边缘世界 RimWorld

边缘世界 RimWorld

Mechanoid Foundry
271 条留言
Latex Santa 10 月 25 日 上午 1:34 
@Six Feet Under
From the mod description itself.

QUOTE:
Ever wanted to raise your own mechanoid army? I got you, fam!!

Build any mechanoid you want, vanilla or modded !!
UNQUOTE.
Six Feet Under 10 月 23 日 下午 10:29 
Hi, quick question, this may seem dumb, but what does this mod actually do? Is there a description I might've missed? Is it like an overhaul of mechanoids?
The Stalker 10 月 12 日 下午 1:53 
Question hwo do you install modules for mechanoids. I have the bill but where should the mechanoid go when they are to have a module installed
Amadeus 10 月 1 日 下午 12:28 
Is it possible to make it compatible with mechanoid upgrades?
Amadeus 9 月 29 日 下午 2:24 
best
Scorpio  [作者] 9 月 29 日 下午 1:18 
Update: -fixed error with Dead Man Switch mods + Downed Mechanoid surgery errors
Scorpio  [作者] 9 月 23 日 下午 8:46 
Logs please
Amadeus 9 月 23 日 下午 3:50 
mech ai is brocken (dms +starcorp ) error span
Latex Santa 9 月 23 日 下午 2:36 
@Scorpio
Holy effing crap, that was much faster than I expected.
Thanks very much!
Scorpio  [作者] 9 月 23 日 上午 11:14 
Updated to 1.6, VEF is no longer a requirement unless your playing 1.5 or earlier versions
Latex Santa 9 月 18 日 下午 1:27 
@Scorpio
Wow, that's gonna take some time. And effort.
Thanks for all of your hard work, and thanks for the mod in advance.
Scorpio  [作者] 9 月 18 日 下午 12:55 
code will be redone from scratch i dont have a choice
Scorpio  [作者] 9 月 18 日 下午 12:27 
Yeah the code i needed was purged from VEF ( negotiations failed on acquiring the old code ) leaving 3 options:
-Wait for the New Mechanoids update
-Make the Biotech DLC has requirement *(i really dont want this option )
-Remake from sctrach and ditch previous versions
Latex Santa 9 月 18 日 上午 1:44 
@Scorpio
The Vanilla Expanded team is currently working on a remake of VFE Mechanoids. They're making a Mechanitor mod as well. And they've separated the automated factory thingies from the old Mechanoid mod into its own Furniture Expanded mod. They're all a work in progress.

Hopefully you can find a solution, since this mod was great, and I'd have wanted to have tried it.
When you do find a solution, please keep the mechs expensive. I liked this mod because it was a resource sink as well.

Obtaining vast amounts of resources is generally not at all a problem for my colonies.
Scorpio  [作者] 9 月 17 日 上午 10:49 
Currently having issues because VEF no longuer has the mechanoid code so trying to find a solution
Latex Santa 8 月 9 日 上午 5:36 
@Чакчак
You can partially compensate for the lack of this very cool mod with another few cool mods.

Increase Base Bandwidth (it increases it to 99, so you can have a mechanoid swarm following your mechanitor or mechanitors)

Reinforced Mechanoids 2 (Continued) (a large variety of interesting mechs to fight AND build, some great new weapons / turrets, devices to modify the weather, and a super-computer that can take over ownership of mechs like a stationary artificial mechanitor)

Reinforced Mechanoids2 Extended (a good expansion to the mod above)

[AV]MechTech (craftable mechlink, Tarantula artillery mech, worker bots, elite Royal Lancers, neutroamine production, new artillery shells / dr-ugs)

Craftable Mechtech Chips and Cores (frees you of the necessity to loot critical parts once in awhile from mech bosses)

