Space Engineers

Space Engineers

Vanilla Homing Missiles
131 条留言
nyannokonekko 9 月 14 日 上午 10:59 
Does the homing work on all missiles or do you need a specific weapon block for homing effect?
Ren 8 月 23 日 下午 9:51 
Can you make this so that AI combat blocks can have their missiles also have homing when they're locked onto a target? For some reason it doesn't work with AI blocks.
ELLIOTTCABLE on Discord 1 月 28 日 下午 7:48 
We had this causing dedicated-server crashes whenever a player launched missiles. No weaponcore, but definitely with other mods.

Give it a solid try in creative before you rely on it; it maybe out of date in some subtle ways. (=
Krotos 2024 年 11 月 5 日 下午 3:35 
I absolutely adore this mod, but it really does need different ammo types - one homing and one dumb fire. Sometimes, I don't want my missile to lock, like when specifically targeting a particular component, but I still need a lock because gun tracking. There's several other niche circumstances like drones and turrets, but I think you get the point. Plz, Lord Cython. I beg thee. Throw us a bone.
DlriumTrgger 2024 年 9 月 7 日 上午 9:58 
I use this mod along with Unguided rockets for VHM, i noticed rocket turrets use homing missiles, making going after NPC maydays really interesting. is there a way to swap homing missiles and dumb fire rockets for vanilla ammo in npc ships?
xdevourx 2024 年 7 月 24 日 下午 9:22 
This mod is indeed working. To those looking to increase missle range or speed look at configurable paramaters mod. Its also a good way to balance all your NON-WEAPONCORE weapon mods.
blackknight24 2024 年 1 月 17 日 上午 8:56 
Mods =/= Vanilla
TORGMASTER 2023 年 11 月 11 日 上午 5:51 
yeah but it's not compatiple with the CTC block too
StuntPuppy 2023 年 10 月 30 日 上午 11:06 
@TORGMASTER and @Everyone experiencing issues.

TL;DR
The mod works fine. I retested it again, still works as expected.
IF YOU ARE EXPERIENCING ISSUES, MAKE SURE YOUR WORLD DOES NOT HAVE WEAPONCORE LOADED. THEY ARE INCOMPATIBLE. HAVING WC LOADED IN YOUR WORLD PRODUCES THE ERRORS PPL ARE SAYING BELOW.

Be careful what mods you add! If a weapon mod has WC listed as a dependency, it will load WC *automagically*. Check that your world is not running WC if you want to use this mod.
TORGMASTER 2023 年 9 月 9 日 上午 5:49 
please update, because this cannot function no more
StuntPuppy 2023 年 8 月 20 日 下午 1:50 
@Lord titanius anglesmith

Any mod that increases vanilla rocket range will do, doesn't need to be specifically compatible with this mod
titanius anglesmith 2023 年 8 月 16 日 下午 8:36 
way to increase the missile range ?
StuntPuppy 2023 年 8 月 8 日 下午 7:31 
So far as I can tell this still works, tested in a world by itself.

Target locking functions as expected and the missiles track targets.

Proximity fuse seems a little too far for very small targets (I had trouble killing a SPRT Stinging Adversary because the missiles didn't do much damage even though they were hitting the stationary target), but for most targets it works great, they certainly damage MY craft just fine when getting hit by them.

Could be mod incompatibilities causing issues.
Manshima 2023 年 8 月 7 日 上午 10:21 
Would also love to see an update for this.
titanius anglesmith 2023 年 7 月 30 日 上午 7:35 
this still being worked on ?
SilverStream 2023 年 5 月 28 日 上午 5:03 
Update please as i would love to use this mod
Syphond 2023 年 5 月 7 日 下午 5:12 
Will this be updated?
TORGMASTER 2023 年 4 月 15 日 上午 7:39 
awesome mod, can you update it for Automatons..because it's broken now
like if you have this mod installed, the homing missile doesn't fuinction, and the target locking doesn't function well
please try to fix this, because is a cool mod
Deserter 2023 年 3 月 29 日 上午 7:17 
Hey man, cool stuff. Could you rewrite the characteristics of the rocket for balancing?
The missile is too fast (reduce acceleration speed), too maneuverable and too short range (1600m should be okay)
bot fly 2023 年 2 月 18 日 下午 9:45 
it doesn't seem to be working
DeltaWing 2022 年 11 月 24 日 下午 5:41 
Could you also potentially consider making them chase targets directly rather than predicting their location? It's a tad bit busted
DeltaWing 2022 年 11 月 24 日 下午 4:31 
Hey, could you please make it so that it targets decoys first?
aczel2 2022 年 10 月 30 日 下午 12:00 
Hi
Would it be possible to use your mod in a weapon mod pack I made? It would be perfect for missiles so I could bypass the Weapon core.
Peanit 2022 年 9 月 22 日 下午 6:30 
was repling to davto
jperk354 2022 年 9 月 8 日 下午 7:26 
AWP is distinctly not WC
Peanit 2022 年 9 月 2 日 下午 10:29 
it doesnt need to work with weaponcore lol weaponcore HAS homing missiles
jperk354 2022 年 8 月 18 日 下午 6:06 
Can this be made to work on the Assault weapons pack 220 missiles or 800mm torpedos?
Ken Stormwolf 2022 年 7 月 28 日 上午 8:08 
@davtopgun, Ah! That explains alot
DavTopGaming 2022 年 7 月 27 日 下午 1:45 
This doesn't work with WeaponCore, sadly
Cavilier210 2022 年 7 月 15 日 下午 9:49 
Is it possible to add a longer lock on range to the missile?
Gomer-Kyle 2022 年 6 月 16 日 下午 5:09 
I don't think the oki weapons pack allow this mod to work with the other MSL/7 rocket launcher.. my server has the mod but not an option to build the missiles
Jackalope 2022 年 6 月 16 日 下午 12:38 
Can you slow them down, or make a countermeasure system to go along with this? Not sure what's possible with vanilla modding, but adding a flare, or slow moving cannon shell, that you can fire from a backward facing weapon that acts like a countermeasure chaff would rule. Or maybe a flare item that you can plop out the back with an ejector.

