10 日 上午 3:42 
@[FR] Genroa
I Switched to the beta branch (Mr. Chelnoque has added an explanation on his Roost Machine Mod) and now it works well.
[FR] Genroa  [作者] 2023 年 4 月 10 日 上午 3:32 
Steam can take a while to notice an update. In doubt, check the mod version displayed in the six history menu. If it isn't up to date but Steam didn't notice anything, restart your client.
Name Lips 2023 年 4 月 9 日 下午 2:53 
Does it automatically update? I've tried visiting the Ecdysis Club to see if it has a slot for trappings, as a way of checking if it's updated, but I don't see it.
[FR] Genroa  [作者] 2023 年 4 月 9 日 下午 2:09 
Hotfix 1.0.3: generic vaults should be findable again via the usual destination discovery method, to be doable again. Some late game problems were also fixed. We are currently investigating an "instant drowning" bug that can happen if you find a reward during the diving section of the salvage vault, and then draw a reward somewhere else in the future after leaving it. We should have a fix pretty soon.