Tabletop Simulator

Tabletop Simulator

Deep Rock Galactic [SCRIPTED SETUP]
287 条留言
Elise  [作者] 8 月 31 日 下午 2:46 
@_Dunlop_
I would love to add as much content as I can to this mod.
However; the content able to be added and released in this mod is dictated by MOOD publishing.
_Dunlop_ 8 月 31 日 上午 7:09 
Hi, is there anyway to request in the next update to have the combined mission book made and scripted? I'm willing to share the PDF with you if need be :)
KartOMania 8 月 29 日 下午 1:14 
wow, thanks @Elise!!!!!!
Elise  [作者] 8 月 29 日 上午 9:28 
@TurRrXDg

Thanks for the feedback on the setup button, I increased the size slightly.
I didn't want to make it too big as it might be distracting during game-play.

I unfortunately cannot add the DRG OST due to copyright issues, apologies.

Glad you're enjoying the mod :)
TurRrXDg 8 月 29 日 上午 7:39 
INCREDIBLE MOD!!, ive been playing it for the past month or so, and i got a frew requests:

The new mission settup button is amazing, but i gotta be honest, i didnt notice it at all for like, 20 mins until I opend the workshop to see where did the mission selection go and read of it's existance, I believe this button needs to be bigger, or there needs to be something on the board that leads to that button.

Is there a chance for you to add Deep Rock Galactic OST to this mod? it can be disabled by default and just be activated for the people who want to use it
Elise  [作者] 8 月 28 日 上午 8:37 
@✙Кокось✙

Thank you for catching the issue with the frozen token bag, it has now been restored to it's proper location during setup.

As for the music, I have now removed all the default audio from the audio player - I am unsure how it got in there in the first place, it was probably added with a Tabletop Simulator patch, I did not know about.
Caprica55 8 月 28 日 上午 7:59 
Excellent mod!
✙Кокось✙ 8 月 28 日 上午 2:40 
After enabling Biome expansion, frozen token bag spawns under main board, I just accidentaly unlock main board and it fell inside frozen token bag.

Also is there was always been music in playlist? I wanted to add DRG ost and finded random music there
Elise  [作者] 8 月 27 日 下午 7:50 
@✙Кокось✙

Thank you for catching that, there is code for the hidden cave segment 'bag' to shuffle when things are placed inside, but toggling the Korlok Tyrant weed expansion would fail to trigger the shuffle.

This should now be fixed.
✙Кокось✙ 8 月 27 日 下午 5:02 
did hidden cave segments randomised after I put segment into pile or I need manually randomise them? even before update I had Korlok tyrant ween in 3 misisons i a row, or is that just my luck?
✙Кокось✙ 8 月 27 日 下午 4:57 
loaded much longer than before, but that not a problem, expansion activation looks fine, loaded some missions via mission setup, doesnt notice any bugs (I mean errors not ingame creatures), will try play whole mission in the morning.
Elise  [作者] 8 月 27 日 下午 1:57 
QOL Update
The mod has finally be updated with a long awaited and asked feature:
Expansion Toggles!

Additionally a new GUI has replaced the mission selection board, it can be found on the left side of the screen, this is how you can select mission to set up.

Feedback Welcomed
This is a massive update with a ton of code, there will probably be bugs, I did the best I can testing, so please let me know if you encounter any issues I will try to fix it as soon as I can.
UserNull 8 月 14 日 下午 7:50 
Will BET-C and the barrel hoop be added?
Engi-queer My Limit 8 月 12 日 上午 10:08 
Is there an option or other method to be able to only select certain expansions to spawn? Like only having the base game and one expansion, or just the base game, etc.
C:\\l4st_bra?nce11 7 月 27 日 上午 7:49 
Literally the best
Japzer 7 月 26 日 下午 5:54 
Super excited for the update to this. Thanks for all of your hard work!
NaterEST 7 月 23 日 上午 9:43 
sounds great.
Elise  [作者] 7 月 23 日 上午 8:47 
Expansion Updates
New expansion means updates to the mod right?
As some of you have mentioned, yes this is the "official" tabletop simulator mod, as it is supported by MOOD Publishing. This also means that the release of new expansion content is controlled by MOOD Publishing. I cannot comment on timelines for new content releases for this project just yet - you'll have to at least wait until the Kickstart campaign is complete :)

Additional Updates
In the next few weeks I plan to release some scripting updates that many of you have been asking for. The ability to toggle expansions on and off, this feature has been in progress for a while, but nearing completion.