There are tons of other good ones to use while waiting for this one to update, then use them together with this one once it is updated.
Чакчак 8 月 7 日 下午 3:35 
Upgrade to 1.6, please, the best modification for using mechanoids
temirlan200125 7 月 11 日 上午 5:34 
pls 1.6
matsgudmunds 1 月 7 日 上午 8:20 
can you add this mid game
Mismagius 2024 年 10 月 29 日 上午 2:02 
is it normal for the game to mark the mechanoids that are built as enemies with the red text and a message telling me that they are uncontrolled? this happened after i reloaded a save
jsalasbrenes 2024 年 9 月 13 日 下午 4:29 
how install the modules on mechanoid?
seppi141 2024 年 9 月 8 日 上午 1:39 
some modded mechanoids dont even charge on the mechanoid pads would be great if you could do some changes especially from https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3245158368
yellowdotchuck 2024 年 9 月 3 日 上午 8:32 
I am running WVC with it, so this might be a cool idea for mechanoids to rest.
VelxraTV 2024 年 7 月 24 日 下午 1:32 
any news on updating the recharge/repair pads ?
Doc Cams 2024 年 7 月 1 日 上午 6:13 
OP mod intended for OP enemies.
sad to say, the repair pad only works on vanilla mechs
人族狙击手 2024 年 5 月 24 日 下午 9:11 
@MrDeliberto
1. Are there any new changes? Previously, it only needed to be made.
2. Want to control them to fight. What modules need to be installed.
MrDeliberto 2024 年 5 月 12 日 上午 9:38 
It's not a bug, it's a feature " Mechs no longer run around doing tasks randomly , they will stay in the pads until working modules are installed"
人族狙击手 2024 年 4 月 24 日 上午 4:07 
THE BUG。1.5
Now. Robots cannot fight. Recruiting robots will only keep them stationary.
ramil319 2024 年 4 月 20 日 上午 7:46 
Thanks a lot for the update!
Scorpio  [作者] 2024 年 4 月 20 日 上午 7:43 
Update to 1.5
ramil319 2024 年 4 月 19 日 上午 7:36 
Hello, are you planning to update the mods?
Plague0Walker 2024 年 2 月 3 日 上午 11:14 
nvm didnt see that i needed machine persuassion... hate how the tech tree works sometimes
Plague0Walker 2024 年 2 月 3 日 上午 11:12 
what menu is the factory under? i cant find it even when using god mode
chill 2023 年 12 月 23 日 下午 10:33 
Sonny Maid WHEN???
Grum Q. Robobank 2023 年 12 月 11 日 下午 1:51 
nvm I am just dense lol
Grum Q. Robobank 2023 年 12 月 7 日 上午 6:46 
I should also note that this is even with modules installed.
Grum Q. Robobank 2023 年 12 月 6 日 下午 6:55 
Maybe Im just dense, but all of the crafted mechanoids seem to just stand there not doing anything until I draft them, but even then I cant direct them to fire because "cannot order characters you do not control". When I place down a charge pad they all just huddle around and charge even when they don't need to.
SomeCasualGuy 2023 年 12 月 5 日 上午 5:06 
reloading back to my save causes them to have "Uncontrolled Mechs"
Black Jesus 2023 年 10 月 18 日 下午 10:06 
Sonny doesn't show up on any of my tabs nor at the top of the screen. I literally have no way of knowing how many I have.
Wolfette 2023 年 9 月 25 日 下午 12:12 
So something is a bit fudged with balancing, twice now a Psychic ship crash landed and it was surrounded by 90% scorpions and a few other types of mechanoids.
commander10010 2023 年 9 月 23 日 下午 9:55 
emmmm,it fixed in an inexplicable way, I add a VEF translation and it refresh the construction list witch made me can build Sonny now.:BL3Shrug:
commander10010 2023 年 9 月 23 日 下午 9:43 
I don't run with the biotech, how to build sonny in that factory? I closed every other robot options in the mod setting but it didn't work, just build the vanilla robots. I try to summon a Sonny form dev mod but find no way to knock down it or hack in.
Scorpio  [作者] 2023 年 8 月 25 日 上午 11:54 
@Cartoonfox did you build the pads?
Scorpio  [作者] 2023 年 8 月 25 日 上午 11:48 
- Incompatible with VFE:Mechanoids - Biotech/Royalty integration
- Fixed Paramedics bug ( needs VEF update to be sent to workshop )
Scorpio  [作者] 2023 年 8 月 25 日 上午 11:37 
@Volt-87 fix has been pushed to VEF now its up to oskar
Scorpio  [作者] 2023 年 8 月 23 日 下午 12:51 
@Volt-87 will look into that
Cartoonfox 2023 年 5 月 19 日 上午 2:55 
Mod doesn't work right with Combat Extended, Kratech Industries, also I was unable to switch mechs off of recharging mode or uninstall extra modules. Health tab would not work at all. I like the thought behind it tho
Volt-87 2023 年 5 月 9 日 上午 7:40 
As another person said, can confirm that Paramedic mechs stop working with this mod. They go into more details below. Im also having issues with trying to add modules to mechs with a bill via the health tab. Their just seems to be nothing in the list. Although im not sure if im missing some extra step/building i need to use for the upgrade bills to be available.

Lumi MercuryDoll
"Appears this mod is causing Paramedics from Biotech to be useless. For some reason it apparently it enforces a "mechanoids are incapable of doctoring" thing and even when a doctoring module is installed, it just spits out the error that priority on a disabled worktype was changed."
Booperius 2023 年 5 月 8 日 下午 4:03 
How does this mod interact with Biotech exactly?
ashhhh2 2023 年 4 月 27 日 上午 5:05 
i'm assuming it's due to differences in implementing the adding of mechanoids to your colony