Europa Universalis IV

Europa Universalis IV

1.37 Doge's Anbennar - Estate System
91 条留言
ComradDoge  [作者] 10 月 5 日 下午 9:05 
nay
smirkyshadow 10 月 5 日 下午 2:18 
Is there a non anbennar version?
Shadow 9 月 26 日 下午 12:42 
steamversion

but i spent the whole day figuring out what causes the problem. Its not your mod.
Its an issue with Anbennar Dev Points Mod. Also they have issues with buildings interface because they add buildings too. not much but it is enough. This is so sad for me. Whats the point of deving provnces when i cant develop tradegoods... Also have you considerd adding more tradegoods that can be upgraded? like grain fish etc?
ComradDoge  [作者] 9 月 26 日 上午 10:46 
steam or git version?
Shadow 9 月 26 日 上午 8:24 
for some reson it adds the brahmin estate from basegame above the normal clergy. you cant give priviliges to them or seize land
💖⎛⎝Silver Knight⎠⎞💂☢☣ 7 月 19 日 下午 9:23 
Update?
Illicitline45 7 月 19 日 上午 2:09 
Is there a visual only version for Anbennar?
ComradDoge  [作者] 2 月 6 日 上午 3:18 
artificer stuff now looks nice
WhirledPeas 2 月 4 日 下午 3:00 
Can verify that the @Anscylla solution is viable. There is probably a better layout fix for the container holding the privileges to balance the negative space.
Skasaha 1 月 30 日 上午 1:33 
I'm also getting the checksum issue. I have no idea what it's doing, but when I looked at performance monitor it seems to be trying to read 3MB/s from the wrong drive (EU4 and the mods are on an SSD, it's reading from my HDD). Very rarely it gives up and just continues as normal with no issues in-game.

I also haven't bothered to figure out which of the three Doge mods it is, I'm too lazy for that.
Anscylla 2024 年 12 月 18 日 下午 6:15 
@ComradDoge
Change > in > countryestateview.gui > in > name = "privileges_list" > size for > size = { x = 500 y = 150 } >
so that privilege list is scrollable with 16 privileges for Artificers (idk, that just helped in my case)

