MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Equipment Collection
239 条留言
Dama733 10 小时以前 
holy, didn't even realise this had been updated. was wondering why my command console's were coming up as invalid lol.

Thanks for the update guys!
phfor 21 小时以前 
In case anyone is wondering - this completely replaces YAEC Harjel Eternal. I will be removing that mod from the workshop in the coming days.
Esoteric 10 月 5 日 下午 12:48 
Thank you for updating your mods. You work is greatly appreciated!
busto 9 月 17 日 下午 2:10 
Use Harjel Eternal instead everyone.
jdbrophy8 9 月 12 日 下午 6:11 
Not working for me.
Cast-Steel 9 月 11 日 下午 2:41 
Update for Shadows of Kerensky Please!
Zentradi 9 月 9 日 下午 1:31 
@mad you had any weridness with it so far?
Mad Larkin 9 月 7 日 下午 5:20 
Actually I just tried loading it, and in the words of Todd Howard: It just Works.
Mad Larkin 9 月 7 日 下午 4:45 
Given how much damage clan weapons now do, and the devs not adding repair bays to proceudrals, I hope this gets updated soon.
KamikazeH2Omelon 9 月 1 日 上午 9:17 
Please tell me you're going to update this for DLC7
Swatti 8 月 27 日 上午 7:33 
Where can i find the self-repair systems? What year are they introduced?
Is it automatic or do you need a key to activate it?
acv55555 6 月 24 日 下午 5:55 
OH! I see.
Modular TC = FCS Modular
acv55555 6 月 24 日 下午 5:54 
Where is the modular TC?
Luchian 6 月 1 日 下午 1:22 
Does the Harjel repair automatically activate, or is it toggled, and if so, what hotkey is used?
BLACKcOPstRIPPa 2024 年 11 月 30 日 下午 1:21 
Is this still used? or has this mod been made obsolete from the heatsink restrictions mod?
stanislav_sh 2024 年 8 月 31 日 上午 9:50 
Fork of this mod - Yet Another Equipment Collection Revived (find it on nexus). Fixed some issues of original YAEC
Sky 2024 年 7 月 20 日 上午 7:35 
Jump Jets-I Class I can no longer install into MAD-BARA2, is this a bug or something?
SirFallsDownALot  [作者] 2024 年 6 月 19 日 上午 1:18 
what does "cannot find" mean. Can you see it in Instant action? If you mean in the campaign please check the intro dates.
Vank 2024 年 6 月 18 日 下午 1:15 
i also cant seem to find the modular armor kits mk1-4
and i have no conflicting mods at this time
Vank 2024 年 6 月 18 日 下午 1:09 
Hey question I cant find the Modular TC or Advanced Targeting computer as its called so as it stands all of the Battle computers in this mod are useless which is really frustrating is there a fix for this?
SirFallsDownALot  [作者] 2024 年 6 月 12 日 下午 9:36 
Das ist in der Tat seltsam denn auch wenn ich nicht mehr so aktiv bin so habe ich nicht aufgehört. Danke für den Hinweis.
YxSleepyheadxY 2024 年 6 月 11 日 下午 6:56 
Hi, ich hätte mal eine kurze Frage.

Auf NexusMods ist vor kurzem eine Mod aufgetaucht mit dem Namen "Yet Another Equipment Collection Revived" (hochgeladen von Deserea) mit der ModBeschreibung "Continued development of YAEC/Harjel due to the mod dev being MIA".

