Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Always Capture Artillery
60 kommentarer
BroccoliChad 7. mar. 2020 kl. 10:19 
thats cute as hell.
DoktorFar 11. mar. 2018 kl. 9:00 
ok thank you for answering ^^
Phalangitis  [ophavsmand] 10. mar. 2018 kl. 11:15 
It works with vanilla for sure. I also think that Dei has something similar but if it does not then it works also for DEI
DoktorFar 8. mar. 2018 kl. 11:06 
Also you end the description mentioning DEI incompatibility, but starts with mentioning that it is working, so does that mean you have confirmed it works with DEI or just confirmed it works with vanilla?
DoktorFar 8. mar. 2018 kl. 11:04 
So you can just keep growing your army to umlimited size by capturing artillery? There's no limit?
Phalangitis  [ophavsmand] 22. okt. 2017 kl. 21:59 
no problem. You will have 21 units
Radscorpion 13. okt. 2017 kl. 0:28 
Great mod! But, will I get 21 units in an army, if I capture 1 artillery piece with a 20-unit army?
Tayis 11. aug. 2015 kl. 13:54 
But but... i want artillery ships as barbarians :P... also its pronounced like eye-zle.
Phalangitis  [ophavsmand] 11. aug. 2015 kl. 5:22 
This mod cannot cause a crash.The only explanation is that the problem is elsewhere mate.
Venator Vicain 10. aug. 2015 kl. 17:22 
@Phalangitis
The problem does persist when some mods are enabled, but I haven't been able to pinpoint them. Otherwise, the problem is fine so far. :D
Phalangitis  [ophavsmand] 10. aug. 2015 kl. 15:13 
Sorry for the delay guys i was away for a few days..
@slyper you still got the problem?
@Lyzle no ship capturing possible sorry friend.Also you get the full unit.
Cheers
Tayis 2. aug. 2015 kl. 23:54 
If you destroy 1-3 out of 4 artillery peices in a enemy unit do you still get the unit but have to wait for more to be constructed or something?
Tayis 2. aug. 2015 kl. 18:59 
Could you please consider making a mod for capturing ships (all ships that have not been sunk, but thier crews are dead and a random 1/2 of the fleeing heavy ships if you have at least 6 light ships that survived the battle. That would add more use to lighter ships)?
Venator Vicain 1. aug. 2015 kl. 0:13 
Crashes upon start-up. TWC's Rome 2 mod manager reports no conflicting files associated with it.
Raynor 28. jan. 2015 kl. 18:57 
So this mod removes artillery from barbarians or do I need to find one? If so what do you use?
Phalangitis  [ophavsmand] 19. dec. 2014 kl. 14:11 
Sorry haven't test it that.Never hapened to me..But i guess not..
Bakhan 19. dec. 2014 kl. 12:11 
If you are telling your troops to retreat, rather than them breaking and running, do you still lose arty if they get away with the engines?
Phalangitis  [ophavsmand] 18. okt. 2014 kl. 14:47 
sorry not doable..
Malik Ramo Beed Al Ba'al Boomie 18. okt. 2014 kl. 11:46 
can u do it where u can add a sugestion where u can capture enemy soilders and get them to fight for u
Samurai08 31. aug. 2014 kl. 12:41 
Ah ok
Phalangitis  [ophavsmand] 31. aug. 2014 kl. 12:37 
You can keep it..Listen in some mods (like many of mine) barbarians they cannot construct siege equipment because in history they did not have.So with this mod this is the only way to get some..
Samurai08 31. aug. 2014 kl. 8:36 
Then what do we do with it
Phalangitis  [ophavsmand] 30. aug. 2014 kl. 21:11 
you cannot sorry
Samurai08 30. aug. 2014 kl. 18:19 
What do u do with the captured arty, u should be able to sell it
Phalangitis  [ophavsmand] 18. aug. 2014 kl. 8:04 
oh i guess AI does disband accordingly (never happened to me before..)
lil_tyke 18. aug. 2014 kl. 6:12 
thanks. But I was referring to the AI in terms of disbanding?
