Left 4 Dead 2

Left 4 Dead 2

(Vanilla Reshade) Valve Guns Texture/Reflection Fix
46 条留言
Shao  [作者] 4 月 21 日 上午 9:46 
There's nothing like that in the original files.
aeiou 4 月 21 日 上午 3:39 
you forgot to add v_sniper_a_n.vtf
s1wx3 2024 年 12 月 27 日 下午 1:59 
good
Shao  [作者] 2024 年 10 月 26 日 下午 7:19 
It definitely will because those probably use the same files and more to work.
Heraldo Xavier 2024 年 10 月 26 日 下午 7:08 
Question: would this conflict with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3349056721 ? From what i understood yes, but i'm not sure
Shao  [作者] 2024 年 10 月 14 日 下午 3:36 
You're gonna have to unpack and manually do it yourself, no way to do this without removing the whole thing.
yoru 2024 年 10 月 14 日 下午 2:52 
any possible way you could update your mod so it doesn't conflict with this spas? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3348802226 it uses a vmt to add glowsights
dingus 2024 年 10 月 3 日 上午 1:59 
@yoru -- I've updated it now so it should no longer conflict with this add-on.
dingus 2024 年 10 月 2 日 上午 9:31 
It's because this add-on now includes textures for TLS weapons as does my add-on. If you just make sure mine's above this in the add-on load order or subscribe to mine after it'll be fine :health:
dingus 2024 年 10 月 2 日 上午 9:23 
¯\_(ツ)_/¯ I'll investigate why
yoru 2024 年 10 月 1 日 下午 7:14 
god dammit ding dingus, now the addons are in red
Shao  [作者] 2024 年 10 月 1 日 下午 7:13 
Yes because Dingus had me fixing the files. It should be the same.
yoru 2024 年 10 月 1 日 下午 6:53 
dingus 2024 年 9 月 23 日 上午 1:23 
I do have all the files ready and working and I'd be happy to send them to you to update the add-on with to save you the trouble :)
dingus 2024 年 9 月 23 日 上午 1:22 
Also by copying the VMT files for the base weapons and then editing the basetextures to TLS skins, it fixes the reflective alternative skins as well :health:
dingus 2024 年 9 月 23 日 上午 1:21 
No problem! In the UZI TLS skin it is incorrect -- "uzi_worn.vmt" under basetexture it's the original UZI skin -- "$basetexture" "models\v_models\weapons\smg\uzi"

My mistake I didn't notice I referenced the wrong weapon! The silenced SMG (smg_a.vmt) is fine
Shao  [作者] 2024 年 9 月 21 日 上午 12:09 
Not sure I understand. Looking at it it says

"$basetexture" "models\v_models\weapons\smg\smg_a_worn"

Which is how they use it in the default file.
dingus 2024 年 9 月 20 日 上午 6:29 
It's to do with TLS weapons having too much gloss to them -- I've edited the files and they're exactly like the normal ones but I also noticed that in "smg_a_worn.vmt" you've incorrectly used the normal skin instead -- "$basetexture" "models\v_models\weapons\smg\uzi". I've made the correction so I'd be happy to send you all the VMT files to update this add-on :)
dingus 2024 年 9 月 20 日 上午 2:41 
Hi mate, just sent you a friend request cause I just wanted to ask about this add-on :health:
好机会小渡 2023 年 8 月 31 日 下午 6:42 
cool
Shirane Hane 2023 年 4 月 18 日 上午 4:09 
the lens of military sniper (G3) have an issue of texture missing
(^^^) Xeno 2023 年 3 月 13 日 上午 11:24 
I'm curious if you have a mod for fixing the shading for the weapons.

https://paste.pics/8631a7eb731427df5d4d83013afa7a06
Shao  [作者] 2022 年 9 月 10 日 上午 10:47 
I haven't done TLS skins yet.
BoxOfMysteriez 2022 年 9 月 9 日 下午 9:27 
Great job on this although it seems like the unique hunting rifle skin for the 2nf half of hard rain is missing the improvements
Shao  [作者] 2022 年 6 月 1 日 下午 2:20 
You mean import? They shouldn't be, do remove the alpha channel in gimp and save them as .tga always. Forgot to mention that.
Wesker's Girlfriend 2022 年 6 月 1 日 下午 12:35 
Do Phong exponent textures need to be as transparent as when I export them?
Shao  [作者] 2022 年 6 月 1 日 上午 11:41 
Create a normal map in VTF as BGRA8888 to avoid compression, switch to the alpha channel, copy the alpha channel into an editing app like GIMP, invert the colors then it's up to you whether you want to set the Blue channel to 0 just for the sake of not being used while what most recommend for the Red channel is around 125.

