DayZ
dzr_notes
236 条留言
DZR|Mikhail  [作者] 10 月 13 日 下午 11:00 
EpicFailWinner
Ok. I get it. I planned to introduce that feature one day. I cannot promise I wil ldo it soon. But it is on the roadmap. So I will add some 30 note classes, 10 per color. They wil lbe called DZR_PaperWrittenAdmin_Red_Static3_1 up to DZR_PaperWrittenAdmin_Red_Static3_10. And you will have a corresponding text file on the server with your text. So the note class will be bound to its own text file DZR_PaperWrittenAdmin_Red_Static3_1.txt - DZR_PaperWrittenAdmin_Red_Static3_10.

So you can have 10 texts in the files, and change note numeric id when spawning so it shows its own text.
EpicFailWinner 10 月 13 日 下午 12:11 
Sorry about delay.
Im trying to set it up in a mod called Khaos_Container by Tbag.
If you are able to find a work around, that would be amazing.

Either way, im going to find a way to get your mod into my sever. 🙏🏻
DZR|Mikhail  [作者] 10 月 11 日 上午 12:53 
Sgt. Joe Trojan
Ah, I get it. I will investigate.
Joe Trojan 10 月 11 日 上午 12:01 
@Mikhail, I mean, to write a note, paper has to be in hand, then drag pen to paper. Having pen in hand, and dragging paper to pen does not write a note.
DZR|Mikhail  [作者] 10 月 8 日 下午 10:43 
Lord Rizzington,

Thanks! I missed the notes since alpha test. And WarDog actually remade it back, but I felt I needed more for RP, so I tried extending it a bit. Still needs more cool features. I hope I find time some day.
Lord Rizzington 10 月 8 日 下午 7:09 
bout time someone redid the notes lol nice work
DZR|Mikhail  [作者] 10 月 8 日 上午 7:16 
Sgt. Joe Trojan
Not sure I get the idea. Can you give example?
Joe Trojan 10 月 7 日 下午 11:52 
Paper to pen, or pen to paper? Not both?
DZR|Mikhail  [作者] 10 月 6 日 上午 8:43 
EpicFailWinner,

Thanks. Yes, sorry, but the mod must support the text data of my mod. Crates save only known vanilla data. Notes use non-vanilla variables. What mod do you use? I could look inside it and at least try to invent some compatibility patch.
EpicFailWinner 10 月 6 日 上午 5:29 
Great idea, but im having an issue. I done the text file, wrote in red pen and all that was working. So i then tried to get it to spawn in with a loot crate mod i have, using the DZR_PaperWrittenAdmin_Red, but i get Error Loading Text when i read the note from the loot crate.
DZR|Mikhail  [作者] 9 月 7 日 下午 10:26 
wedajm
Ah, yes. It is not working on those objects. Developers did not make the geometry for such placement.
wedajm 9 月 7 日 上午 12:55 
Hi, thanks for the reply. I do use several mods. Do you know any in particular that use to conflict with your mod ?

I seems attaching the note on anything else than crafted doors/gates/walls works fine
DZR|Mikhail  [作者] 9 月 4 日 下午 10:21 
wedajm
What other mods do you have? Probably something conflicts.
wedajm 9 月 4 日 上午 6:51 
Hi! When I attach the paper note on a wall or door, it lands on the ground
DZR|Mikhail  [作者] 8 月 24 日 上午 2:45 
Chicago Faucet
This mod is not rquiring any other versions or DZR mods. CF is the only dependency.
Chicago Faucet 8 月 21 日 上午 8:44 
Do I need to install this original mod along with the 1.28 update?
DZR|Mikhail  [作者] 7 月 20 日 下午 11:23 
schizzophren,
Thank you! Glad you like it.

Is your server running Linux?
Did you try to remove both folders and restart? Also, try not using your FTP to remove them. Use direct Linux access, remote desktop or ssh console.
schizzophren 7 月 20 日 上午 6:51 
Hello,
thank you for providing this mod, it is really nicely done.

I joined the discord but did not find a way to open a ticket and need some help with the mod, if possible.

After installing the mod I noticed, that in my FTP the mod folder "@dzr_notes" is available twice in my server directory.
Both folders contain the same contents, but one has the date of its first installation 05-07-2025
and the other gets the date of the most recent restart.

When removing the oldest folder, all previous wirtten notes will disappear from the game but remain accessible in /profiles/DZR/logs.

Is this supposed to happen?

Thank you in advance.
Navibf 7 月 12 日 下午 3:23 
Thank you.
DZR|Mikhail  [作者] 6 月 10 日 上午 4:24 
Navibf
See my new example in the discusions.
DZR|Mikhail  [作者] 6 月 10 日 上午 4:17 
Or simply make it like this
WrittenNoteData m_NoteContents
WrittenNoteData m_NoteContents2
DZR|Mikhail  [作者] 6 月 10 日 上午 4:16 
Navibf
When you make the second note, either use different name fo your variable, or remove the "WrittenNoteData" part before m_NoteContents. Multiple declaration is when you declare:
WrittenNoteData m_NoteContents
WrittenNoteData m_NoteContents

like this.

