Project Zomboid

Project Zomboid

Tread's Military Vehicle Zone Defs (Spawns) [41.65+]
117 条留言
DreezyMoto 10 月 9 日 下午 4:52 
@marshmallow justice You usually want all modded map file loaded first so they overwrite the vanilla maps, adding modded maps midgame usually means a restart to fully take effect, unless you know how to look up every cell the maps use and delete said cell files in your save file.
marshmallow justice 3 月 13 日 下午 11:49 
I know it should be above Muldraugh,KY in sandbox settings, but should it be above other map mods, or below them?

I can't tell if it's working or not. Currently I have [vehicle spawn zones],[map mods],[muldraugh,ky]. If it's like this, does it mean i'm overwriting map mod spawn zones?
Jorge 2 月 4 日 上午 11:21 
b42 pls
Yolo 1 月 13 日 上午 1:46 
Can they still spawn on a running MP server
matteokmp 2024 年 12 月 26 日 上午 8:02 
Is this mod compatible with B42?
Jessie 2024 年 11 月 30 日 下午 4:41 
any mods to stop rural military vehicle spawns?
Aparajita 2024 年 10 月 31 日 下午 5:52 
Can the fuel truck in this mod be fueled at a gas station?
SDgamer 2024 年 7 月 11 日 下午 4:41 
Also forgot to ask, this still works right?
SDgamer 2024 年 7 月 11 日 下午 4:35 
how does this effect both the SecertZ and Autosar mods?
^ Glitchy ^ 2024 年 6 月 29 日 下午 1:56 
does this work with fort redstone?
wodsde 2024 年 2 月 27 日 下午 8:37 
is there a list of all possible spawn points, like the one photo of the humvee in the woods?
Aurus 2024 年 1 月 19 日 上午 1:21 
is this compatible with ravencreek?
Pvc pipe 2024 年 1 月 17 日 下午 10:13 
Does this mod spawn in Shark and Cytt's military cars?
ARCtheMachine 2023 年 11 月 3 日 下午 11:06 
Is this compatible with standalone maps?
ebotics1231 2023 年 10 月 24 日 下午 8:24 
were do they spawn
T-DOG 2023 年 8 月 29 日 下午 6:38 
Should I load this mod/map before or after modded maps?
norby007 2023 年 8 月 18 日 下午 12:32 
This is a great mod, we use it on all our servers. Do you take commissions or would you be interested in making and RV version? With RV interiors it would help if we can find a constant spawn point. Maybe the car lot south of west point and north of Muldraugh at the 4 corners with spiffo?
SpookyFox 2023 年 7 月 23 日 下午 6:32 
yes v
ItsHonto 2023 年 6 月 29 日 上午 11:04 
it would be nice if you were to make this work for the 10 years later mod
Brigand231 2023 年 6 月 23 日 下午 9:31 
@SP4RTAN: Yes.
SP4RTAN 2023 年 6 月 23 日 下午 2:07 
does load order matter in SP at all?
t2hk 2023 年 6 月 22 日 下午 12:28 
Mod works just fine, see military vehicles all the time at military checkpoints and at the base. Not sure what everyone else is going on about
T4yo_ 2023 年 6 月 2 日 上午 11:23 
the mod work in the .78?
MrProNoob 2023 年 4 月 20 日 上午 7:05 
I use this mod in a fresh singleplayer playthrough and im still getting Military vehicles like the ('92 AM General M998 + M101A3 Cargo trailer (from K15)) spawning infront of regular houses, is the mod bugged at the moment?
Panopticon 2023 年 2 月 25 日 下午 9:29 
@Paper-sama#0104
To answer your question, you should first load the base game (Muldraugh, KY), then any map mods, and then this spawn zone mod. The map mods will overwrite the base game, but this mod will add onto those overwritten changes, if they are in the same cell.
Panopticon 2023 年 2 月 25 日 下午 9:26 
I think Trealak is no longer around, he hasn't been active since March 2022
paper ໒꒱· ゚ 2023 年 1 月 8 日 下午 7:45 
THIS IS A QUESTION, please do not misunderstand as a guide