You should have your exponent after that.
Wesker's Girlfriend 2022 年 6 月 1 日 上午 3:13 
How would you make a phong exponent texture?
Shao  [作者] 2022 年 4 月 12 日 下午 4:49 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2096778482

This guide has a bit of info on how manage files so that you unpack and pack vpk, all you want to do is open .vmt files with any text program that you like then change the settings from there. Everything should be relative to their name in the files.

https://developer.valvesoftware.com/wiki/$phong
https://developer.valvesoftware.com/wiki/$bumpmap
https://developer.valvesoftware.com/wiki/$envmap

Those links explains what and each setting may do, if one is missing you can always google. Generally what makes the weapons look good here is not only the settings but also the fact that it has "phongexponenttexture" as well. "bumpmap" should normally be included as well with those weapon mods.

If you really want to keep it simple and change specular reflections, "envmaptint" is what you should change to "0.001 0.001 0.001" for the least reflection. Comment out "envmap" related settings if you can't find it otherwise.
GI Jeff 2022 年 4 月 12 日 下午 4:06 
Lol, let me rephrase that. I like how you make the vanilla weapons look, and I'm interested in making personal edits to other weapon mods so they match, instead of the vanilla weapon looking normal while the modded weapon glows in the dark in comparison. What would be required to do so?
Shao  [作者] 2022 年 4 月 12 日 下午 2:45 
This mod should not affect anything but vanilla assets unless said other mods use them. What do you mean by other weapon mods?
GI Jeff 2022 年 4 月 12 日 下午 2:30 
Love the heck out of this mod, but it makes other weapon mods look even shinier. What would I need to do replicate the settings on weapon replacements?
Shao  [作者] 2022 年 4 月 3 日 下午 3:22 
They don't because the TLS model of the HR has no lens apart of the weapon body unlike the old default, I assume so because I do have it properly set and nothing happens. As for the military it never had one. Would need the apply it to the entire weapon model to work for either of those models which is a shame because it doesn't look good really when it's all over the weapons.
Alastor 2022 年 4 月 3 日 下午 2:21 
Are sniper scopes not supposed to reflect at all with this mod? I kinda miss the reflections on those.
Quiet Monarch 2022 年 3 月 26 日 下午 1:04 
thanks
Shao  [作者] 2022 年 3 月 26 日 下午 12:54 
Okay this was due to the fact that the TLS Hunting Rifle UV Maps haven't been properly re-done where it can use older textures, it instead has all of it's phong details ignored in the texture. I had to do the same for this mod rather than using the original textures.
Shao  [作者] 2022 年 3 月 20 日 下午 4:48 
What's that problem exactly? Can't really tell other than perhaps env_map not being clear enough on the lens.
Quiet Monarch 2022 年 3 月 5 日 下午 12:45 
there is problem with last stand hunting rifle reflections
Shao  [作者] 2022 年 3 月 3 日 下午 3:41 
For those who like this mod, release for melees is out. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2772145737
Shao  [作者] 2022 年 2 月 28 日 下午 9:49 
Minimal HUD by Endryu
Curator 2022 年 2 月 28 日 下午 3:06 
What hud mod are you using in the video?
Shao  [作者] 2022 年 2 月 22 日 下午 12:42 
Yes that's on the to do list.
Alastor 2022 年 2 月 22 日 上午 10:20 
Will you be making the same mod but for melee weapons like the old one?
Shao  [作者] 2022 年 2 月 20 日 下午 3:57 
Hardly since the effects already are in the vanilla game technically, only a slight increase in ram usage from the extra exponent maps that were missing. It's important to keep in mind that those visuals will only show on high/very high shaders.
Evan de Aspecto Ozaru 2022 年 2 月 20 日 下午 3:36 
This may be a dumb question but, Will it have any impact on the game's peformance?