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报告翻译问题






Do you need the log itself or just a list of mods?
I can provide a list of mods from RimPy if needed.
Some pawls just stand there and do nothing. The only way to fix this is to enable combat mode.
If I try to disable your mod, they stay that way forever. Nothing helps.
Perhaps it's because I have so many mods, I don't know.
@Exile Yura; The only errors/warnings currently are with known incompatible mods and/or for the simple version warning.
EDIT: To answer my own question, yes there is.
The issue is that in order to allow items that are not inherently flagged as weapons, that mod adds a new "weaponTags" flag called "ImprovisedMelee" to them. These items include the thrumbohorn, elephant tusk, wood log and beer. Given that this mod disables the latter two as weapons, the "forget" ability for them is removed.
However, if this mod was added after that mod, and a pawn happens to have equipped wood or beer at some point, they will forever remember this, making them carry them around in their inventory indefinitely.
In order to fix this you need to make a patch that removes the flag. In other words, patching the patch to remove the flags specifically from beer, and wood. :S
I added this to my 800+ mod list for a couple of days but still had pawns trying to equip logs and I did make sure to remove all logs that pawns had equipped before installing. Not sure if it's conflicting with another mod but no error messages in the logs and I can't find any other settings that may be conflicting.
You should be fine if you drop all the not-weapons from your pawns' inventories. If you have Simple Sidearms, remove memories of those weapon too, etc. Then save and reload, and check the log to see if there's any errors related to it. Use a custom save name, don't just overwrite your main save.
Actually this is why people always say make a backup save before making changes to your mod list.
Be sure to unequip/drop all ineligible weapons and save the game BEFORE installing this mod. Pawns won't drop ineffective weapons if they are already equipped, and having an unequippable weapon equipped throws enough errors to impact performance.
I'd recommend updating this mod page to warn players to unequip all ineligible weapons (including getting rid of weapon memory if using Simple Sidearms, just to be safe) before installing this mod.
Removing this, fixed it. Strange.
Zen Garden: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2777931683
Rimscense: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2532255863
Thanks for this very useful QOL mod.