Space Engineers

Space Engineers

Railroads (TEST) Rails, Train Wheels, Boggie...
62 条留言
starmind  [作者] 2024 年 8 月 22 日 上午 10:03 
make long time i didnt play this game so hard to confirm but you could try in editor mode to call the blueprint "Bogy full" it's the last one added to the current cube block. You could also cut one of the current one from the Trains of the save game that is at end of the Description post and make a blueprint from it. Idea is that custom suspensions have to be added inside the bogie and this will allow to pop up the steel wheels. For stability it's a subway model with the 2 horizontal small wheels.
Dragon Fire 813 2024 年 8 月 21 日 上午 8:41 
Also you mentioned a blueprint in the description, where you referring to the bogie block? If so could you provide proper blueprints for each bogie setup? If that's not what you meant, I can't find a blueprint in your workshop for the bogie.
Dragon Fire 813 2024 年 8 月 21 日 上午 8:34 
No problem, I know this kind of modding is harder. I meant just fine tuning what you already have anyway. Specifically I've noticed that the 1x2, slope top, and slope bottom have black rails. Any chance you could fix that?
starmind  [作者] 2024 年 8 月 21 日 上午 6:38 
And by the way, in order to keep the current mod and saved unafected by any further change, best is to duplicate this mod and use your own local copy.
starmind  [作者] 2024 年 8 月 21 日 上午 6:37 
Hello Dragon Fire 813. Sadly no plan as any change on existing blocks will wreck existing saves (as rails will not fit or explode) and as far I could see there is no way to achieve this goal (working rails / wheels and buggy) without scripts as current engine limits are still sames and not about to change (10 body only by item, and only concave shapes). If someone have a suggestion on another way to draw concaves rails shapes or make theses working in a realistic way I will update, but by now I dont see any more way to do it.
Dragon Fire 813 2024 年 8 月 13 日 下午 1:42 
Any plans to continue work on this?
starmind  [作者] 2023 年 9 月 27 日 上午 8:38 
tip dont insert them in the "hole" its a little down / left if i remind and do this on each side once (so only 2 suspensions by boggy
starmind  [作者] 2023 年 9 月 27 日 上午 8:37 
Idea is that you have rails, then main "boggy" block and 2 parts to add to the boggy to get the wheels, best is to use a ship to lift the train you build then you could add the missing boggy / wheels or design some sort of piston control block. Its a little hard to figure out how to place the wheels / suspensions the pictures could helps a little or re use the ones in the savegame.
starmind  [作者] 2023 年 9 月 27 日 上午 8:33 
Hello aBeROn try this savegame https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2764556895 i will link it to current page too. I beleive the whole rails model is too small to be realistic anyway but this will not change the general test behaviour, you also have singles rails.
aBeR0n 2023 年 9 月 19 日 上午 4:39 
hello can you please make example for train or video guide for building
thx
starmind  [作者] 2022 年 10 月 23 日 上午 2:45 
FYI i dint gave up, its more a "suspend" until dev release a new physic engine update or i found another way to do this. Latests updates were only minor shapes and position changes, and this dont do it.
starmind  [作者] 2022 年 4 月 25 日 上午 11:23 
And no plan to remove woods I don't know about performances it's OK in solo but for sure in server it could be an issue. What I could do is to add layers that are for performance but will need extra time and k believe size of mod will increase a lot
starmind  [作者] 2022 年 4 月 25 日 上午 11:21 
Humm you need to play with the settings of the suspensions and maybe change the axis
Six 2022 年 4 月 24 日 下午 1:10 
I don't know exactly why....... but I've always believed that this game should have trains and raillines.
