安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thank you very much!
The increased light is a bit over the top visually and it's quite OP in my opinion. I would love the old version of this mod TBH. Or a sandbox option to tame it a bit.
They are also quite common when playing on Extremely Rare.
There is an error in the Recipes.txt file which I fixed mine from "Recipe_Refill_GasLantern" to "Recipe_Refill_Gas_Lantern"
I also included translation for craft and dismantle.
2. broken description on russian language
Is this known bug or maybe because of conflicting mod? Because I haven't experienced red alert popout when playing with these lanterns (all features are also working normally, except that loophole above).
It's a shame that I can walk around in combat and put bullets in my gun, but I can't put batteries in my lantern. If my lantern goes out in combat, I have to stop in place to turn it back on.
The range of the lantern is disappointing at times. If you have a high Electrical Engineering skill level, I would suggest enhancing it with the flahslight (base.torch) range. At the cost of increased battery consumption.
I would like to provide a translation file for my language, can you open a translation discussion page?
Is you can not right click on it and turn it on. You have to turn it on while it is equipped on you then you have to place it down.