边缘世界 RimWorld

边缘世界 RimWorld

Weapon Mastery
347 条留言
Sk  [作者] 11 月 17 日 上午 1:10 
@Sarandis My mod doesn't work with weapons that don't have qualities (masterwork, legendary, etc...). I am pretty sure the weapons that you've mentioned most likely don't have one.
Sarandis 11 月 16 日 上午 9:52 
As a Class user, the VWE Makeshift weapons do not appear as a definable weapon, can't give them classes. also I use different class names then the default, so i don't know if the makeshift patch even works. also have a few weapons from other mods not appearing: like Grav/Proton/Advanced Recurve Bow from "More Bows" mod, but their two Greatbows do.
Alexander Zagirov 11 月 2 日 下午 4:40 
Maybe this error somehow related to weapons with no quality (like thrumbo horn)? I also noticed that it’s impossible to assign those weapons to categories.
BunnyJitsu 10 月 31 日 上午 8:05 
@Sk slapped it in a discussion for ya.
Sk  [作者] 10 月 30 日 下午 11:24 
@BunnyJitsu | TTV Can you share an error log with me? I just tested with both vanilla club and vanilla expanded clubs and I didn't get any errors. It's probably a conflict with another mod.
BunnyJitsu 10 月 30 日 下午 3:24 
Currently an error is spamming for having a club equipped or any club from Vanilla Expanded tribal weapons.
Pawns just freeze in place.
Sk  [作者] 10 月 30 日 下午 1:47 
@ZzZombo It already exists in the settings menu. There's a checkbox called "keep original name and quality", it turns the name into the following format:

"WeaponMasteryName" WeaponDefName (Quality)

I updated the mod and changed the format to:

WeaponDefName (Quality) "WeaponMasteryName"

I am assuming that people that enable this option are more interested in the original weapon label with the random generated name being more of a flavor. Unfortunately, due to my poor implementation enabling/disable this checkbox doesn't work retroactively on all weapons. To counteract this, I added a gizmo only visible in dev mode that allows you to reset a weapon's name to its default name. Let me know if you need anything else.
ZzZombo 10 月 30 日 上午 2:44 
Please add an option to keep the default name in parentheses when renaming weapons, so I could tell at a glance what weapon someone has. And if possible, convert all existing weapons to whatever option player has chosen.
Sk  [作者] 10 月 29 日 上午 7:44 
@sanyarkin I've fixed the issue. Thank you for reporting it.
sanyarkin 10 月 29 日 上午 6:03 
causes issues with pawns with certain weapons, most notably centipede blasters, causing them to spam errors and not do anything
Sk  [作者] 10 月 26 日 上午 4:54 
@Alexander Zagirov You're right, nice catch! I've updated the mod and fixed the bug.
Alexander Zagirov 10 月 23 日 下午 3:50 
@Sk It doesn’t. It works when both bond and class systems are active, but you get double bonuses (obviously). When only class system is active you see bonuses added by levels inside character’s infocard but they do nothing.
Sk  [作者] 10 月 23 日 下午 1:18 
@Alexander Zagirov I've just tested it and it's working for me. It doesn't work for modded weapons without a patch.
Alexander Zagirov 10 月 14 日 下午 1:14 
Class mastery system doesn’t seem to work.
Nameless Keeper 9 月 22 日 上午 4:40 
Played for two days, along `Rename Your Weapon` (both with turned off automatic renaming) with no issues so far.
Nameless Keeper 9 月 15 日 上午 3:21 
@Sk Ok; I'm getting home tomorrow and I'm going to check it out.
Sk  [作者] 9 月 14 日 下午 10:45 
@Nameless Keeper I've updated the mod with a fix that should hope resolve your issue. Try it out and let me know if it works out for you. I can't reliably confirm that it is going to fix your issue since I don't have it in the first place but it's worth a shot.
Nameless Keeper 9 月 14 日 上午 11:51 
@Sk thanks for the insight! As soon as I can I will check it out.
Sk  [作者] 9 月 14 日 上午 11:04 
@Nameless Keeper Unfortunately, I cannot find this issue from my own testing. It could be a mod conflict or a bug that's really hard to find.

