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Also glad to hear, hope you both have fun Scootz
Thanks to working with the dev a proper solution/fix has been found, this is a good time to suggest any balance changes to the heroes themselves or any suggestion really. And any other bug report
What seems to have happened is the method I use to give unique hero combat sprites is no longer supported as of 2.5.1.
Potential fixes have been found, unfortunately it means to either wait for the game to be updated to reintegrate somehow support for said method or remove said sprites entirely and do very downed and worse versions of those sprites (4 frames with a single animation) which is the only way to continue having combat sprites, or for this more official method to be updated as to accommodate for the sprites from my mods (and some other mods unless I am the only one doing it this way).
There is also the fact that even if I wanted to, there is now a different method of uploading and updating which I still have not received any response or info as to how it works from anyone.
I am working on "true unique" projects though involving these mods but I cannot promise anything as all is just on the thinking and preparation step.
Thanks for the support.
This mod is so amazing i love it, it may be veery strong, but who cares, jazz is strong in our hearts.
Got a crash error from it though, when recruiting hero's from the tavern, here's the code:
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_army:
DoAdd :1: illegal array use
at gml_Object_obj_army_Other_12
############################################################################################
gml_Object_obj_army_Other_12 (line -1)
gml_Script_create_hero (line -1)
gml_Script_create_hero_townbound
gml_Script_draw_tavern
gml_Script_draw_sixbuildings
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
here is a errorcode I got loading a save
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Variable obj_ww.sturn(102023, -2147483648) not set before reading it.
at gml_Script_load_postprocessing
############################################################################################
gml_Script_load_postprocessing (line -1)
gml_Script_load_game
gml_Object_obj_worldgen_Create_0
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Variable obj_building.w(100328, -2147483648) not set before reading it.
at gml_Script_M_generatepathing
############################################################################################
gml_Script_M_generatepathing (line -1)
gml_Script_load_postprocessing
gml_Script_load_game
gml_Object_obj_worldgen_Create_0