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Great Mod, a little op but thats ok.
############################################################################################
ERROR in
action number 1
of Other Event: Game Start
for object obj_bcon:
unable to convert string "\1656" to number
at gml_Script_steammod_name
############################################################################################
gml_Script_steammod_name (line -1)
gml_Script_mod_add_mod_folders
gml_Script_mod_load_all
gml_Script_init_mobdata
gml_Object_obj_bcon_Other_2
gml_Object_obj_bcon_Create_0 (line -1)
I know how to install mods manually and get them to work.. But workshop mods don't show up anywhere in the option menu.?
ERROR in
action number 1
of Step Event0
for object obj_con:
unable to convert string "reinforcement" to bool
at gml_Object_obj_con_Step_0
############################################################################################
gml_Object_obj_con_Step_0 (line -1)
Just thought I'd bring that up.
Jackals will probably need a nerf to their base resurrection chance. Stacking them with revive buffs make them unstoppable.
Sentries are very strong, even for their base version. The lightning-type attack that they have makes them the best low-tier unit for early game and almost into the late game. Either remove that attack since they are already a very viable unit, or replace them with the Night Cat in terms of unit tiers. (Oh yeah, Night Cat is pretty weak in my experiences.)
Other than all that, I really do enjoy this mod. Once the bug that is crashing the game is fixed, I may have this as a permanent mod in my load order!
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_army:
DoAdd :1: illegal array use
at gml_Object_obj_army_Other_12
############################################################################################
gml_Object_obj_army_Other_12 (line -1)
gml_Script_create_hero (line -1)
gml_Script_create_hero_townbound
gml_Object_obj_building_Other_17
gml_Script_nextturn (line -1)
gml_Script_do_AIturn
gml_Object_obj_con_Draw_64
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_unit:
Unable to find instance for object index -4
at gml_Object_obj_unit_Other_10
############################################################################################
gml_Object_obj_unit_Other_10 (line -1)
gml_Object_obj_bcon_Step_0 (line -1)
got this after taking over a vanilla fortress
Here is the crash report
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_army:
DoAdd :1: illegal array use
at gml_Object_obj_army_Other_12
############################################################################################
gml_Object_obj_army_Other_12 (line -1)
gml_Script_create_hero (line -1)
gml_Script_create_hero_townbound
gml_Script_draw_tavern
gml_Script_draw_sixbuildings
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
It's a very nice mod, no matter the artwork and the gameplay, I love it.
The most funnest thing in the game is it spawn 200-250 green moonball army and giving me a tactical nuke
Thank for making this mod
or at least, a 3 times as strong army cant beat em.
the Resurrection/buffing seemingly snowballs to impossible levels...
or at least the 10 minute battle, that was wailing onto them, as they slowely got more and more tanky, before finally overtaking me went that way.
Overall though, I do want Oasis to be something that all players can enjoy regardless of if they are a newcomer or a veteran. However, I will say that I've seen and participated in many games that have ended in 1-2 weeks using just vanilla factions so I'll likely refrain from any extreme changes for some time. That said, I do appreciate all the feedback! I'm hoping all these crashes you guys are getting will get fixed soon! :D
I'm compiling all of these crash reports. If I can figure out how to consistently reproduce a few of these, I'll be sure to let the dev know. But if you can spare the time, it'd really be appreciated if you send these to the #bug-reports channel in the Hero's Hour discord server (There's a discord icon in the top-right of the main menu of the game which will link you to the server)
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Push :: Execution Error - Variable Index [44173] out of range [166] - -5.artdata(100036,44173)
at gml_Script_AI_fill_vlist
############################################################################################
gml_Script_AI_fill_vlist (line -1)
gml_Script_AI_fill_goal_list
gml_Script_do_AIturn
gml_Object_obj_con_Draw_64
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_army:
DoAdd :1: illegal array use
at gml_Object_obj_army_Other_12
############################################################################################
gml_Object_obj_army_Other_12 (line -1)
gml_Script_create_hero (line -1)
gml_Script_create_hero_townbound
gml_Script_draw_tavern
gml_Script_draw_sixbuildings
gml_Script_castlescreen
gml_Object_obj_con_Draw_64