Tabletop Simulator

Tabletop Simulator

Gelatinous Cube
18 条留言
Mezzo Roo 3 月 26 日 下午 4:26 
I would love one of these that deletes everything in its path like a good gelatious cube does XD

Side note, can you make that??
Immoral Flame 2024 年 10 月 20 日 上午 4:14 
Is there a way to make it unmovable? Even when I lock the ice cube it keeps sliding
Se7ntus 2023 年 10 月 2 日 下午 7:34 
Any way to include a trail-less version
FireFoxxGaming 2023 年 4 月 1 日 下午 10:53 
is their anyway to bring it into a game where its just the cube atop another game?
SnickerToodles 2023 年 1 月 7 日 下午 9:35 
I love this little guy so much.
Cpt Nickos 2022 年 11 月 29 日 上午 6:35 
Gotta say I am a big big fanof your work with Tabletop simulator, and using your tools & watching your odd video has helped me alot with my work.
Please keep up your excellent work.
Jamster 2022 年 10 月 10 日 下午 12:33 
Awesome!
DerParagorn 2022 年 7 月 11 日 上午 8:20 
To bad. But okay. Its fine. Would have been nice to have. But i like this Realy! :D Nice work.
ColColonCleaner  [作者] 2022 年 7 月 11 日 上午 6:46 
No it's not unfortunately. It's using a unity trail renderer, which isnt affected by changes to the base object color. I might be able to do it via component apis but would need to take the time to dig into that, and I'm short on time these days.
DerParagorn 2022 年 7 月 11 日 上午 4:54 
It's really Nice! Funny to watch the little slimes for hours. It is Possible to change the Trail Color?
Jin 2022 年 3 月 28 日 下午 4:06 
Would it be possible to make a dice version of this that could roll, then after a period of inactivity begin to move on it's own? I'd love to use these as dice for some fantasy/wizard themed games!
hal's peanut sprinkles 2022 年 2 月 8 日 下午 1:53 
MAKE MORE PLS:slimehappy:
dragonborn1138 2022 年 2 月 3 日 下午 4:44 
Amazing
Megatron 2022 年 2 月 3 日 下午 1:12 
I love this little guy! I like just putting it on the table during games and watching it go like it's a pet.
BeautifulMountAiryLodge 2022 年 1 月 29 日 下午 5:02 
I can't tell you how much this pleases me.
ColColonCleaner  [作者] 2022 年 1 月 28 日 下午 7:49 
1. Completely reworked the trail. The cube uses an asset bundle now so it shouldn't cause performance issues anymore.
2. It now has rudimentary obstacle avoidance. May only work at the current scale.
3. The trail resizes with the cube.
ColColonCleaner  [作者] 2022 年 1 月 27 日 下午 10:24 
Plans for future if i have the spare time: 1. making it glance off of obstacles instead of just reversing direction. 2. Allow resizing to affect the trail too.
ColColonCleaner  [作者] 2022 年 1 月 27 日 下午 9:25 
Updated to improve some performance and remove the black boxes.