Meine Frage wäre, ob du diesen Mod nicht weiter entwickelst und die weitere Entwicklung von nun an von Deserea in diesem neuen Mod weitergeführt wird. Ich finde das ein wenig verwirrend und, solltest du auch weiterhin an diesem Mod arbeiten, irreführend.
Cabon Beesechurgers 2024 年 4 月 28 日 上午 7:29 
Do BC Missile and BC Artemis stack on artemis missles on same mech?
RJ 2024 年 4 月 23 日 下午 3:53 
I can't find the "Modular TC" in the equipment list. Is it currently broken or something?
SirFallsDownALot  [作者] 2024 年 4 月 19 日 下午 11:36 
yes, skills can go above 10.
Tired 2024 年 4 月 19 日 上午 10:14 
Haven't seen this asked yet. Does equipment that modifies skill level allow pilots to exceed the skill cap? e.g. If I have a pilot with 10 evasion and they're in a mech with the evasion retrofit, is the skill now effectively 12, or is it hard-capped at 10?
Tsukuyomi Kurai 2024 年 4 月 11 日 下午 2:52 
Is the NSS intended to require manual reactivation after a ppc disruption? Is there a way to have it automatically reactivate instead?
Burusagi 2024 年 4 月 8 日 上午 10:08 
lol aight. I guess I'll just have to try real hard to practice some self-restraint in their usage. :D
SirFallsDownALot  [作者] 2024 年 4 月 8 日 上午 12:21 
:D I will never touch the modular armor ever again! The last time I tried to rebalance them, let's just say hell broke loose.
Burusagi 2024 年 4 月 7 日 下午 1:36 
The Modular Armour pieces are kinda broken. They don't abide by their supposed chassis limitations? You can put +24 Armour (supposed to only fit on Assaults) on a Light 'Mech for 0.75 Tons which is... kinda broken?
Jazz Kazoo 2024 年 3 月 23 日 下午 9:04 
just today this mod started causing a bizzare issue where the screen flickers in the mech loadout screen
ahedgcoth 2024 年 3 月 15 日 下午 1:52 
sweet thank you very much
Zack 2024 年 3 月 15 日 下午 1:26 
It just got updated today, it works.
ahedgcoth 2024 年 3 月 15 日 下午 12:45 
Does this work with DLC6
Ogir 2024 年 1 月 27 日 上午 7:53 
Hey, first off, thanks for the mod, I really enjoy the modular armor and stuff, especially for trying to build unkillable monsters :D
However, I noticed that HarJel seems to run only once everytime after taking damage, and then stops repairing.
I saw there is a discussion about Harjel 1-3 open, so I added some more info there. It would be great if you could take a look into it, because it is really annoying :D
Brother Urben 2024 年 1 月 25 日 下午 3:23 
hope to see that implemented some day really love the mod
SirFallsDownALot  [作者] 2024 年 1 月 21 日 下午 9:25 
We did not manage to implement the target sharing. The c3 just improves the sensor range,just like the description says
Brother Urben 2024 年 1 月 19 日 下午 9:15 
what do you have to do to get c3 system to work i have the master and my friend has a Clint non of us are using ECM but we cant share targets
SirFallsDownALot  [作者] 2024 年 1 月 5 日 上午 12:31 
in YAML it works pretty much the same way, except that the UI does not show the 0 weight. But the total tonnage of the mech does relect it.
Punished Todd 2024 年 1 月 4 日 下午 5:55 
yeah, that's what I meant by "external engine heatsinks", otherwise they're just normal external heatsinks
SirFallsDownALot  [作者] 2024 年 1 月 4 日 上午 11:08 
does not change heatsinks. And external hs are not weightless in Roguetech. The only "weightless" are the ones required to get to 10 for engines < 250.
Punished Todd 2024 年 1 月 4 日 上午 1:58 
does this make external engine heatsinks weightless like in roguetech?
SirFallsDownALot  [作者] 2024 年 1 月 4 日 上午 12:20 
@baltic: armor always goes in the same slot in the CT. Some armor types have fixed slots which need to be in certain components, other have movable fillers. This is all handled automatically by YAML. There is no point in having the player move those manually. Whatever you can move YAML will move for you if you want to put something else in the same slot.
baltic1284 2024 年 1 月 3 日 下午 1:29 
One thing i did notice i wish you could move the EndoSkelton Stuff and the Armor stuff around right now it is just completely random where they go slot wise may wanna do a two page Battletech Mod page one for armor placement and the skeleton to include the armors of the mod that can allow theme to be moved around and one for the inside like the sensors cockpit ammo and such if possible.
SirFallsDownALot  [作者] 2023 年 11 月 14 日 下午 11:01 
No, it's in yaml, that's where all the functionality is implemented. I will find the issue, just need a little time
RuffyRoxX 2023 年 11 月 14 日 下午 4:48 
@SirFallsDownALot it might be Yaml as well. like i wrote only happens in coop. must have something to do with the heatsinks. thats why i thought i might be your mod since its "yet another equipment collection" might even be Heatsink kits mod but i dont think the mod has been updated for a while now. would have to check
SirFallsDownALot  [作者] 2023 年 11 月 14 日 下午 12:47 
@Sotanaht, that sounds weird. I will investigate that.
Sotanaht 2023 年 11 月 14 日 上午 11:16 
Except I'm getting the error on engines OVER 250. Slap a 300 in, stick a heatsink removal into one of the engine heatsink slots on an otherwise stripped mech, and error.

This is absolutely a bug, and oddly it doesnt affect everyone. I play the game multiplayer with a friend hosting and he's able to edit the mechs perfectly fine, but I can't do it either in his game or in instant action by myself.
SirFallsDownALot  [作者] 2023 年 11 月 12 日 下午 10:18 
Previously heat sink removal allowed to cheat on engines < 250 since they removed one engine hs while also granting -1 tons. That way you actually got -2. Now that is fixed and they only give -1 everywhere. Keep in mind that with yaml an engine below 250 does not include the missing heatsinks in it's weight.
Sotanaht 2023 年 11 月 12 日 上午 6:58 
As of the November 10 update of this mod, Heatsink Removal Kits now count against the minimum heatsinks required on a mech, making them effectively useless. Please either undo this change or add a toggle. This completely breaks multiple of my mech builds.