This update will also include an overhaul to how the missions are selected for setup using a new GUI element.

As well as miscellaneous bug fixes.

Closing Remarks
I am deeply grateful for all of your patience, comments, and enjoyment of the mod.
Thank you!
Elise  [作者] 7 月 23 日 上午 8:47 
Hello Miners!
Thank you for your patience with my response to comments, steam did not notify me :/

I see some of you have already clued in there is a new expansion kickstarter campaign

New Kickstart Campaign

A new Kickstart Campaign is currently running for exciting new expansions Rival Incursions & Horror of Hoxxes !
Strap in and Gear up miners! Rival corporations have begun prospecting operations on Hoxxes IV, pledge now to lock in your opportunity to push them back!
Campaign closes on Friday, August 1.
NaterEST 7 月 22 日 上午 5:35 
I keep not being able to connect to download host for some AudioClip, and loading stays at "(562/563) 100%" no matter what. Have reloaded the table a few times already as well.
SPARTAMAX 7 月 8 日 下午 8:06 
let's hope the next expansions arrive soon xp
Wezmon 7 月 3 日 下午 11:42 
Seconded for the new kickstarter expansions. I too have just backed them and I'll be watching this space very closely. :D
SalsaTheOne 7 月 3 日 上午 6:25 
I just backed the Collector's pledge and came running here to ask if the new Kickstarter expansions will be added. I guess they will since this is basically the official mod now :P
UserNull 6 月 28 日 下午 9:19 
Will the new Kickstarter expansions be added in the future?
Delta Hooves 6 月 2 日 下午 11:23 
I'm having the exact same issue as @Eris Fateburn, it keeps only loading some of the books and when I try to change the page on 1 Book, it changes ALL of them
raabbitdead 4 月 6 日 下午 12:29 
Nice port! Could it be made so that mule has the type of bag, so it could contain items inside of it.
Also maybe an ability to turn off/on dlcs?
Johnno 2 月 5 日 上午 1:18 
@Eris Fateburn
You didn't do anything wrong, reloading the mod or restarting the game should help. From what I can tell Tabletop Simulator sometimes doesn't manage to load everything at once and leaves stuff blank.
Eris Fateburn 2 月 5 日 上午 12:41 
not sure if this is a new issue or i did something wrong first time i loaded in to play with some friends all the books were fine but i played yesterday and now all the books save the first edition rule book and the mission book are pure white
RedWolve 1 月 24 日 上午 5:26 
@Johnno
Thank you! I was thinking the same about the cards, but I'm glad you pointed the Korlok tile (and where to find it) out, I would not have thought about that! With that it is a good workaround :pickax:
@Elise
Take your time, me and my friends really appreciate all the work you have already put in!
Johnno 1 月 24 日 上午 3:50 
@RedWolve
You can manually set cards aside by going through the decks, then save the setup under Games - Save&Load. You can just the same remove the Korlok tile from the hidden caves bag and set it aside, so it won't be used until you put it back in the bag for shuffling.

The scripts will still work, just keep in mind not to put the separated stuff onto the board prior to cleanup, else you'll have to reload the saved setup between games to have stuff separated.
Elise  [作者] 1 月 23 日 下午 7:02 
Adding expansion toggles via scripts is something I want to include, but it requires a lot of new code and reworking. So it'll take some time. Thank you all for your patience.
RedWolve 1 月 23 日 上午 11:51 
Alright sorry for the unnecessary question, I found the answer further down the comment line! Would still be awesome if there was a script or at least a place for each expansion deck (visible) before you choose a mission, that way one could remove the unwanted deck of an expansion by hand - if that doesn't fail the scripted set-up.
RedWolve 1 月 22 日 下午 5:52 
Awesome mod! Is there a way to exclude the expansions, like to identify the cards from them in the decks? We just put those event cards to the side when we drew them for example, but it would be nice to be able to exclude them first even by manually looking through the decks :pickax::nitra:
jakopelman 1 月 12 日 上午 9:58 
Great mod. Makes it so much easier than playing normally. Curious though. Are there plans to add the combined missions?
Elise  [作者] 1 月 7 日 上午 9:21 
@Darth Chappy
This includes everything except the biome + space rig expansion combined mission book.
Darth Chappy 1 月 7 日 上午 9:09 
Does this have the new campaign expansion content included?
Elise  [作者] 2024 年 11 月 9 日 下午 8:06 
@Destrukto
The creator of those models no longer wanted to include them, and asked that I removed them. Sorry.
Destruktro 2024 年 11 月 9 日 下午 2:46 
What happened with other models of dwarfs? Why did you remove 2nd and 3rd option of them holding their primary weapons? I'm hoping that is an glitch and that you can return it back! :D
Zega 2024 年 10 月 25 日 下午 9:53 
I like it, it's well scripted and things just work. Any frustration I have is with tabletop simulator itself.
Elise  [作者] 2024 年 10 月 2 日 上午 7:59 
Expansion toggle features is something I have thought about for a while. It is a lot of work which is why I have not implemented it yet. But knowing that not having a toggle has caused some people problems, it has increased the priority for me to look into it.