These missiles are awesome but.... too powerful!
Raszul 2022 年 6 月 16 日 上午 8:38 
The one question i got is this: is this compatible with WeaponCore?

if it is, then this just became my one of my default go-to mods ^.^
DEeM0N 2022 年 6 月 16 日 上午 2:49 
I have a problem with rockets running on a dedicated server..... they just fly straight. At the same time, everything works in the local game
MikaGrof 2022 年 6 月 12 日 上午 2:28 
After some testing I find that the missles work to well making it almost impossible to dodge them with a fighter.
Truman Corporation 2022 年 5 月 24 日 上午 7:26 
@Cython At first thanks for all your work.

Do you know if your Homing Missiles works under Weapon Core lock system? Some of my favourite modded cockpits doesn't work with new warfare system and I can't select any target.

I'm hopefull because WC lock targets with every cockpit I used.

See ya, and thanks again!
UltraEmailMan 2022 年 5 月 24 日 上午 2:46 
"If I don't hear from you in a week or so, I'll assume you're alright with it."

Silence is not consent.
Const 2022 年 5 月 21 日 上午 2:27 
Hi!
I'd like to use the script for guidance in my mod.
If I don't hear from you in a week or so, i'll assume you're alright with it.
proper credits will be given, and it will be removed on request if you decide it is not alright down the line.

Hope to hear from you. cheers!
czarnick14 2022 年 5 月 18 日 下午 9:44 
Would it be possible to add the Dumb Fire Override to the toolbar (G) menu? Great mod!
Your Pal Deebs 2022 年 5 月 12 日 上午 2:58 
Does the AI make use of this when firing at you?
troubled_offspring 2022 年 4 月 30 日 下午 7:41 
If you are interested i think i figured it out. In the code it does not appear to be taking your ships velocity into account when updating the missile velocity so they always launch at initial speed stated in the ammos xml. i dont know coding but i think adding a grid velocity check in public void UpdateVelocity() may clear this up
troubled_offspring 2022 年 4 月 28 日 下午 6:07 
Does this substitute the missile ammo definition? if i launch them with nothing locked they follow my custom changes to missiles in the "ammo" xml file but if i target lock and fire they seem to follow a different speed profile (If im speeding toward a target i can run into my own missiles when they are homing but with no target lock they follow speeds i set in the xml file)
VectorMane 2022 年 4 月 21 日 上午 8:23 
Even with the guide you posted, missiles still do not lock onto targets, they only shoot in a straight line. Maybe an update broke the mod.
Cython  [作者] 2022 年 4 月 18 日 上午 8:00 
Keen released a guide on it together with the Warfare II update: https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/
VectorMane 2022 年 4 月 17 日 下午 4:01 
I still have no clue how to lock onto targets, it's not obvious how to do so. Description says what it locks onto, but doesn't say how to do it, I can only fire unlocked missiles until there's a way to lock on.
Kim Kong Koon 2022 年 4 月 17 日 下午 12:41 
How do you lock on? Am I stupid?
condottiere 2022 年 4 月 15 日 下午 12:41 
@Marcus: re: initial launch collisions, you can fire the missiles in trail of your vector, retrograde. i.e. flip the launchers to face back the way you came, and launch. The homing script rapidly swings them around; I don't think they are significantly affected by mass or gravity. I'm using missiles with 0 m/s initial velocity and +50 m/s^2 acceleration, high top speed (1400 m/s, but irrelevant within the missile flight time), and they are making a 180 U turn arc of about 250 m (125 m radius) from my launchers (I pointed my ship directly away from the enemy). If your vector is parallel to the target's, then you can get away with pointing only 90 degrees away from the target.

Note that launchers mounted too close together seem to cause missiles to sometimes fratricide during maneuvers. I have 2 launchers spaced 1 block between, and I'm seeing maybe 10-20% of my missiles blow up if they have to turn (with no point-defense gatling fire).
LeRoy 2022 年 4 月 13 日 下午 6:40 
@MonsterHunter_43 No they do no they have to have a player select the target. Another thing I found is its not MP friendly because it does not track grids that are loaded in from far way.
MonsterCock69 2022 年 4 月 10 日 下午 1:32 
Do missiles fired by an unmanned grid have homing properties? because they don't seem to :l
LeRoy 2022 年 4 月 6 日 下午 11:15 
@Cython I would like to use this mod in a mod pack I'm making meaning re-uploading it. Thx either way.