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ERROR: General , 1743958168769> 0> LuaManager.getFunctionObject> no such function "stAdd5TailoringXP"
ERROR: General , 1743958168769> 0> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "stAdd5TailoringXP" in recipe "Twist Twine into Rope"
do these lines matter anything? or insignificant
I'm hoping with the next update and the mod changes I'll be able to fix this. I'll probably end up refactoring the lua code for the update changes anyway.
I will never let you go again !
* Lg Utility Pack (Front)
* Lg Utility Pack (Back)
* Utility Satchel XL
* Utility Belt
* Gun Belt
Unequipping these items with Clothing Preset works just fine, it's only equipping them that deletes the item.
I tested Clothing Preset with the Clothes Box Redux mod, and their modded containers appear to be working just fine with Clothing Preset - even the Bank Robber Chest Rig, which AFAIK also uses a custom slot like your Utility Satchel XL does (idk if that helps lol). Hope it's possible to make these two mods work together because I love the containers from ST.
yeah in my mind i was sort of thinking about sticking the 2 ends of the cap together like a hinge (where the adjustable strap or ponytail slot is) which becomes the bottom of the carrying area
and then making a hole for a sheet rope, into the harder/visor area to become the top of the bag where it closes and we carry it from :) but yeah anything you can do to use them in some way will be cool :)
@thine_pale_one -- I will have to look at the durability mod and see if I can add an option if that mod is also installed. I like the idea of durability increasing the higher you skill. As far as the leather armor or padding armor, I would love to add something like this but I don't really have the 3d modelling skill to create to clothing. Once the bigger animals are part of the game, the ability to make armor/clothing from their hides would be fun.
I dumped the inventory item data:
{
name = "钉子",
displayName = "钉子",
type = "Nails",
fullType = "Base.Nails",
category = "Item",
displayCategory = "Material",
scriptItem = {
name = "Nails",
fullName = "Base.Nails",
displayName = "钉子",
typeString = "Normal",
displayCategory = "Material"
}
}
To fix any existing denim backpacks or gun belts run the repair recipes on them to convert to the updated items.
I'm actually working on adding other language support so I have to add all the items names in again for the localization files.
Thanks for the feedback.