Divinity: Original Sin 2

Divinity: Original Sin 2

The Musician Class (DE)
26 条留言
Kresnik 2024 年 1 月 27 日 下午 6:46 
It's just too op, playing witth some friends and one of us who play's the bard just solo's 80% of the fights with just ear worm (even if its funny)
Nikki 2023 年 1 月 19 日 上午 12:37 
extremely fun class! but.... is it just me or is earworm broken? as in extremely overpowered.. just mass wiping mobs for me lol?
Charlie 2023 年 1 月 2 日 下午 5:03 
Incredibly fun and flavorful mod, I love it. Absolutely perfect for Lohse!

My only suggestion would be to flip the Lute model around when it's on your back, so the neck sticks out and not the body.
Dendugy 2022 年 12 月 30 日 下午 9:31 
this mod just doesnt pop up for me for some reason. I reinstalled it so many times
Pokedestined 2022 年 8 月 30 日 上午 9:38 
This mod is super cool! I think the best parts so far is:
1. There's a certain song that plays when you use a certain skill and it always cracks me up
2. There was a moment when the person I infected with that certain skill uh, initiated conversation with me, and then everyone on MY team was infected, then there was a big explosion of this ability a lot, and they all died. Kinda wild, AND funny, until I killed myself with it also when I exited the convo, then I had to restart. XD
3. Wonder, will there be more songs added to some of these abilities? I sorta enjoy it when there's more songs :D
ChackoFTP 2022 年 8 月 14 日 下午 6:34 
Thanks!
Like Igor, psyched to try this out with Lohse

Any idea how this will interact with Divinity Unleashed?

I'm running a bunch of mods. I'll update everyone on how it goes at some point.
Adonan 2022 年 6 月 30 日 上午 8:31 
This shit's kind of OP, but very fun. I really like the beat mechanic because it makes me stop and think about what I'm doing.
Pyry Pyre 2022 年 6 月 14 日 下午 2:18 
like others, no matter how i try, this mod does not appear within my mod section to toggle and does not appear in game either, i really want my friends to try this out as well wanted a music based class. @Eedles
ṂṜṂϾḞΣΣⱢῩ☣ᶠ 2022 年 5 月 27 日 上午 8:21 
GM compatibility please?
CheezBallz 2022 年 5 月 23 日 下午 1:14 
I accidentally lead enemies to Tarstan Bungs and he died. How can I still acquire the skills if he’s dead?
Slendoo 2022 年 5 月 20 日 上午 8:02 
Hello, does the mod work for multiplayer as well if all clients have the mod?
Nexus 2022 年 5 月 2 日 下午 7:58 
Hey, love the look of the mod, but it i wont show up in my mod list. Could you include a link for manual download/install.
Please and thank you.
SaverageJo 2022 年 4 月 30 日 下午 3:21 
this mod is subscribed but doesnt show in mod order and yes i am playing DE. not sure what else to try
Darrow O' Lykos 2022 年 4 月 3 日 上午 4:38 
How do the skills scale? Since we need points in all elemental skills, you're spreading them pretty thin, I imagine? Looks really interesting and am definitely going to try this on a Lohse run ;)
Eedles  [作者] 2022 年 3 月 12 日 上午 1:06 
@The_Barbeerian There should be a status which shows what beat you're on. This status is given to your character whenever you activate a musician skill, and is removed when you don't have any musician skills learned. If the skills aren't doing anything, it's because you don't have the status, which is very odd! I would suggest either using Rest (as Rest should always give you the beat status), or deactivating/reactivating a musician skill and see if that fixes it. If that doesn't work, it might be an interaction with a mod that's causing the status to not appear. Let me know if this fixes it.
The_Barbeerian 2022 年 3 月 11 日 下午 7:46 
I love the idea of this mod, but Im wondering if I am doing something wrong. Whenever I cast a skill, noting seems to happen. I can select a target, but nothing else happens. My turn moves on as if I did something. Am I missing something? Also, how do I keep track of the beat?
mjgg9500 2022 年 3 月 11 日 上午 6:05 
Hey there Eedles, awesome mod you made here man, loving the concept so far and the skills seem dope as hell! So thank you for this! One thing though, this mod is incompatible with Divinity conflux, i've tested tons of situations, deactivating, activating and changing the load order of the mods to a point where i had just this two mods active and it still crashes the game. The crash happens at the beggining ship (and i feel more crashes will happen throughout the game) during the second fight against voidwoken, belowdecks and right after your char finishes its second turn (sometimes it also crashes during the fight against the magister hound too, if you choose to kill it ofc, but this happens sometimes apparently), is there a fix for this?
Many thanks in advanced and again, amazing work man, keep it up!
Eedles  [作者] 2022 年 3 月 8 日 上午 1:10 
@Notherus The only thing I can think that would cause that is if you're running the classic edition of the game. I made this mod for definitive edition, and it won't work/show up in classic edition. If you are using definitive edition, I'm afraid I don't know what's causing the mod to not show up. As a last resort, you could try moving the .pak mod file from <your steam location>\steamapps\workshop\content\435150\2769254078 to <your documents location>Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Notherus 2022 年 3 月 7 日 上午 1:45 
Sorry for my question but I'm just looking for a bard class mod. However by subscribing and launching the final version, your mod is not in my list of available mods :/
Eedles  [作者] 2022 年 3 月 5 日 下午 9:14 
@igor140 thanks for the feedback, I'm glad you're interested in the mod! There is an in-game indicator of what Beat the player is on (I'm not sadistic enough to make people remember it themselves), which is visible when you have a Beat-based skill memorised.

