Sid Meier's Civilization V

Sid Meier's Civilization V

Industrial Building Pack
25 条留言
roxas5538 2018 年 11 月 1 日 上午 8:20 
Does this not workwith any tech tree alterations, like the Enlightenment era?
ckursatkaya 2017 年 12 月 25 日 上午 10:31 
working thx
TY 2015 年 12 月 14 日 上午 7:38 
Could you please change the name of the ranch so I can play this mod with JFD's US mod? Thx a lot and keep up the good work.
AnOrangeTractor 2015 年 8 月 21 日 上午 9:09 
Worked on BNW with other building mods. Check to make sure standalones and other modpacks do not conflict with the same buildings.
Livigy 2014 年 9 月 6 日 上午 1:11 
thecrazyscotsman can you make a mod that creates a goody hut when razing another civs city. There should be more rewards for "pillaging" such as utilising another civs tech, stealing their cultural/reglious relics and taking in war refugees etc.
Mingos 2014 年 8 月 6 日 上午 10:29 
So does this mod require BNW or does it just work on it?
Bullwinkle 2014 年 7 月 4 日 上午 7:45 
Synergy, even.
FurryGuyJeans 2014 年 7 月 3 日 下午 9:46 
Another possible requirement for Biofuel could be having a Chemist. A mod building requiring another building from the same mod. Synchronicity! ;)
FurryGuyJeans 2014 年 7 月 3 日 下午 9:41 
@thecrazyscotsman, I am glad you like the idea, I never seem to have enough oil to run my empires, peaceful or warmonger.
thecrazyscotsman  [作者] 2014 年 7 月 3 日 下午 7:16 
Yes, these buildings are properly flavored, so the AI does use them.

@FurryGuyJeans - that's an excellent idea!
Flagellation Nation 2014 年 7 月 3 日 下午 2:48 
shouldn't the grocer need refrigeration instead of biology?
devilonbothyourshoulders 2014 年 7 月 2 日 下午 6:53 
I quite like that idea FurryGuyJeans... unfortunately I am not the creator, nor do I have any ability at creating mods. I hope he listens to your suggestion!
Bullwinkle 2014 年 7 月 2 日 下午 6:24 
I suggest you add some info to the description above: cost to produce the buildings and cost to maintain the buildings...and whether the AI civs use these builidings.
FurryGuyJeans 2014 年 7 月 2 日 下午 4:11 
One addition I'd suggest:

Biofuel
+1 oil, +1 production, -1 food on Wheat (or whatever that tile is called). City must have factory. Requires refrigeration
Yeezion 2014 年 7 月 1 日 下午 6:49 
Like Resurection said, do the AI use these?
White Out 2014 年 6 月 30 日 下午 8:10 
Does the ai use these buildings well?
zArkham4269 2014 年 6 月 30 日 上午 11:07 
BTW, shouldn't ranch be activated on Refridgeration or Railroad? (I say railroad simply because they did have cooler cars prior to refridgeration)
zArkham4269 2014 年 6 月 30 日 上午 11:05 
I play my games with most of your mods and I still stand by my comments made regarding your other mods. I think that while these are all awesome buildings, I think they need to replace previous buildings. I say this only because by having all these extra buildings, by the time you get to the late game, you can be just ROLLING in money, especially if you're playng with a mod that uses a "Historic" speed allowing for longer time between techs but still being able to build units and buildings quickly.

I mean by industrialization, I can found a city and pretty much buy every available building every few turns. (Of course I'm sure the Corporations mod doesn't help this but still...)
Robo-Pig 2014 年 6 月 30 日 上午 5:43 
+1 food on horses XD. But stil, horse meat is really nutricious, and quite tasty.
Asmodon 2014 年 6 月 29 日 上午 11:44 
How do I use these packs? they are not showing up in my mods
Waitrose 2014 年 6 月 29 日 上午 10:57 
Awesome
thecrazyscotsman  [作者] 2014 年 6 月 28 日 下午 3:57 
Thanks guys!:summersun:
mamedina555 2014 年 6 月 28 日 下午 12:27 
nice pack!
A.M.G. 2014 年 6 月 28 日 上午 3:25 
Very good pack for industrail era,civ 5 needs like this packs.

Surfal 2014 年 6 月 24 日 下午 3:40 
Very good selection, even better than most of your mods. I can't wait to add this mod to my next game.