Could you go to the following folder?
C:\Users\YourUser\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

There should be a file named Mod_2766683678_WeaponMasteryMod.xml. Open that with notepad or any text editor. There should be a line that has the tag "chancetonameweapon" with a number. If it's not 0 then you haven't updated the settings properly or there's a bug with the settings menu.
Sk  [作者] 9 月 13 日 上午 10:03 
@Nameless Keeper That's probably a bug. I'll fix it and let you know so you can update the mod
Nameless Keeper 9 月 13 日 上午 7:59 
@Sk Thank you! I already set the chance to rename on level up to 0%; what happened is that the colonists now rename it without even using it in combat. It doesn't really does much to dissuade me from using the mod (it's awesome), I'd just prefer to not have a single identifiable axe in my colony. Thank you regardless; maybe it's something to look into?
Sk  [作者] 9 月 13 日 上午 6:08 
@Nameless Keeper In the settings menu for the mod, you can set the chance of naming a weapon to 0%.
Nameless Keeper 9 月 11 日 下午 7:02 
Excellent mod, for starters; is there a way to stop naming of weapons?
Sk  [作者] 8 月 12 日 下午 1:19 
@Butcho
Yes, it's compatible and even for mods without patches, you can still use the bonding system as that just works on any weapon in general.
Butcho 8 月 12 日 下午 12:45 
Hey! Are the vanilla expanded weapons included? Laser for example?
Merlijnvm 7 月 15 日 下午 3:34 
@Sk Cheers man, glad to have you back! Hope you are enjoying the new DLC as well
Troublesomeknight 7 月 15 日 下午 3:33 
Good to see you're still alive lmao.
Sk  [作者] 7 月 15 日 下午 1:46 
@Merlijnvm I only managed to test the mod for vanilla. Most of the patches are probably broken since they're so outdated. I thought about removing them honestly but I'll wait and see if I get more error reports. Regardless, I pushed a new version with the fix for VWE.
Merlijnvm 7 月 15 日 下午 1:07 
Hi SK Thanks for the update and welcome back. Just wanted to inform you that the mod throws out a error related to vanilla weapons expanded.

[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillaWeaponsExpanded.xml

[Weapon Mastery] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Steam\steamapps\workshop\content\294100\2766683678\1.6\Patches\VanillWeaponsExpanded.xml
The Gunslinger 7 月 15 日 上午 11:25 
TY
Sk  [作者] 7 月 15 日 上午 10:36 
Hi everyone, sorry for the disappearance. I've updated the mod to 1.6 and I will be actively maintaining it for the foreseeable future. Thank you @Mlie for keeping the mod alive.
JessieFeathers 2024 年 6 月 4 日 下午 1:41 
1.5?
The Gunslinger 2024 年 4 月 12 日 上午 10:06 
Plz update!
PGMP 2023 年 9 月 4 日 下午 4:32 
- Suggestion - It would be cool if pawns also have a weapon preference when they are generated. That way you can equip that pawn with their weapon of choice.
JessieFeathers 2023 年 7 月 20 日 上午 11:25 
1.4?
FTLSquirrel 2023 年 3 月 4 日 下午 5:02 
Mile I love you!
Redtor 2022 年 12 月 6 日 下午 12:55 
@Mlie you beautiful person.
Mlie 2022 年 12 月 6 日 下午 12:44 
pelusa gaming 2013 2022 年 12 月 4 日 下午 12:01 
bro will you update to 1.4?
Rainoa 2022 年 12 月 4 日 上午 11:00 
to bad i never know about this mod till after 1.4, i would have loved to try it out =^.^!=

found it from a mod list in a vid sires on the YouTube, looked really amazing, hopefully the author is well & can someday find time to update =^.^=
qc 2022 年 11 月 14 日 上午 12:08 
@TiagoSSJ2007 If I were a modder, your incessant nagging would make me LESS likely to update this mod. Stop it.
pelusa gaming 2013 2022 年 11 月 13 日 下午 9:39 
bro 1.4
bearhiderug 2022 年 11 月 8 日 下午 4:20 
Any option to have the skill gain, and weapon mastery without weapons being renamed?
pelusa gaming 2013 2022 年 11 月 8 日 下午 12:41 
1.4 ???
Chiseled Cactus 2022 年 10 月 29 日 上午 2:10 
Hello! definitely looking forward to a 1.4 update if/when you're able to! tried myself, but the knowledge needed was past just a smol edit of "change from 1.3 to 1.4" so I could not.

Thank you for all of your work <3
pelusa gaming 2013 2022 年 10 月 26 日 下午 7:45 
1.4?
The Gunslinger 2022 年 10 月 26 日 下午 3:20 
Update Please
zayden 2022 年 10 月 23 日 下午 7:02 
pls :)
Nobnab 2022 年 10 月 22 日 下午 12:05 
yes, pls update
Vinlic 2022 年 10 月 22 日 上午 8:14 
Any plans for update to 1.4?