From my testing and balancing I have found most of the musician skills to be more powerful than base game skills, but not to the extent that I would consider them broken. Where I have included powerful effects, I have attempted to offset them with downsides: using your examples, the AoE revive is over a relatively small radius, making it hard to revive multiple people at once, and the resurrect isn't on-demand, it only activates after a few more Beats. The cursed fog affects the caster and any allies in the way, meaning you can accidentally give yourself decaying if you don't have any magic armour.
Eedles  [作者] 2022 年 3 月 5 日 下午 9:14 
The SP regeneration causes you to lose 1 AP regeneration for its duration, but I will admit it's still a fairly strong skill (On purpose, because I always disliked how hard it was to use more than a couple of skills that cost SP). My justification for making skills do more damage than normal was to offset the way you have to spread your attribute points to learn the musician skills, and to ensure there is no need to focus on one particular damage type.

I could add some mechanism to punish players for using the musician skills 'improperly', but I'd rather not make the mod even more complicated than it already is (besides, I'm currently working on a mod that does something very similar...). This is my first Divinity mod, so I may have gone overboard on the power of some effects, please let me know if in your playthrough you find a skill or effect much too powerful, and I'll have a look at balancing it.
ThatsPolly 2022 年 3 月 5 日 上午 12:45 
LMAO
igor140 2022 年 3 月 4 日 下午 4:28 
aaaannnndddd of course steam comments are the last place on the internet to post things in reverse order...
igor140 2022 年 3 月 4 日 下午 4:28 
i think the easiest way to do this would be having a second buff called "tempo" or something that only lasts one turn and is granted by using certain Musician skills (the ones with four different Beat options). if the tempo buff falls off (for whatever reason, including getting dispelled) before Beat 4, you and allies near you have something bad happens (maybe damage... maybe a random nasty debuff or negative status... maybe both). instead, if you use a valid Musician skill on Beat 4 having maintained the "tempo" buff throughout, you and allies near you gain some decent buff for a couple turns (small vitality regen, +1 AP regen... something like that).

anyway, just my thoughts on this... in the meantime, i really am impressed, and i am now going to push these co-op guys to meet more often (or maybe one to start over... we're still in Act 1...)
igor140 2022 年 3 月 4 日 下午 4:27 
my one concern is that this seems insanely overpowered. i've not tested it out myself, but even some of the statuses and support things seem brokenly abuseable when paired with anything else.

AoE revives, cursed fog at lvl 4, SP regeneration (!!! that's HUGE!), several abilities that obliterate enemy armor types, healing, damage reduction, heavy piercing damage at a massive range... and considering all this is predecated on elemental skills, i'm concerned this would trivialize most of the game. maybe i'm wrong, or maybe it just needs to be tweaked.

to that point, would it be possible to add in a mechanic where you have to keep using the abilities in order to "keep" the beat?
igor140 2022 年 3 月 4 日 下午 4:27 
(this is going to be an annoying multi-post)

this looks absolutely phenomenal. i was always a bit bummed out that lohse didn't have any real "musician" skills... and now she does!

it's obvious you've put a lot of thought into this, and the "beat" thing seems really neat. is there an in-game indication of what beat you're on, or do you actually have to count it?

i'm going to have to hold off on this for a while because i'm in the middle of two different co-op games and one solo game... and the system defecates masonry if you adjust mods mid-game. still, i'll definitely come back for this once those are wrapped up.