安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
the mission doesn't do anything for faces specifically except for vanilla civvies where they are pulled specifically from the civilian face array. if you have a faction mod that sets default faces and lacks the randomization array, that's a problem with the faction mod, not the mission. more specifically, there is a function that extracts face in cfgFaces based on the identityTypes configured in the individual units (using BIS_fnc_GetCfgData). if this isn't populated, it'll fall back to whatever the default identity is for the unit as configured in the faction data.
try the mission with just Prarie Fire, ace, and cba_a3 and see if it still happens. maybe something in SOGPF changed somewhere. if you can get me an rpt from a mission that has this issue i can try to debug it.
yes, in the cba_settings.sqf file in the root of the mission, edit the lines
force ace_hearing_disableEarRinging = true;
force ace_hearing_enableCombatDeafness = false;
to
force ace_hearing_disableEarRinging = false;
force ace_hearing_enableCombatDeafness = true;
while a bit of effort was taken to choose the APEX green hescos, the compositions that are randomly spawned are as-is and not period correct. doing so would require creating new compositions entirely unfortunately, which is quite time consuming.
sure thing
unfortunately no, unlike insurgency, the mission generator depends on scripting to create/assign fire support. i've been working on a fix for dedicated servers where it is broken, however currently it is only functional on self-hosted servers (or non-dedicated servers). i do not have a working, reliable fix for fire support at this time.
hopefully once i get some time away from work i can finally get something working for it.