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报告翻译问题






Pawns just freeze in place.
"WeaponMasteryName" WeaponDefName (Quality)
I updated the mod and changed the format to:
WeaponDefName (Quality) "WeaponMasteryName"
I am assuming that people that enable this option are more interested in the original weapon label with the random generated name being more of a flavor. Unfortunately, due to my poor implementation enabling/disable this checkbox doesn't work retroactively on all weapons. To counteract this, I added a gizmo only visible in dev mode that allows you to reset a weapon's name to its default name. Let me know if you need anything else.
Could you go to the following folder?
C:\Users\YourUser\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
There should be a file named Mod_2766683678_WeaponMasteryMod.xml. Open that with notepad or any text editor. There should be a line that has the tag "chancetonameweapon" with a number. If it's not 0 then you haven't updated the settings properly or there's a bug with the settings menu.
Yes, it's compatible and even for mods without patches, you can still use the bonding system as that just works on any weapon in general.
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillaWeaponsExpanded.xml
[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillWeaponsExpanded.xml
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898431155
Hope it helps anyone!
found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
Thank you for all of your work <3