Rusted Droid 2022 年 4 月 17 日 下午 7:08 
Rusted Droid 2022 年 4 月 17 日 下午 6:46 
How is spacing doing on rails? Can rails be used for lifts? (Two rails facing side walls in 2 block gap shaft)
Are you plan make rail without wooden spacers? (for performance)
starmind  [作者] 2022 年 3 月 21 日 下午 12:23 
Thanks. Will see if I could found another curved shape idea as tweaking existing one will not be enough
White Mist 2022 年 3 月 20 日 上午 9:22 
I've been testing your mod, and the wheels are perfect. You might want to focus on getting the wheels to stick onto the curved track.
starmind  [作者] 2022 年 3 月 12 日 上午 2:57 
new feedback : for people want to try "long" train with several parts, Merge block will works but you need to disable midlle suspensions locks, you have to make only start and end of train hardly connecting to rails or it will explode at some point. Hinges could be a better choice anyway.
starmind  [作者] 2022 年 3 月 5 日 上午 5:03 
After new tests you could add about 10% friction to "stabilizer" but remove propulsion on them. You loose very few speed when on "100M" rails but get more stable when you are around 70m/s
starmind  [作者] 2022 年 3 月 2 日 上午 5:04 
On latest picture you could see few ideas, i build a 500M under ground railway, and exit is far on a n huge open waley so using bridges and "down" new rails
starmind  [作者] 2022 年 2 月 27 日 上午 10:22 
By the way seems with default setting train could go around 40 m/s without leaving rails.
starmind  [作者] 2022 年 2 月 26 日 上午 8:12 
also i am wondering about a way to allow "2 ways" block, seems that game dont love to have the rails on a piston or rotor.
starmind  [作者] 2022 年 2 月 26 日 上午 8:11 
this mod will not be removed if this is the question, i will add few blocks or tweak custom ones when i get feedbacks or suggestions. By now lots of small updates are needed on collisions models as it's not smooth at all, it's really time consuming but it's something i will do from time to time (like the up / down blocks, they need lots of small updates on form and position)
White Mist 2022 年 2 月 26 日 上午 3:47 
What are you going to do when you finish this mod test?
Erabior 2022 年 2 月 24 日 上午 8:20 
fair enough, i've heard it wasnt possible in SE but i was never told why. I was hoping the rumor was wrong but alas. Now i just wonder why keen kept BONES out of SE. To be fair i cant see what it would be used for other than rails? maybe animated conveyors perhaps? instead of tubes? idk. thanks for the explanation m80
starmind  [作者] 2022 年 2 月 24 日 上午 8:13 
on picture 8 you see in red the physic hidden mask, it's a little outdated but it's a good hint on how the wheel in game move on the rails (so you should understand that in SE you have what you see, and what the game see and use, it's not same)
starmind  [作者] 2022 年 2 月 24 日 上午 8:08 
Erabior good point, few days ago i check how ME works and after confirm on Discord ME use another system called BONES that SE dont support, in ME you have an interface where you choose how to place the rails, how long, how much curved etc... its not at all possible in SE. Here its blocks with 1 ground brown part like wood, and 2 rails. Few are really long to make fluid movement. Also the physic (hidden) part of this block is not far of real ones, only the curved ones are not smooth and rather angled, but physic is still near real rails. on other hand it needed to have some sort of cheat to fix physic issue, here it's vertical small wheels like the real ones on subway. Maybe we could found a way to use real steel wheels forms, i will try again later but by now it's not so bad on straight lines
Erabior 2022 年 2 月 23 日 下午 8:16 
is this similar to the rails mod for ME? Im mainly asking if its a lfuid track laying system or if it is blocks
starmind  [作者] 2022 年 2 月 23 日 上午 6:35 
updated the curved blocks, also now with the big x50 straights blocks you could go really fast ... dont forget also game is in meter / second not km :) for curved rails limit is rather low maybe 5m/s and they are big so hard to preview when building.
starmind  [作者] 2022 年 2 月 13 日 上午 7:42 
Yes real wheels use both the main part and the small external "guide" to keep on rails. In space engineers this "guide" is not usable (will glue the wheel) so the workaround is to add a vertical small wheel, that is use when you add one Suspension "Suspension stabilizer(vertical)LEFT IN" or "Suspension stabilizer(vertical)Right IN", with 0 friction, no propulsion etc... you should also play with the height, to avoid the bogie to be in contact whith rails. on my setup i all suspension on the G bar with values to move them to the rail slowly. So on each bogy you have 2 suspensions types
White Mist 2022 年 2 月 13 日 上午 7:07 
I can use the wheels to move my train, but somehow the train keeps coming off the rails. It's not locking onto the track
starmind  [作者] 2022 年 2 月 13 日 上午 6:54 
one other issue i will fix and this should be possible is the "link" between 2 rails, you will see the wheels "jumping" at each end of rail, i am checking how to avoid too much "bumping" on theses junctions as it's an issue for speed
starmind  [作者] 2022 年 2 月 13 日 上午 6:31 
Hard to say White Mist, first it's only a "test if this is possible" rather than block to use. On other hand obviously i see now that game logic will not allow curved raild (up / right / left) so i could maybe just finish it in 1 por 2 week without theses parts. By now i am working on a "curved" with 10 rails only parts by block, with "angles" instead curves, to see if this could work... I will also remove several blocks next week (suspensions) and few rails that are broken or duplicates. I am also testing "mesh" form for collision instead "Convex hull", but it's also broken in game so it's long hours of tests. I only push releases when i have something more stable by the way. maybe 1 today.
