Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật






Hills that don't make sense, trenches that dose not work, one choke point that will make u rage, crying rn.
Gives me time as a noobie to experiment and try out the different units, well done map!
Only one thing: it seems that retreating infantry often stops before reaching the base, so the ai dont reinforce and continue to send in battle 1 man squads. It is a real bug or not?
Ingame selber können die Spieler die Map nicht downloaden warum?
Wrong war, but good historical reference.
This was hard AI btw
Thank you for this fantastic map :)
Garrizoning it with a Maxim team gives the MG42 firing arc indicator, but they still won't fire out.
I strongly suspect now that it's an issue present only for those who do not own WFA, if this isn't something that happens to you.
Could somebody else with base game only check this?
Not sure if it's pertinent, but I don't have WFA.
I had no luck getting either infantry or MG squads to fire from the inside.
This vanilla version here HAS NOT changed and never will it be changed.
If you like it even more crazier, check out the Frontline Edition. Link in the DISCUSSION section above.
I have to say, people who object to having an alternative with high pop cap for those of us who want the kind of ♥♥♥♥♥♥♥♥♥♥♥ it produces piss me off. Nobody forces you to play that way, so don't force your preferences on my game.