Phalangitis  [ophavsmand] 18. aug. 2014 kl. 2:41 
yes you can disband artillery if you acnt afford it.For no artillery for barbarians i know of two mods.One is Macles's and the other is mine called elite and balanced enemies.It involves all barbarians except Gauls and Alp Celts which where known as good mechanics.Even them though they reach machine building capability a little bit later than other civs.
lil_tyke 18. aug. 2014 kl. 2:37 
And what mod do you use so Barbarians can't build artillery? and what factions does it apply to?
lil_tyke 18. aug. 2014 kl. 2:35 
Do the destroy said artillery when they can't afford upkeep?
IL4zzi 2. aug. 2014 kl. 3:52 
It has been working with DeI since last DeI patch (yesterday). I still have no idea what possibly made it so that it didn't work, but like I said it works now fine :D
Phalangitis  [ophavsmand] 29. juli 2014 kl. 22:21 
to all of you i am already on vacation but after 30/7 and until 15/8 or so i will loose all internet access plus i will not have my pc with me.So be patient and i will adress any problem or wish upon my return.Have a nice summer all of you..
Phalangitis  [ophavsmand] 14. juli 2014 kl. 9:14 
i was sure that it worked but some people reported otherwize so i guess i dont know..sorry
BunnyPoopCereal 14. juli 2014 kl. 9:10 
so does this work with DEI or not?
HappyMonk3y99 13. juli 2014 kl. 19:16 
HAHAHA i disabled it for my multiplayer campaign BUT I STILL GOT THE STUFF LOL
Phalangitis  [ophavsmand] 10. juli 2014 kl. 11:38 
ok thanks for the feedback..will add to my description
IL4zzi 10. juli 2014 kl. 10:21 
Yeah 100% (tested with every possible solution), but DeI might have a similiar ability that makes the game crash. Still a great mod we have here even, if it doesn't work with DeI.
Phalangitis  [ophavsmand] 9. juli 2014 kl. 13:50 
thats odd..this is so light that should not affect anything.Are you sure it is this mod?(it is only one line of code..)
IL4zzi 9. juli 2014 kl. 10:49 
Well i feared that something like this could happen... crashes with DeI after end turn.
IL4zzi 9. juli 2014 kl. 10:14 
Must have!!! 5/5
Phalangitis  [ophavsmand] 7. juli 2014 kl. 0:37 
no.Only after battle you can capture the machines enemy leave behind
Adrian Maximillian 6. juli 2014 kl. 21:33 
can you capture enemy's artillery during battle and use it against them?
Mr. X 4. juli 2014 kl. 8:45 
I really hope that works out for you, Maybe mothers could give rome the feature it should have had at release. fingers crossed on this one
Phalangitis  [ophavsmand] 4. juli 2014 kl. 7:00 
i have made something and testing it but i dont keep my hopes up..
Mr. X 4. juli 2014 kl. 5:33 
Awesome Idea! Epic!
any way to do something similar with surrendered enemy ships? I loved that you could capture ships in earlier titles
Phalangitis  [ophavsmand] 29. juni 2014 kl. 6:43 
THanks andreashs49 for your feedback..
Official_Hawkeye 29. juni 2014 kl. 5:02 
it works for me, as long as your army aint maxed out (have 20 units in it) u get some free artillery :)
Tally-ho 28. juni 2014 kl. 23:23 
lol
ChivesKirk 28. juni 2014 kl. 10:38 
I just learned that I could capture artillery a week ago, and I've been playing this game for around six months. Now I find this mod...
Phalangitis  [ophavsmand] 25. juni 2014 kl. 22:21 
Any news guys from the 12 that trying it?
Phalangitis  [ophavsmand] 25. juni 2014 kl. 10:49 
true.. but either way you will have to find one eventually :)