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I would love to add as much content as I can to this mod.
However; the content able to be added and released in this mod is dictated by MOOD publishing.
Thanks for the feedback on the setup button, I increased the size slightly.
I didn't want to make it too big as it might be distracting during game-play.
I unfortunately cannot add the DRG OST due to copyright issues, apologies.
Glad you're enjoying the mod :)
The new mission settup button is amazing, but i gotta be honest, i didnt notice it at all for like, 20 mins until I opend the workshop to see where did the mission selection go and read of it's existance, I believe this button needs to be bigger, or there needs to be something on the board that leads to that button.
Is there a chance for you to add Deep Rock Galactic OST to this mod? it can be disabled by default and just be activated for the people who want to use it
Thank you for catching the issue with the frozen token bag, it has now been restored to it's proper location during setup.
As for the music, I have now removed all the default audio from the audio player - I am unsure how it got in there in the first place, it was probably added with a Tabletop Simulator patch, I did not know about.
Also is there was always been music in playlist? I wanted to add DRG ost and finded random music there
Thank you for catching that, there is code for the hidden cave segment 'bag' to shuffle when things are placed inside, but toggling the Korlok Tyrant weed expansion would fail to trigger the shuffle.
This should now be fixed.
Expansion Toggles!
Additionally a new GUI has replaced the mission selection board, it can be found on the left side of the screen, this is how you can select mission to set up.
As some of you have mentioned, yes this is the "official" tabletop simulator mod, as it is supported by MOOD Publishing. This also means that the release of new expansion content is controlled by MOOD Publishing. I cannot comment on timelines for new content releases for this project just yet - you'll have to at least wait until the Kickstart campaign is complete :)
This update will also include an overhaul to how the missions are selected for setup using a new GUI element.
As well as miscellaneous bug fixes.
Thank you!
Thank you for your patience with my response to comments, steam did not notify me :/
I see some of you have already clued in there is a new expansion kickstarter campaign
A new Kickstart Campaign is currently running for exciting new expansions Rival Incursions & Horror of Hoxxes !
Strap in and Gear up miners! Rival corporations have begun prospecting operations on Hoxxes IV, pledge now to lock in your opportunity to push them back!
Campaign closes on Friday, August 1.
Also maybe an ability to turn off/on dlcs?
You didn't do anything wrong, reloading the mod or restarting the game should help. From what I can tell Tabletop Simulator sometimes doesn't manage to load everything at once and leaves stuff blank.
Thank you! I was thinking the same about the cards, but I'm glad you pointed the Korlok tile (and where to find it) out, I would not have thought about that! With that it is a good workaround
@Elise
Take your time, me and my friends really appreciate all the work you have already put in!
You can manually set cards aside by going through the decks, then save the setup under Games - Save&Load. You can just the same remove the Korlok tile from the hidden caves bag and set it aside, so it won't be used until you put it back in the bag for shuffling.
The scripts will still work, just keep in mind not to put the separated stuff onto the board prior to cleanup, else you'll have to reload the saved setup between games to have stuff separated.
This includes everything except the biome + space rig expansion combined mission book.
The creator of those models no longer wanted to include them, and asked that I removed them. Sorry.
I understand it can be very confusing to figure out what components come from which expansion in order to remove them manually as there are no expansion symbols. So I understand the confusion and frustration.
You can quite easily remove whatever you want removed yourself, and then save the setup/game locally to load up at your own convenience. You could also make the different expansions loadable themselves. Being as demanding as you are while putting in zero effort is just ridiculous. If you don't have the knowhow and aren't interested in putting in any work yourself at least ask nicely.
cheers thanks
1) Sentry gun shoots when creatures move into its range, spawn in its range, or when they activate in its range (much clearer in earlier version of the rulebook). As per the rulebook it shoots at the same time as creatures attack so it could end up killing the creature that destroys it (so couldn't only be when creatures move into range).
2) Personally I place cubes next to the creatures. You can also place cubes on their data cards if you only have one of each on the board. What's best for you may not be best for someone else, you'll have to figure out what works for you.
3) Game scales well, full team is harder mostly since each Dwarf has to wait longer for their turn, could lead to creatures around them activating multiple times. Solo dwarf is often even easiest since there's no waiting, plus you have BOSCO.
1) The Sentry Gun only shoots each time an enemy ENTERS its range, right? Not whenever an enemy moves or acts within it?
2) What's the best way to keep track of enemy health/status effects? Placing tokens on the bug models doesn't really work as cubes fall through them. Having multiple injured enemies to keep track of seems quite difficult
3) How well does the game scale depending on number of players? It seems playing anything less than a full squad of 4 would be more difficult
As far as the mixed mission rulebook - that may come at a later time. It's on hold for the time being as per MOOD Publishing's request.
It adds some concise answers to some of the more vague stuff like Flame mechanics and the like. It even adds a QR Code on the back for FAQs.