Just to clarify the mod and map load orders:

For the mod order, let's say we have a mod map, a mod vehicle, and this mod. How would the order go? Is it something like:
Mods=TreadsMilitaryVehicleZoneDefs;ModMap;ModVehicle

For the map order this mod's description only talked about this mod being added before Muldraugh, KY. But if we have a mod map how should it go?
Map=TreadsMilitaryVehicleZoneDefs;ModMap;Muldraugh, KY
or
Map=ModMap;TreadsMilitaryVehicleZoneDefs;Muldraugh, KY
the puppet master 2022 年 12 月 14 日 上午 10:11 
Is it possible to add black hawk spawns?
Deceptive Pastry 2022 年 10 月 16 日 上午 1:39 
To update, I realized I could just check the objects.lua and teleport around to the different spawn coordinates. I checked maybe 20-25 spawns. The majority of the military_x spawns had military vehicles as expected, military_heavy_trailers had trailers, military_light_veh had camo 91' range rovers. Weirdly a lot of the "army" spawns were pretty dry, but I did have military vehicles at 3 of them, so I'm betting that was just RNG. But I'm willing to say that the existing save issue is only mainly a problem with SP saves, something to do with the map_ver.bin file, but doesn't seem to be an issue on an MP save as long as the area hasn't been visited yet.
Deceptive Pastry 2022 年 10 月 16 日 上午 12:34 
In description it says "Mod should be activated before start of new game or server. Adding it mid-save is possible but its effects will be almost non-existant." but I wonder if this is only an issue on SP saves as opposed to MP? I've seen a guide to adding maps mid-save that involves replacing map_ver.bin, but this file isn't generated on MP saves and allegedly isn't needed. I added this to my dedicated server mid-save and went to the LV checkpoint to test (fresh map chunk, unvisited), I had 3-4 M911s and a handful of its trailers and other military vehicle spawns around all the tents. Does this mean the spawns worked, or is this just what you mean by "making native "army" vehicle spawn locations work"? It seems like those are completely new spawns from the mod but I'm not sure.
emerald10005 2022 年 10 月 3 日 上午 11:38 
went to fort redstone and didn't see a single military vehicle.this applies to all other military checkpoints
MAD6_Darkness 2022 年 9 月 22 日 下午 1:41 
does this add new areas? or just vehicle spawns?.
TogoLonghole 2022 年 6 月 23 日 下午 2:46 
Can you help with this error should i be worried or not ?

LOG : Lua , 1656018800283> 199,470,827> Loading: steamapps/workshop/content/108600/2739565754/mods/TreadsMilitaryVehicleZoneDefs/media/maps/TreadsMilitaryVehicleZoneDefs/objects.lua
LOG : General , 1656018800530> 199,471,075> can't find map objects file: media/maps/carhouse/objects.lua
LOG : General , 1656018800777> 199,471,322> can't find map objects file: media/maps/vehicle_interior/objects.lua
NotaMage 2022 年 5 月 17 日 下午 6:30 
Does load order matter?
exoduss123 2022 年 5 月 3 日 下午 12:54 
Hey there, testing this on my MP server and im getting quite a few of double spawn where two of military vehicles spawn into each other. what could be the problem here? Its mostly happens with military vehicles from filibuster rhymes
StormFather 2022 年 4 月 28 日 下午 9:17 
Would it be possible to have a vehicle spawn zone specifically for helicopters (like the better heli and black hawk). Using your mod in my map mod, but a little confused how to make my own custom zones.
Trealak  [作者] 2022 年 4 月 27 日 上午 3:18 
@holyjay
The code you quoted cannot cause it. It sets general spawn chance for zone (that any car spawns at all in given place). It also is executed only if no spawnchance was set before (most mods already set it for military zone). It has nothing to do with specific cars spawns.

