武装突袭3

武装突袭3

Jackup Oil Rig (Bastek)
26 条留言
вич инфицированн 2024 年 8 月 12 日 下午 5:13 
@Captain Roman S'Jet ky1s
Captain Roman S'Jet 2023 年 5 月 30 日 下午 11:17 
---------------------rep furry.
Domin 2022 年 8 月 6 日 下午 2:12 
Ah, big brain, That would explain it. Love the composition cheers!
Thoreaufare  [作者] 2022 年 8 月 6 日 上午 10:28 
@Domin

make sure you haven't placed the rig outside of the normal terrain boundaries
Domin 2022 年 8 月 3 日 下午 5:06 
Having issues with AI detecting and trying to shoot me through the rig, any solutions?
XammaX_43 2022 年 6 月 16 日 上午 7:44 
Thanks :DSTchester:
Thoreaufare  [作者] 2022 年 6 月 15 日 上午 10:33 
Make sure in Eden you have disabled Vertical Mode and Surface Snapping on the top toolbar. Otherwise, the composition will be placed all offset based on the terrain.
XammaX_43 2022 年 6 月 15 日 上午 10:20 
doesnt place correctly in EDEN not shure why
Zeus placement works well
Sif 2022 年 5 月 28 日 上午 11:47 
Looks great.
ZaMonolit 2022 年 4 月 6 日 下午 11:13 
Well done :VBOY:
Vectif  [作者] 2022 年 2 月 23 日 下午 1:58 
@kiLLroy

Hey, yeah, putting anything outside of terrain boundaries will always cause strange behaviours, even with the vanilla in-game static ships, you'll generally want to avoid placing any objects or AI outside of terrain boundaries to prevent issues.
Thoreaufare  [作者] 2022 年 2 月 23 日 下午 1:57 
@kiLLroy thanks man, I'll update the description to warn people of putting this composition outside terrain boundaries.
kiLLroy 2022 年 2 月 23 日 下午 1:54 
I found the issue. I wanted the oil rig to be as far away from the island as possible to ceate this "motherbase" feeling from MGSV and therefore i placed the rig outside of the actual ocean tiles of the map. Today I tried placing the rig on the actual map and it works like a charm.

Btw, thanks for your fast reply!

FTR,
here is the buggy version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762861466
and here is the buggy version zoomed in via right click: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762861606
Thoreaufare  [作者] 2022 年 2 月 22 日 下午 7:09 
@kiLLroy

- Not sure why your objects are dissappearing that quickly. It'd be cool if you could share a screenshot so I better understand.

- I added that helipad object because it looked cool. Yeah, if you want AI to land there, you will need to add an invisible helipad object.

- Thanks.
kiLLroy 2022 年 2 月 22 日 下午 4:53 
Sadly I cannot edit my comment. When I fly towards it and hold right mouse to zoom in, I see every object, as soon as I release right mouse, I don't anymore. Even if my *very* close (like e.g. under 1 meter above the helipad).
kiLLroy 2022 年 2 月 22 日 下午 4:47 
This is *so* great, thank you for that.

Do you have any idea on why most of the objects are not visible anymore as soon as take off from the rig via heli and not visible when I fly towards it, until I touch the surface of the rig? My graphics settings are maxed out.

Btw, why do you create the helipad this way? As I see it, is not even a helipad in gameplay terms (i.e. the AI cannot land on it - i had to add an "invisible helipad" prop on top of it in order to make it work). I'm rather new to mission making and just want to understand it.

Again, thanks for your work and making it available to be placed on all maps :)
CalicoJack 2022 年 2 月 12 日 上午 8:15 
cool
Cap.exe 2022 年 2 月 7 日 下午 7:10 
this is great now I just need to find a decent oil rig comp that doesn't want to murder my frames.
Ribcage 2022 年 2 月 7 日 上午 11:51 
And I'm gonna blow it the fuck up! Nice!
Valmont 2022 年 2 月 7 日 上午 9:17 
Looks amazing! Of course Arma 3's Ai won't work on these but as you clearly stated disabling the ai "PATH" feature fixes most issues. I just made the spawn points varied and random and so players can't "remember" the location of Ai and it seems like they move around after some time.
MK_ 2022 年 2 月 7 日 上午 7:41 
*Flashbacks from parkouring into the ocean*

Great job, I usually do custom navmeshes (if we can even call them that way) for this kind of compositions. That abviously requires some knowledge for mission making but its possible if you are dedicated enough.

Still, Ai is usually able to see through objects bulked up in places like this one but this doesnt take away from the enjoyment.
Salad-in 2022 年 2 月 7 日 上午 5:40 
Read the description dumbass.

if you're at all familiar with ARMA ai then you would know that it would have trouble walking on user placed objects.
Predator14 2022 年 2 月 7 日 上午 3:56 
IA HORRIBLE BUGGY
juj 2022 年 2 月 6 日 下午 4:46 
mother base
Brian Hates Games 2022 年 2 月 4 日 下午 9:04 
Oil rick
Vectif  [作者] 2022 年 2 月 4 日 下午 4:44 
first