安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Your mod is absolutely fantastic when it comes to balanced sprinters presets and there's nothing like it in the workshop. Flat speed reductions don't feel natural but your mod actually makes sprinters more dangerous each second you doesn't deal with them when being spotted.
Imagine the horror on my face when I kited a horde of zombies and they all just begin sprinting at me full speed. Needless to say, I lost a couple of runs to that :')
For some reason its still working even though its turned off
Weird
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858019558
@Agitatio I think OldPeopleBurning is correct - 60 ticks a second.
Just lose the sprinters before they reach full speed
Or tire them out till they are slower.
Kind of makes a cool dynamic if you run inverted; day runs are just as risky as night but if you have a route setup you can tire the horde out and lose them, as long as you don't keep running into new ones ... but at night, it's relentless (if you have night sprinters). Sucks that "slower sprinters" doesn't work though, full sprinters are too much for me since I don't like running cardio-nut characters, so I run the -40% speed ones in Slower Sprinters.