I do however have another idea why mod you quoted might not work. In my personal spawn-list, when I wanted some car not spawning I have set its spawnchance = 0, not nil. All seems to work fine in my game. You could try adjusting the mod this way.
holyjay 2022 年 4 月 26 日 上午 2:25 
if VehicleZoneDistribution.military.spawnRate == nil then -- spawn rate as mods set it, or as native army or 20%
if VehicleZoneDistribution.army ~= nil and VehicleZoneDistribution.army.spawnRate ~= nil then
VehicleZoneDistribution.military.spawnRate = VehicleZoneDistribution.army.spawnRate
else VehicleZoneDistribution.military.spawnRate = 20 end
end

Doesn't this mean when set to "nil" VehicleZoneDistribution.military.vehicles spawn with 20% chance? The only thing I could think of that is causing this.
holyjay 2022 年 4 月 26 日 上午 2:25 
I was still seeing them in military zones with this mod and spawntweaks installed. Tried adjusting mod load order and setting spawnchance to 0 instead of "nil."

The only way I know to test this is making a new world and checking out military areas I know. I've been checking the secret base, checkpoint, and some isolated barracks, but it's been basically impossible for me to ascertain if they are still spawning with this mod disabled without finding one.

I removed m35a2/hmmwvht/hmmwvtr from FRUsedCarsSpawnListNEW.lua in the base mod and I haven't seen them after 10+ resets.
Trealak  [作者] 2022 年 4 月 26 日 上午 12:57 
@holyjay
I don't think that my mod would be a reason - it "transcribes" the spawn chance, so it should take into account last assignment for each cars spawn chance (including "nil", like in the mod you ask about).
holyjay 2022 年 4 月 14 日 下午 11:26 
I've tried using this mod with Filibuster Rhymes' Used Cars Spawntweaks to prevent Filibuster's humvees from spawning with KI5's M998 but I'm still seeing them. Would this mod potentially cause them to spawn again?
drekavac 2022 年 4 月 9 日 上午 3:37 
Нашёл один около общаги в Марч Ридж:steamthumbsup:
Zefflin 2022 年 4 月 8 日 下午 2:23 
well i'd say this is better then finding a M113 on a farm... i spent ages trying to find one and it was on a Farm... anyway, this is a great addition.
Trealak  [作者] 2022 年 4 月 8 日 上午 12:39 
@I promise I will heal you!
I doubt it will work on ongoing game. Should not cause any issues, but no promises that new zones (therefore cars in them) will show up. It will however make unvisited, native "army" spawn zones work.
大野世民 2022 年 4 月 6 日 上午 7:56 
What if I add this mod during a game? Does it increase spawn chance in the unvisited area?
Trealak  [作者] 2022 年 3 月 21 日 上午 1:22 
@StormFather
Sure, feel free to implement my lists in your mod. If you keep the way I did them, they should nicely merge with mine and not overwrite themselves. You can also add my mod as a requirement.

Should you choose to borrow some code I will be grateful for placing me in credits.

Last but not least - there are some of my spawn zones in Secret Base. Could be a good idea to keep it in mind when designing your map. This way you could define your spawns there (or at least leave space as reasonable parking) as well and both mods should stay compatible.
Trealak  [作者] 2022 年 3 月 21 日 上午 1:11 
@FaouziDajej
It should be compatible - locations of the map and my spawns do not clash.

It is not possible that my mod caused this - it only adds some vehicle spawn locations and does not touch any zombie spawns or values. What you observed is either result of Vanilla heat map or some issue in Muldraugh Military Camp itself.
StormFather 2022 年 3 月 21 日 上午 1:09 
Hi, love this mod its great! I was wondering, im currently making a map that redesigns the Secret Base and wanted military vehicles to spawn in said, would it be possible to integrate your spawn lists so that will work on my map, or can this be linked as a required mod?
FaouziDajej 2022 年 3 月 20 日 下午 7:08 
Hello, is this compatible with "Muldraugh Military Camp" map?

I played with it on, it works fine and vehicle appear just fine but there's 3 errors and I see a huuuuuge amount of random zombies appearing. Not related to the zone. (like strippers and sportsman...). Is it a known issue?