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报告翻译问题






---------- Whenever a new community card is dealt before the ability phase, if it matches the color of any other community card, then discard it and deal another one (and repeat as necessary). If a Joker is dealt, don't discard it this way and don't discard other community cards fir natcgubg ut.
Floosh is now the 8th best hand, replacing Flush.
Blind Bear's Bluff
---------- You can't look at your private cards! Whenever you draw a card, you may look at it before addint it to your hand.
Tasty Noodle House
---------- Whenever you'd snack, instead draw 2 cards and discard only 1 card. (Your hand size goes up by 1.)
For a total of 12 + 3 = 15 casino cards.
Also, I made another version of the mod with mood/dramatic lighting here
Plus there's probably other improvements I can do with TTS's updates. Suggestions welcome
Tell your friends !
I'm glad you like the mod ! a lot of work went into it (like making the central board from scratch)
But what's the point of having two separate light and dark reference cards? Why not just make them one card with one side being light and other dark? Isn't it like that in a real thing anyway?
The game is now fully complete and beautiful !
And yes, the game's now very simple to play.
TTS fully supports this game now, I'd say.
https://www.kickstarter.com/projects/sirlin/pandante-light-and-dark
The expansion, with its new rules and modules, is fantastic! You'll be sure to have even more fun now!
1. Have player who must prove they have a color, draw a Hidden Area
2. Drag the card in question FACE DOWN into the hidden area, flip it face up.
3. Drag the challenge card over the top of the (now face up) card, and drop it so only the bottom strip is revealed.
4. Remove the hidden area. Ta-Da!
(This has the caveat that if you hover over the obscured card and hold ALT you -will- see what card is being previewed. We've handled this by claiming that any hands hovering over the card in question other than the person revealing are cheating and will be penalized 10 gold.)
Raise them up in your zone, ensure the ! is on top, and give them a second or two to level out (otherwise they'll clip through each other briefly). Then bring them onto the main table, continuing to hold them - the other players' cameras will be able to see the color of the card's border.
They could go further and really look at it, but it's better than nothing, I suppose.
Working on an alternative, model-based solution of our own in the meantime. Stay tuned, perhaps.
Chips are kinda wonky right now, though, as you noted.
Also I've found it exceedingly difficult to color-reveal. Any advice/ideas for a workaround?
If you'd like to play with it, tell me and I will upload it to the workshop (I'll link it here too)