Other than that, you probably should get rid of that estate interaction for artificers since with new UI it's redundant
Nobleman 2024 年 12 月 16 日 上午 4:25 
A new update has arrived for Anbennar. When I open it with Anbennar, it stays on the waiting screen for a long time and freezes at "creating checksum".
ComradDoge  [作者] 2024 年 12 月 15 日 上午 9:33 
Has something been added that breaks something?C ause otherwise this should work fine
Nobleman 2024 年 12 月 14 日 下午 3:40 
update
Seper24 2024 年 12 月 8 日 下午 11:45 
I can't play Anbennar without this, the only issue I've had is steam barons (Gor Burad's merchant class) the seize land does not work. Otherwise every nation I've played have had no problems :summer2019city:
Sceleus 2024 年 11 月 6 日 下午 1:40 
Thanks, everything works perfectly anyway.
ComradDoge  [作者] 2024 年 11 月 6 日 下午 12:36 
No clue, but I only really touch estates so it shouldn't conflict. Don't see why those mods would touch estate interface.
Sceleus 2024 年 11 月 6 日 下午 12:15 
Is it compatible with "Development Points" + "Anbennar - Dev Points Compatch" ?
It seems so, but it would be good to know for sure. Thanks.
ComradDoge  [作者] 2024 年 9 月 25 日 上午 11:08 
Nope, closest would be my Doge Shattered Europa mod but that has other stuff as well
Next Door 2024 年 9 月 25 日 上午 10:31 
Is there the vanilla version?
Kikås Balltorpsson 2024 年 6 月 22 日 下午 1:55 
Although i now realize that privligies are added and revoked immediatly from the new artificery UI, so it's not really a problem :)
Kikås Balltorpsson 2024 年 6 月 22 日 下午 1:47 
The new Anbennar update allows for more than 8 privliges for artificers, and after 9 there's no way to add more with the current UI. Will this mod be updated to account for that? Thanks for a great mod either way.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 2024 年 4 月 20 日 下午 6:43 
The Elder Scrolls version?
✙ÇŘŪŚÃĐĘŖ 2024 年 3 月 31 日 上午 2:54 
Huh, well shit, seems it's doing some of the submods to anbennar i'm using, very well then, not your conern i guess, sorry for false alarm sir.
ComradDoge  [作者] 2024 年 3 月 30 日 上午 5:55 
Wdym, anbennar only allows 8 per estate
where are you getting 16
✙ÇŘŪŚÃĐĘŖ 2024 年 3 月 30 日 上午 3:39 
So uh.. mod really cool and stuff but i have a little problem, Anbennar allows you to have up to 16 privilages per estate and uh... Ui only fits 9 and i can't scroll through them, can't add new privilages on top, and reworking them all just to give one single privilage that is requires by mission tree takes eternity and sorta ruins the game. Could you pehaps make the estate privilage ui scrolable on change it in other way?
ReconUHD 2024 年 2 月 14 日 下午 3:31 
It is not entirely working but it is very important that the vanilla crownlands be reworked in a mod with 5 estates for 90% of the countries. The vanilla influence scaling does not fit.
Copper Spike 2024 年 2 月 10 日 下午 3:27 
could you make the sieze land work with dwarven knowledge and their runesmiths? though judging by the rest of the comments an estate agnostic system might be desirable, don't know if that's worth it effort wise tho, might require more scripting or something than is pleasant
ThatCozyBear 2024 年 1 月 5 日 上午 10:04 
amazing work
Ultra Smurf 2023 年 12 月 27 日 上午 10:43 
It does not appear that you can seize land from the eunuchs with this mode enabled
dmeyster 2023 年 12 月 2 日 上午 7:30 
messed up land revoke from kherovalshi estate (ogre oni gets it via mt azjakuma tag y01) and kabiurgarko, when u choose to revoke from kher u get to revoke from kabiur and vise versa
dmeyster 2023 年 12 月 1 日 上午 4:50 
after clicking return to selection (picked adventurers) all is normal..
dmeyster 2023 年 12 月 1 日 上午 4:50 
playing in escann, got castonah patricians, when selling land i can sell it to: (normal) clergy, nobles, mages, adventurers, patricians, (not normal) ahati and adeen
ComradDoge  [作者] 2023 年 11 月 22 日 下午 11:54 
For the time being try not to alt tab and just let it load that might help, I'll try to look into it as that is a bit weird since its not really intensive sub-mod.
Salimdor 2023 年 11 月 22 日 下午 1:08 
I dont know why but with this mod active the game gets stuck "at load checksum". With it disabled starts like a charm. Could you advise me what am i doing wrong? Thank you in advance...
ScH 2023 年 11 月 21 日 上午 10:05 
Yeah, no worries. As I mentioned, it doesn't really affect anything besides the look while you're scrolling. I any case, the rest of the mod is amazing and you've done an amazing job with it.
ComradDoge  [作者] 2023 年 11 月 21 日 上午 9:54 
I know what you mention, sadly I do not think I can do anything about it, it's just a case of how the text works at the bottom of that whole UI element.
ScH 2023 年 11 月 21 日 上午 9:27 
Estate privileges kinda overflow their description window in the newest update. Although it's nothing game-breaking. And now that I read the graphical issues part of the mod description, it might just be like that for the mod?
The only other sub-mods I'm running are the monument ones, but those shouldn't change interface of the game, right?
Braskan, the Void's Tear 2023 年 8 月 11 日 下午 4:24 
Yeah came to report likely some error in the code that causes load times to be like a hour
SolidSpaceDisk 2023 年 7 月 30 日 上午 12:39 
this eats memory and increase load time significantly in bitbucket version, other doge submods are fine
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2023 年 4 月 21 日 下午 7:59 
thanks awesome duo of mods
ComradDoge  [作者] 2023 年 4 月 21 日 下午 6:46 
To the steam version of Anbennar, yes. It might still work with the bitbucket version but who knows
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 2023 年 4 月 21 日 下午 5:08 
im assuming this is still up to date?
ComradDoge  [作者] 2023 年 3 月 13 日 下午 2:22 
No there is not
Vespapinga 2023 年 3 月 12 日 上午 11:42 
is there any mod that takes this kind of estates sytem but for other vanilla-like mods?
sango213 2023 年 1 月 22 日 上午 5:18 
tyvm
ComradDoge  [作者] 2023 年 1 月 22 日 上午 5:14 
Also this is the estate system not ideas, which would be "2738561219"
ComradDoge  [作者] 2023 年 1 月 22 日 上午 5:13 
EU4 Folder is "236850" and mod folder name is "2753053159", which is based of the steam link to the mod.
sango213 2023 年 1 月 22 日 上午 5:05 
Would you, by any chance, happen to know the folder location for your mod, when downloaded from Steam?
Steam is stupid and puts all mods in folders simply delineated by numbers, which I cannot find my way through.
I was looking to make my own ideas mod, and wanted to base it off this.
ComradDoge  [作者] 2023 年 1 月 18 日 上午 8:46 
Added your files, mod should be updated.