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-Dual Wield: Steam\steamapps\workshop\content\763890\2756354527\assets\data\effects
-Spirits: Steam\steamapps\workshop\content\763890\2321888303\assets\data\effects
Is the location changed?
I noticed in your Augments mod that there used to be a similar problem with the Throwing Axe/Knife, so maybe it’s the same fix?
About not having all the spirits maybe you can ask a Dev I'm afraid I can't help you.
Also despite my long playtime I never really got the spirits to modify all armor/weapons I wonder if this is normal... Should I try reinstall the game
"canBeCrafted": false,
"onlySpawnById": true,
for:
"canBeCrafted": true,
"onlySpawnById": false,
inside items folder, also if you use Expanded Spirits you have to change the rapiers there too.
You made me find a mistake with basic offhand dagger attacks, i didn't realize cause it was solved by Expanded Spirits, apologies (it's the problem to separate the mods).
I will try to analyze better the logs, but two players that send me logs show crashes in battles after an event that modifies the battle by the mod: "New Events". I strongly suggest you keep an eye if the malfunction or crashes happens in this battles, it may be a conflict between the mods but it's weird.
Anyone that want to send me logs when bugs happen is very welcome, they are usually very helpful to solve issues. I'm smoker#7942 in discord.
Be aware having dualwield after spirits mod will mess the categories of basic offhands weapons (but maybe it's just a category issue no effect during play or getting spirits).
One cost attack it's intended, you can attack two times if you dont move or you can choose the weapon to use. But it's very easy to change, I added an explanaition in the description.
Change this part:
{
"template": "SELF",
"cost": { "class": "ActionPoints" },
"missionFeedback": { "orientTo": "target" }
},
for this:
{
"template": "SELF",
"cost": { "class": "ActionPoints", "actionPoints": "free" },
"missionFeedback": { "orientTo": "target" }
},
If you look at the book attack it has cost one.
You can open all files at once in a project using a good text editor like Atom, and just change all "cost": "one" for "cost" "free" at the same time and it's done.
Alternatively you could add the content of the mod manually to another mod already loaded in the campaign. Just make sure dont override anything when copying but integrate it. If the mods have dif files names just copy.
For me is working alright, if you want tell me the exact crossbow that you are having issues and i will check the item file but i change everything together so it's weird that only one is having issues.