White Mist 2022 年 2 月 13 日 上午 3:15 
How close are you to completing this mod?
starmind  [作者] 2022 年 2 月 12 日 上午 11:58 
After new tests here is a new setup : on each boggy you need 2 normal suspensions ans 2 stabilizer (inside) you should also lift a little the suspensions and put 0 friction on the stabilisers or it will glue you. About curved railway due to a major limit of game it will be rather difficult, will see later (not supporting concave items)
starmind  [作者] 2022 年 2 月 6 日 上午 11:03 
You could also get a first run without stabilizer version of the suspension block at all and see if it's moving. If not then the new rail model of today could be the issue
starmind  [作者] 2022 年 2 月 6 日 上午 10:59 
This ocur when the stabiliser suspension hit the rails. Try to put 0 friction on stabilizer as it's role is only to guide wheel. Disable also direction on all. On others wheels pur 20 to 70 friction and main power from 30 to 80 %
White Mist 2022 年 2 月 6 日 上午 10:35 
I'm struggling to move my vehicle on the rail tracks. It fits, but it won't budge. Even the thrusters won't make it move.
starmind  [作者] 2022 年 2 月 6 日 上午 8:50 
Will add hints on pictures as setup is not obvious
starmind  [作者] 2022 年 2 月 6 日 上午 4:51 
also check about "stabilizer" wheel, theses ones need to be inside rails and so will not be "on" the rails, it's done by purpose, just in case you used them instead the "propulsion" wheels
starmind  [作者] 2022 年 2 月 6 日 上午 4:49 
yes as the rails design was updated a small tweak will be needed, working on them now
White Mist 2022 年 2 月 6 日 上午 4:08 
Nice updates, but the wheels still won't fit onto the rail tracks. I'll keep trying thought, but I hope the next update will make it easier.
starmind  [作者] 2022 年 2 月 5 日 上午 6:20 
Great maybe I will spend some time on adding rails forms and variants then. Its time consuming so with tests It could take few days before I add them but train with 2 classic suspensions and 2 stabilized suspensions start to move. Maybe I will need to make bogie smaller and anyway tunnels will be needed as my first tests shown that a rail going up or down need from 8 to 10 long large blocks
Viny 2022 年 2 月 4 日 下午 1:43 
There's something so satisfying seeing the old train rails just populating the world
Viny 2022 年 2 月 4 日 下午 1:41 
That Mag Rail mod has limitations until there's more done with the tracks (wider turns for one)
starmind  [作者] 2022 年 2 月 4 日 上午 10:50 
you have magnetic rail mod if you want more modern spirit :)
Viny 2022 年 2 月 4 日 上午 9:50 
soon, our Space game will catch up to Medieval Engineers... ironically
starmind  [作者] 2022 年 2 月 2 日 上午 4:32 
thanks i will check this Sarianos i just hope its not scripted as i tried to see if it's possible without to much cheating. By now i confirmed it's the guard that stick / glue when the wheel start to loose align, i am goind to try 1 suspension for movement and 1 for align, also i noted that in sbc this <AxleFriction>20000</AxleFriction>. Seems that in some way the movement to the main side of wheel is not applied to flank side so it stop
[RTB] Sarianos 2022 年 2 月 2 日 上午 2:17 
@starmind You might want to hit up Equinox, he's the fellow that made the rail mod for Medieval Engineers so he's probably got a lot of applicable insight for this flavour of madness.