安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






video literally GTA 5 on low settings.
the cubemap files are repacked into the BSP map file but the "HDR" cubemap files are found in "Left 4 Dead 2\left4dead2\materials\map\<mapnamehere>"
what I did is I went into the BSP map file and extracted "materials\map\<mapname>" inside of the BSP and put it into an add-on
where do i find the cubemap files once they're done baking?
I'm not sure if you need sv_cheats to build cubemaps..
By all weapons do you mean melees too or just the guns?
@PeopleLikeStuff - the L4D1-style walking is true. I'll touch up the viewmodel animations and release them eventually
Is that something you'd consider releasing? Since it looked neat in the vid
Also if you don't mind me asking, what mods are you using in the video? (The shotgun and deagle looked a little tweaked+the bile bomb)