XCOM 2
Strategy Overhaul Bridge: Light Strategy Overhaul
10 条留言
Alex.S 2023 年 8 月 21 日 上午 2:16 
There seem to be a bug where during Operation Gatecrasher, there is no listed objectives (i.e. eliminate all forces, rescue prisoners)

However, you can still complete the unlisted objectives and progress the game as usual.
MrCloista 2023 年 3 月 17 日 下午 6:52 
@Kinsect no, CI effectively replaces that mod in functionality when it comes to LSO,
Kinsect 2023 年 2 月 19 日 上午 11:07 
Do we need the covert action missions mod to work alongside this mod?
while it is compatible it also says that it's discouraged for making things unbalanced
WerewolfMike 2022 年 6 月 27 日 上午 11:12 
Don't suppose there's any chance this might cause a region to suddenly decide to take 157 days to make contact? Just trying to narrow down why this might happen
Jess 2022 年 6 月 10 日 下午 11:53 
Does LSO still require the dependency mods with this bridge mod enabled?
Tacoaloto 2022 年 1 月 30 日 上午 9:20 
I did not expect the return of RealityMachina to Xcom2 modding to feel this good.
LeyShade 2022 年 1 月 29 日 上午 7:33 
Nice. I assume it's possible to deactivate the changes to heat system Sitreps while keeping the activity chain and tech changes??
lordabizi 2022 年 1 月 29 日 上午 3:01 
The original LSO has Covert Action Missions as a dependency. I assume it's not really needed if it's played in CI?
RustyDios 2022 年 1 月 28 日 下午 2:47 
Nice ! Added to the SO: Compatibility Spreedsheet. Thankyou
MrMister 2022 年 1 月 28 日 下午 2:08 
Freakin’ Christmas just did an encore!

I kinda expected you to switch the heat-based sitreps for heat-based infiltration speed penalties (or a bonus if lowest heat) though; is it that it would’ve been hard/impossible to implement, or that you found it too punishing?