I understand it can be very confusing to figure out what components come from which expansion in order to remove them manually as there are no expansion symbols. So I understand the confusion and frustration.
Johnno 2024 年 10 月 2 日 上午 3:00 
@Cray Bacon
You can quite easily remove whatever you want removed yourself, and then save the setup/game locally to load up at your own convenience. You could also make the different expansions loadable themselves. Being as demanding as you are while putting in zero effort is just ridiculous. If you don't have the knowhow and aren't interested in putting in any work yourself at least ask nicely.
Elise  [作者] 2024 年 9 月 30 日 上午 8:12 
@Danny DeVito Remains. Current no, there is no way to disable certain expansions. It is something I can look into, it does require a decent overhaul of certain scripts. Currently I was just expecting players to ignore expansion elements they drew like cave tiles or swarm cards, and just drawing a new one.
Danny DeVito Remains 2024 年 9 月 30 日 上午 1:16 
Is it possible to disable certain expansions? I got a Korlok tile, despite deleting everything on the table that had stuff related to the expansion.
Geonightman [SA] 2024 年 9 月 26 日 下午 6:54 
Miss Chev, if you do the updated booklets I mentioned, there are a few mistakes on the boards you caught and put alternates for that the corrected books have different (in theory, more accurate) corrections to. Missions 3 and 7 of the Biome Book has the corrected Deep Pits in the updated book, just so you're aware that if you update these to update the scripting for setup on those as well! :)
Spiner909 2024 年 9 月 19 日 下午 1:45 
@Johnno
cheers thanks
Johnno 2024 年 9 月 19 日 上午 1:10 
@Spiner909
1) Sentry gun shoots when creatures move into its range, spawn in its range, or when they activate in its range (much clearer in earlier version of the rulebook). As per the rulebook it shoots at the same time as creatures attack so it could end up killing the creature that destroys it (so couldn't only be when creatures move into range).

2) Personally I place cubes next to the creatures. You can also place cubes on their data cards if you only have one of each on the board. What's best for you may not be best for someone else, you'll have to figure out what works for you.

3) Game scales well, full team is harder mostly since each Dwarf has to wait longer for their turn, could lead to creatures around them activating multiple times. Solo dwarf is often even easiest since there's no waiting, plus you have BOSCO.
Spiner909 2024 年 9 月 18 日 下午 9:11 
I have some questions about the game-

1) The Sentry Gun only shoots each time an enemy ENTERS its range, right? Not whenever an enemy moves or acts within it?

2) What's the best way to keep track of enemy health/status effects? Placing tokens on the bug models doesn't really work as cubes fall through them. Having multiple injured enemies to keep track of seems quite difficult

3) How well does the game scale depending on number of players? It seems playing anything less than a full squad of 4 would be more difficult
Elise  [作者] 2024 年 9 月 12 日 上午 10:05 
Thank you all for the comments. I want to say I am working on updates to include a lot of things that have been asked here. Including UI overhauls for the mission select screens, bug fixes, rulebook updates, and other things.

As far as the mixed mission rulebook - that may come at a later time. It's on hold for the time being as per MOOD Publishing's request.
Geonightman [SA] 2024 年 9 月 10 日 上午 9:31 
There also appears to be an updated version of the base-game deluxe mission booklet as well on it's BGG page, called DRG_MissionBook_A4_No_Cutline - the first thing that stood out to me is that it uses the new icon for a Drone Retrieval mission that showed up in the Space Rig expansion.
Geonightman [SA] 2024 年 9 月 4 日 下午 7:47 
If you plan to update the rule book further, there is an official Updated Version of the Deluxe rules as a PDF on the BGG page named: "DRG_1stEdi_Rulebook_Updated_01"
It adds some concise answers to some of the more vague stuff like Flame mechanics and the like. It even adds a QR Code on the back for FAQs.