安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
trailer_rWaterTrailerBig.txt
Line 143: template = TiresV100A3
This change from ‘TireV100A2’ is to match the updated KI5 '82 Oshkosh M911 file template_M126_double_tires.txt that is referenced in the trailer (and hence a required mod).
its have to be with other cars mods ? i use autostar mods, and all of KI5
My problem is that the big water trailer (Rotators.TrailerWaterBig) spawn without wheels, even if i use debug mode. I have all the requirements activated ('86 Oshkosh P19A + Military Trailers, RotatorsLib, that DAMN Library) but it doesn't work
{链接已删除}https://i.imgur.com/MPmID2r.png
i have a lot of other mods enabled but it doesnt seem to be a a mod conflict (i think)
Hello bluesuit people.
All of our vehicle mods depends on this one, anything made in future will as well (vehicle-related for sure, other - depends on complexity).
Aside of vehicle-related features, it contains things which helps with development/debugging process, and in very rare cases silently patches annoying vanilla bugs which mess with our stuff.
@Radialista do Inferno
As of now, only Water Trailer .
Radialista do Inferno Jan 31 @ 6:25pm
I forgot, which mod depends on this again?
Does this still stand to be true? or does W900 Semi-Truck require this mod now?
Thank you so much for making this available, I'm not very familiar with LUA and this is going to be a massive help! Is there anywhere I could support you or perhaps even stay in contact? I'm working on a fairly big project, i already have most of the scripting and modeling done but there are a few things i'm wondering if they are possible to add. If you'd be interested to take a look.
Also be aware that library will keep requiring most recent Zomboid version. For example, once v41.66 drops that version will be required sooner or later, even if nothing breaks. If you plan to work on mod(s) supporting older game versions, that will be a problem, so keep that in mind from the start.
You obviously don't have to, but it would be cool if you'd link your mod(s) when/if they're available for public, so i can feed my curiousity :) and take a look which parts should be handled with care in case of bigger reworks.