If you want to reuse your variable, do not decalre it, use again. Liek this:

WrittenNoteData m_NoteContents
m_NoteContents
Navibf 6 月 10 日 上午 3:46 
Hi. How to make two starting notes in inventory, for example red and green. Gives an error "Multiple declaration of variable 'm_NoteContents'"
DZR|Mikhail  [作者] 6 月 8 日 上午 6:32 
BjornZ, currently, only admin can spawn such notes. But your idea is awesome. I added it to the roadmap. Thank you. :steamthumbsup:
BjornZ 6 月 7 日 上午 10:59 
Is it possible to make the papers spawn with different text in them, for people to find, or do you have to manually place the papers as an admin?
DZR|Mikhail  [作者] 6 月 4 日 下午 9:34 
Propovednik
Надеюсь, в этом году уже сделаю. Так планировал. :)
Писюнчик 6 月 4 日 上午 10:59 
Сказал сделал ! :steamthumbsup: Спасибо . Ждём обнову:steamthis: на большой бьём . А то охота поэму написать
DZR|Mikhail  [作者] 6 月 3 日 下午 9:20 
Update incoming very soon.
Скоро исправлю.
-=Cow][goD=- 6 月 3 日 下午 1:50 
Update required.
Strikehound 6 月 3 日 下午 1:44 
Server does not start, need to update to version 1.28
tttttttt00 6 月 3 日 下午 12:30 
фикс моего коллеге по цеху снизу работает, я и сам уже хотел закинуть, но припозднился, если не будет работать пишите в ДС sterben3576 Попробую помочь
Ago 6 月 3 日 下午 12:17 
Server does not start, need to update to version 1.28
Rlyeh 6 月 3 日 上午 10:25 
enum IO_Command & enum IO_Flag in top of the configFile.c
so outside the dzr_notes_cfg_CFG
Rlyeh 6 月 3 日 上午 10:24 
yeah
NamantH 6 月 3 日 上午 10:03 
@Ryleh did you just move the enums outside the class?
Kenni2k 6 月 3 日 上午 9:51 
Rlyeh - can you PM me for fixed version ?
Rlyeh 6 月 3 日 上午 9:21 
PM me for fixed Version (you need a ServerMod to Repack)
Писюнчик 6 月 3 日 上午 8:18 
Бро нужен фикс ! Спасибо за обратную связь !:steamthumbsup:
BoGDaNoV☢ 6 月 3 日 上午 8:12 
После выхода 1.28 не работает
Not 1.28 compatible, causes crash.
Плиз фикс
Old 6 月 3 日 上午 7:34 
После выхода 1.28 не работает
Dienamik 6 月 3 日 上午 6:50 
Not 1.28 compatible, causes crash.
DZR|Mikhail  [作者] 5 月 27 日 下午 9:35 
Propovednik

К сожалению, это ограничение движка. Не даёт передать больше 512 байт от сервера к клиенту и обратно. Просто отрезается. Есть у меня прототип в разработке, там 2-5 тыщ знаков помещается, но там не всё так просто. Когда-нибудь доберусь и доделаю. Пока занят.
Писюнчик 5 月 27 日 上午 9:56 
Есть возможность увеличить количество символов ?
DZR|Mikhail  [作者] 5 月 26 日 下午 10:27 
Cline West

Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186

What is on line 186 of file fort_hologram.c in the BaseFortifications mod? The error is there. The first script in the stack is the resulting error. My mod is listed just because it also check the action value. But my line 36 is



return super.ActionConditionContinue(action_data);



Which means, "return whatever was called before me".

Before that I call


if (action_data.m_MainItem.IsKindOf("Paper"))
{
return true;
};



That is only dealing with paper.
Cline West 5 月 26 日 下午 4:49 
NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
BaseFortifications/scripts/4_World/fort_hologram.c:186
scripts/4_World/classes\useractionscomponent\actions\continuous\deployactions\actiondeployobject.c:59
czzzz_DzrNotesScripts/4_World/classes\useractionscomponent\actions\actiondeployobject.c:36
scripts/4_World/classes\useractionscomponent\actionbase.c:912
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:406
scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:23
DZR|Mikhail  [作者] 3 月 19 日 下午 10:30 
nCore TrackIR
Yes. This happens when your server database has different scripted variables in some item. If I add a net synced variable to Paper and it was not registered in your database, it will warn you and attempt to fix it inside the database on server start. It also may not fix and crash if there are a lot of items, so it may require a wipe.

Not a coding error, just how engine works unfortunately.
nCore TrackIR 3 月 19 日 下午 1:28 
@DZ|Mikhali also fixed i see WARRINING next Time Run server working :)
nCore TrackIR 3 月 19 日 下午 1:07 
@DZR|Mikhali

---------------------------------------------
Log C:\Program Files (x86)\Steam\steamapps\common\DayZServer\ServerProfile\crash_2025-03-19_20-52-34.log started at 19.03. 20:52:57



------------------------------------
DISTURBED, 19.03 2025 20:52:57
[EntityAI::OnStoreLoad] :: [WARNING] :: Scripted variables corrupted upon "Paper".
Entity will not be loaded correctly.
Function: 'main'
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:6

Runtime mode
CLI params: config serverDZ.cfg port 2302 profiles C:\Program Files (x86)\Steam\steamapps\common\DayZServer\ServerProfile adminlog freezecheck noFilePatching cpuCount 8 mod @CF;@Airdrop-Upgraded;@VPPAdminTools;@VanillaPlusPlusMap;@dzr_notes scrAllowFileWrite
DZR|Mikhail  [作者] 3 月 15 日 下午 10:17 
Indy
I will try separating that feature from the bigger update.