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i think they are much better, even if they are choppier/pixelized, they fit the map better. it makes you want to write down stuff in the map more often. there is something uncanny about the new sharp HD typeface.
also it was easier to make lists as they are filled from the left margin to right, instead of centralized filling from left and right.
I just have to use my mouse and I'm a controller player. That's fine with me, tho.
the reason to keep using this mod vs vanilla is that this slider is better implemented. Not buried in a menu.
@Corona2172 - I dont think so unless you play on b41.
Thanks capsgry for saving the Zomboid community so many muddled-map headaches!
O7
Thank you everyone for letting me know. Sorry for the delay, I noticed it only yesterday.
Thanks FallenTemplar for providing this temporary solution!
If you want this fixed in the short term, modifying the file: "2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider\MapSymbolSizeSlider.lua"
Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
this feature of this mod was implemented into the vanilla. this mod isn't needed anymore.
o7
This pastebin contains .lua file that has been fixed according @Fallentemplar instructions. Big thanks for figuring out.
Replace of MapSymbolSizeSlider.lua with pastebin contents, this fixes errors for now :)
Path to file
"C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Normal path is
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Big thanki you for posting this fix, worked for me too
Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
LOG : General f:0, t:1754384564610> -------------------------------------------------------------
attempted index: onMouseDown of non-table: null
LOG : General f:0, t:1754384564615> -----------------------------------------
STACK TRACE
-----------------------------------------
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider
ERROR: General f:0, t:1754384564622> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
...
zombie.GameWindow.mainThreadStart(GameWindow.java:598)
zombie.MainThread.mainLoop(MainThread.java:64)
java.base/java.lang.Thread.run(Unknown Source)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:639)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:582)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:568)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:427)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:318)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:480)
at zombie.GameWindow.init(GameWindow.java:1386)
at zombie.GameWindow.mainThreadInit(GameWindow.java:756)
at zombie.GameWindow.mainThreadStart(GameWindow.java:598)
at zombie.MainThread.mainLoop(MainThread.java:64)
at java.base/java.lang.Thread.run(Unknown Source)
`
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)