Stellaris

Stellaris

10x Faster Reinforcement Transit
44 条留言
barkertommy43 2024 年 4 月 20 日 下午 1:37 
Does this still work?
Ave Imperator 2023 年 4 月 28 日 下午 8:14 
I have tested it and yes, this mod still works.
Ave Imperator 2023 年 4 月 24 日 上午 1:24 
I'm not sure why it wouldn't work as the lines in the defines file are still the same ones this mod changes. Unless paradox did something. Again.
Dobrynja 2022 年 5 月 30 日 下午 4:11 
it's for all mia fleets, but the mod doesn't work at the moment
Dion Noe 2022 年 5 月 24 日 上午 4:24 
does this mean that my defeated fleets from battles could return to home quicker and get repair and go back to the frontline? or is it just for the sudden border thing?
drnkn 2022 年 5 月 22 日 上午 10:38 
3.4.3 - this mod is the reason for desyncs - stay away till update
SpJ 2022 年 5 月 20 日 下午 7:20 
doess not work anymore
Snuggy 2022 年 5 月 18 日 上午 4:45 
It doesn't cause crashes but...

Ive been using this is my latest two playthoughs, i dont believe its working due to some code changes probably brought about with the latest DLC.

Cool mod, idk if it will be needed as much anymore due to base game implementation
Sovereign Snakboy KI 2022 年 5 月 14 日 下午 1:01 
when update
FortuneHost 2022 年 4 月 28 日 下午 7:51 
This mod does not disappoint, it takes away one of those little annoyances with Stellaris mechanics that makes me tear my hair out. I can honestly say I enjoy my games more with this in my playlist. Fantastic work, many thanks for uploading this.
午睡国王Nozomi 2022 年 3 月 27 日 上午 3:07 
Is it possible to make 10x 5x 2x into one mod? So i can change the speed in the game
Majestic Twelve 2022 年 3 月 25 日 下午 12:33 
3/25/22 "This mod is missing a descriptor file" any idea of what I can do to fix this?
Jy crois pas 2022 年 3 月 16 日 上午 5:48 
AI have cluster of small fleet because don't reinforce fast enough so that might help with late game lag, nice one
Bald 2022 年 3 月 11 日 上午 4:22 
#Yunus "Upgrade faster"
chrome mage 2022 年 3 月 11 日 上午 3:13 
is there a similar mod that increases ship upgrade speed, ı culdn't find one.
Give you up, Let you down 2022 年 3 月 8 日 上午 7:28 
This is Aaaaaaaawesome, thank you!
MICXHAILO 2022 年 3 月 6 日 上午 9:51 
nice
adisknight 2022 年 3 月 5 日 上午 6:50 
Awesome mod!
unlomtrois  [作者] 2022 年 2 月 25 日 上午 8:17 
Done
unlomtrois  [作者] 2022 年 2 月 24 日 下午 12:02 
I'll update all three mods soon
Alice❤ 2022 年 2 月 22 日 下午 5:35 
@Jfp3 You just install the mod and enable it in the mod loader/game loader. There's no ingame options. About save compatibility, that's in the description :)
Stotin 2022 年 2 月 17 日 下午 9:17 
very nice with powerful mods, never liked how my ships that could jump halfway cross the galaxy took decades to come back to my territory
Jfp3 2022 年 2 月 8 日 下午 12:34 
Um...How do I activate & set it? Also, does it affect save games?
Bedge 2022 年 2 月 8 日 上午 5:11 
Thanks for the fix. In my opinion they should remove the reinforcement system altogether.
eichbeece 2022 年 2 月 6 日 下午 10:45 
Loving this QoL improvement to the game. Much thanks!
Though, I must ask, would it be possible to lock reinforcement upgrades behind a tech requirement? Maybe it could be implemented in a different mod and people could choose between that and this one.
For example, each repeatables increase reinforcement speed by x%, and lorewise it could be tailored with flavor titles such as Rapid Rendezvous Algorithms (Tier I)~Subspace Drop Point Manipulation (Tier whatever), Rendezvous Time Manipulation, etc.
Bald 2022 年 2 月 5 日 上午 3:40 
Because you ask for suggestions: improve the upgrade fleet speed too :)
Astro-Flan 2022 年 2 月 5 日 上午 1:34 
speed.
very convenient, thank you:FlandreScarlet:
Elric 2022 年 2 月 4 日 下午 6:46 
Good mod
City312 2022 年 2 月 4 日 下午 5:20 
No it's fine. I just wanted to make sure that AI wasn't at a disadvantage :)
unlomtrois  [作者] 2022 年 2 月 4 日 下午 4:43 
Guys, thank you all for bringing the mod to the week top :)
If you have any ideas what aspect of gameplay we can improve, please tell it here
unlomtrois  [作者] 2022 年 2 月 4 日 下午 4:35 
@Lunasol yeah it should, kinda impossible to make it for a player only
City312 2022 年 2 月 4 日 下午 2:18 
does it affect AI?
ShieldsOfFire 2022 年 2 月 4 日 下午 2:17 
I've been waiting on this since 3.2 was released
falhxer 2022 年 2 月 4 日 上午 1:41 
This one is a must have mod for me, have an updoot.
Ohagi-Chan 2022 年 2 月 2 日 下午 5:04 
That's a help. Thanks.
Vilcoyote 2022 年 2 月 2 日 下午 2:28 
I totally agree with this mod, thanks
BurningRaptor 2022 年 2 月 1 日 下午 10:12 
Awesome!
unlomtrois  [作者] 2022 年 2 月 1 日 下午 8:03 
@Ohagi-Chan oh right
The thing is with game defines (common/defines),
exactly REINFORCE_MIA_TIME_MULT (1.0 by default) - it multiplies the time your reinforcements will be in MIA (Missed in Action),
and MIA_TIME_MULT (1.0 by default) - that multiplies the time of being in MIA for your retreated fleet

That's all I've changed, but there are more of defines for reinforcement calculation, like SHIPYARD_REINFORCE_DISTANCE_MULT and REINFORCE_ACCEPTABLE_EVASIVE_PATH_MULT, but I haven't touched them, kinda idk how it works
unlomtrois  [作者] 2022 年 2 月 1 日 下午 7:29 
Do you need like 5 times faster version? If the 2 times version is still too slow, but the 10 one is too fast?
unlomtrois  [作者] 2022 年 2 月 1 日 下午 7:26 
Alice❤ 2022 年 2 月 1 日 下午 4:26 
The 2x would be awesome so I can use it to play with my friends :steamhappy:
Ohagi-Chan 2022 年 2 月 1 日 下午 3:12 
If someone wanted to customize the value without waiting for a new version, which part would they rewrite?
unlomtrois  [作者] 2022 年 2 月 1 日 上午 8:54 
@Alice❤ Yes, I can make a 2x version, but unfortunately not non-ai
I've already tried to release 2x version, but stellaris launcher bugged and instead of posting a new mod it tried to overwrite the current 10x one
Alice❤ 2022 年 2 月 1 日 上午 8:05 
Is there any chance you could make a 2x or non-ai version? I'd really appreciate it. :)